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#1
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![]() Ya no one ever played Beastagor other then me and Blueflower
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y'all ever think about how yr backstory isn't tragic enough to ever become a superhero? ya i think bout that a lot.
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#2
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![]() Apologies for assuming. Knew about Brickhouse. Always a fan of your work. See you on 2.0
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#3
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![]() weaponized elf autism
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#4
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![]() Ahh TMO , what a bunch of fay gates
__________________
JAZZY JEFF <CASUAL SCUM>
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#6
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![]() What an absolute bell end ^
__________________
JAZZY JEFF <CASUAL SCUM>
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#8
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![]() Honestly, TMO on Red died because the GM Darkdeath one day just quit without telling anyone.
If you want to go a bit deeper, lots of people joined who just wanted to PVE on a lower pop server, and TMO actually tried to take down targets without being a Zerg guild. But that can be hard on a Red server. I remember one time when trying to take down Trak with like 40 people, 3 rogues and shadow knight were able to stop us by just running in as soon as we pulled and killing a cleric or the tank. Because lots of people (particularly the healers) joined TMO on Red but didn't want to PVP, the constant griefing just forced them off the server. And the sewer was returned to its natural state. | ||
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#9
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![]() Quote:
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#10
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![]() Quote:
Red pretty much supports two raid guilds and often only one as the power balance is often way out of balance. The moment a third guild gets organized enough to do content, they become a threat and eventually dealt with. Court, ally, recruit, crushed and the pieces absorbed. TMO's plan seemed to be: 1) more to server with lower population, but with PvP 2) ?????? 3) dominate raid scene There is no way TMO was ever going to make it. | |||
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