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#1
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I got invited at level 42 into a fairly well known guild at the time. Was pretty excited considering I had done nothing special to warrant an invite other than existing. Saw them raid PoSky that weekend and thought “hey, in a year’s time and ~15ish levels, that could be me up there in the sky”
Yeah now I’m the only one online in the guild ever. Now I realize they musta been hurting to invite random level 40’s lol. Ah well | ||
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#2
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Look up Gathered Might, We will gladly show peeps planes and raids. We raid tue/thur/sunday evening plus randomly
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#3
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Quote:
But yup I had finally gotten my first 46+ character a while back, thinking "oh cool now I finally get to see some planes!" only to find out Velious was coming out and my current guild was not going to do them anymore. Not to mention the bar was raised to 55+ for Velious raids. It was like "c'mon now! Can't seem to win lol". Quote:
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#4
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Back in the day, on EQ live, there did used to be some individuals who started running server open raids, advertising in public channels for days beforehand to build up interest. I remember signing up and attending such raids. They tended to be attended by higher level players from smaller guilds and guildless folks alike. They were generally not against the most current content, and usually only lasted 2-3 hours. They could sometimes be chaotic, but sometimes be fun, usually depending on the leader(s).
There were also a couple of "semi-open raid alliances" which had a listed set of regulars, run like a casual raidforce. There were usually a couple of smaller guilds whos members would all be defacto members of that raid alliance, but folks in other (usually non-raiding) guilds could ask to be added to the roster, and some unguilded people also joined it. Every raidmember would be treated the same, regardless of tag, if they were accepted as a raidforce member. These raid alliance raids were usually a bit better organized than true open raids, as they had a core of the same people each week. They were basically for folks who wanted their own very casual guild families (which didn't focus on or have the size for raiding) but who still wanted to be part of a casual but larger grouping for the occasional raids. Admittedly this concept worked far better in EQ2 than in the original EQ, especially on Antonia Bayle server where there were a lot of small RP guilds who had high levels who sometimes wanted to raid. Whether these approaches would work on P99 is another question. Even on Green, the population is not that high. But mostly, it would need someone to actually want to do it, who had enough connections across the server to get the initial support needed. There would also need to be people who wanted to do it, all available and willing at the same time. The populations may not be sufficient to support that, I don't know.
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Feanturil - 60 Monk <Castle> Jennica - 60 Cleric <Castle> Suzianna - 60 Magician <Castle> Sinvaril - 60 Druid <Castle> Findorae - 50 Paladin <Castle> | ||
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#5
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We used to have open raids but you know, "things happened" heh
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#6
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There used to be open monthly raids until Seal Team said fuck you guys and shit on everyone and ruined monthly open raids!
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#9
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Relive the magic http://openraids.kingdomdkp.com
__________________
Gefragschlimmer Verheustensteugler - Heyokah of <Kingdom>
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#10
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Most raid targets are easy. The difficult part is to grab the target from your competition.
The current system premieres the guilds that have players that will stare at an empty screen for hours and hours on end until something pops and that's when everybody else in the guild logs on their characters that have been parked at the raid location (i.e. they were unable to play them for the duration of that raid window). Guilds like this believe that they've "earned" the pixels this way and sure, by the current rules they have. "I've wasted more time than you" is otherwise a pretty poor argument for having earned something. The system creates inherenty unfun and unhealthy gameplay. The server staff knows this and seemingly wants it to be this way. So be it. Don't like it, don't raid. It's not something mandatory for a good EQ-experience, in fact it's probably best not to raid at all. | ||
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