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  #1  
Old 09-29-2021, 03:42 PM
One Tin Soldier One Tin Soldier is offline
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I seriously doubt that they will ever open a new PvP server but if they did I would come back for that. If they are actually considering it I have a few suggestions.

Limit it to vanilla only. Opening Kunark would only create more problems for a PvP server so just leave it at vanilla forever.

Put in some method of earning money, points, or something through PvP kills which can then be spent to buy high end items. A big part of the problem with EQ PvP is that there is no real motivation to do it. Also, the PvE endgame will inevitably warp and destroy the fun of a PvP server. But if people could earn their progression by doing PvP it might work out a lot better.

I don't know how many people remember this but with the Sullon Zek server they originally planned to have a way of earning <something> for each PvP kill which could then be redeemed for rewards but it was never implemented.
  #2  
Old 09-29-2021, 04:40 PM
Gustoo Gustoo is offline
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I think item loot helps with what you describe One Tin.

I agree about Vanilla it's the best all around, I haven't even ventured to hope on a server that doesn't go to velious.
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  #3  
Old 09-30-2021, 02:52 PM
One Tin Soldier One Tin Soldier is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I think item loot helps with what you describe One Tin.

I agree about Vanilla it's the best all around, I haven't even ventured to hope on a server that doesn't go to velious.
You're right, item loot would help. But it would really only help with the issues I'm thinking of if ALL items are lootable. No no-drop stuff. Ok, maybe epics could remain no-drop but even that seems wrong to me. If you use a item in PvP it should be lootable. If you don't want to risk losing it then leave it in the bank.

The thing is, I think most people would scream bloody murder at this idea so the alternative is what I suggested before.

On a different topic; Walfreydo said he thinks a guild versus guild server would work best. I disagree. Isn't that essentially what the existing red server is? Anyway, I would prefer hardcoded teams.

By the way, I played on Tallon Zek way back when also. I was a dwarf in <The Giants Army>. Then I went to a blue server for a long time because some real life friends refused to play on a PvP server. Then I went back for a while untill it went to crap. Then later I played on Sullon Zek.
  #4  
Old 09-29-2021, 09:06 PM
Gustoo Gustoo is offline
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What we have is a loot and scoot policy so people are allowed to get their dead bodies unhindered. If they choose to violate the loot and scoot policy (do not scoot) then I think they're open to permanent corpse camping forever. Not sure what actual rules are but that seems fair.

You will like the new project 1999 pvp server for sure.
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  #5  
Old 09-30-2021, 01:30 PM
jolanar jolanar is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
What we have is a loot and scoot policy so people are allowed to get their dead bodies unhindered. If they choose to violate the loot and scoot policy (do not scoot) then I think they're open to permanent corpse camping forever. Not sure what actual rules are but that seems fair.

You will like the new project 1999 pvp server for sure.
It's not that, it's just I like to play melee and having to travel across continents to get my corpse on a pvp server without PoK... no thanks. I don't have that kind of time and patience anymore.
  #6  
Old 10-20-2021, 10:58 PM
Ananka Ananka is offline
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Getting ganked at your home city does indeed happen on Red. My newbie monk didn't even zone out of North Qeynos before I left the server. I spent more time rooted then not. Getting corpse camped and re-rooted at level 2 or 3 had me leaving for the safe shores of the Care bear servers.
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  #7  
Old 10-22-2021, 11:44 AM
s71ck s71ck is offline
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When Green is recycled in a couple years, I think it'd be ideal to implement a new Purple server then, instead of a Green 2.0.
  #8  
Old 10-22-2021, 01:24 PM
cd288 cd288 is offline
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With all due respect, I'm kind of confused. What does the smithing story have to do with a PvP server? lol
  #9  
Old 10-24-2021, 12:07 AM
Castle2.0 Castle2.0 is offline
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1) Immy healers ruined PvP
2) Will there be true classic Red Wood Wands? Asking for a friend.
  #10  
Old 10-24-2021, 03:22 AM
AenorVZ AenorVZ is offline
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Quote:
Originally Posted by Ananka [You must be logged in to view images. Log in or Register.]
Getting ganked at your home city does indeed happen on Red. My newbie monk didn't even zone out of North Qeynos before I left the server. I spent more time rooted then not. Getting corpse camped and re-rooted at level 2 or 3 had me leaving for the safe shores of the Care bear servers.
This was similar to the experience I had on Rallos Zek in 1999. I wasn't in beta and didn't learn about the game till after launch so this is what it was like. Being on Vallon Zek on launch day was amazing and I'm sure it was better months later because if someone was camping noobs you usually had teammates around. I have a solution for this that doesn't introduce any non-classic elements that I'm hoping to test in the near future.

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
With all due respect, I'm kind of confused. What does the smithing story have to do with a PvP server? lol
Everything I've done on Blue and Green has been prep for the teams PvP server the P99 devs announced their intention to launch a few years back. I take Rogean at his word that that's his intention and I trust if his intentions changed he would let us know. Thus I was just hoping to reconnect with a few of the players I've helped get started on p99 to test a few ideas.
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