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Old 05-19-2021, 03:43 AM
Tethler Tethler is offline
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I'd wait a month for 95% of them to inevitably quit
  #2  
Old 05-19-2021, 04:31 AM
Dolalin Dolalin is offline
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Speaking of systems and stats. I am almost ready to start hosting the eq-archives search engine again.

Decided to self-host because Azure is rather expensive even with spot instances, and that doesn't work too well with an always-up portal.

I have gigabit line at home so will set this up next to my router downstairs:

https://www.scan.co.uk/products/asus...m2-pcie-25-sat

Also bought 64GB of PC3200 and a 1TB m.2 ssd to go with.

Should be up and running in early June.
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Old 05-19-2021, 04:38 AM
unsunghero unsunghero is offline
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In regards to grind, nothing in EQ can compare to vanilla WoW's rank 14 grind. It required at least 12 hours/day and that's IF you had a team that won 100% of Battlegrounds in 5-10 minutes. If you were trying to go Ronin and solo your way to rank 14 it would usually require 16-20 hours/day 7 days a week depending on server size. Each player killed in pvp tended to award something like 15-30 honor, and on my vasnilla WoW server in order to place in the top 5 spots for honor at the end of the week, you needed at least 1,200,000 honor. That's a LOT of fucking pvp

And Wow's rank 14 grind was life-draining and soul-crushing due to the fact that you were competing against all the hyper-nerds of your 5000+ player server, but also if you were rank 12-13 and you DIDN'T place in the top 5ish for honor points earned for your server, you would actually lose progress. That's what made people in my BG ranking team legit suicidal - playing 12 hours a day, 7 days a week, then at the end of that week, actually LOSING 20% of your previous progress in rank 13 because some super-neckbeards played more than that. All that effort that week, wasted

Most grinds involve an insane amount of work, but that progress in that work is saved and moves one direction. Imagine a grind where progress moves more violently in the other direction the closer to the end you get. Most people that achieved it either sold their account or just quit the game due to extreme burnout at that point. I got rank 14 and made a few pvp vids, and then continued on into TBC. I was living very unhealthy IRL then though
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Old 05-19-2021, 11:20 AM
UrkTheSlayer UrkTheSlayer is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
In regards to grind, nothing in EQ can compare to vanilla WoW's rank 14 grind. It required at least 12 hours/day and that's IF you had a team that won 100% of Battlegrounds in 5-10 minutes. If you were trying to go Ronin and solo your way to rank 14 it would usually require 16-20 hours/day 7 days a week depending on server size. Each player killed in pvp tended to award something like 15-30 honor, and on my vasnilla WoW server in order to place in the top 5 spots for honor at the end of the week, you needed at least 1,200,000 honor. That's a LOT of fucking pvp

And Wow's rank 14 grind was life-draining and soul-crushing due to the fact that you were competing against all the hyper-nerds of your 5000+ player server, but also if you were rank 12-13 and you DIDN'T place in the top 5ish for honor points earned for your server, you would actually lose progress. That's what made people in my BG ranking team legit suicidal - playing 12 hours a day, 7 days a week, then at the end of that week, actually LOSING 20% of your previous progress in rank 13 because some super-neckbeards played more than that. All that effort that week, wasted

Most grinds involve an insane amount of work, but that progress in that work is saved and moves one direction. Imagine a grind where progress moves more violently in the other direction the closer to the end you get. Most people that achieved it either sold their account or just quit the game due to extreme burnout at that point. I got rank 14 and made a few pvp vids, and then continued on into TBC. I was living very unhealthy IRL then though
You want to talk about an mindless endgame grind that was implemented to keep players subscribed? Get max AA’s pre POP.
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Old 05-19-2021, 11:28 AM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by UrkTheSlayer [You must be logged in to view images. Log in or Register.]
You want to talk about an mindless endgame grind that was implemented to keep players subscribed? Get max AA’s pre POP.
I agree with you 20 years ago.. I had 6 AAs as a Rogue.. I couldnt solo, I couldnt join AOE groups... like getting those 6 AAs took a lot of fucking effort, and having the baron title was a big deal...

i dont think this is the case on TLP though...

like fam I did 20-54 in like 3 days without killing myself... i think people get max AAs in like a day now D:
  #6  
Old 05-19-2021, 11:45 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by UrkTheSlayer [You must be logged in to view images. Log in or Register.]
You want to talk about an mindless endgame grind that was implemented to keep players subscribed? Get max AA’s pre POP.
And all those idiotic titles above their heads. What a decline. [You must be logged in to view images. Log in or Register.]
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Old 05-19-2021, 11:56 AM
unsunghero unsunghero is offline
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Quote:
Originally Posted by UrkTheSlayer [You must be logged in to view images. Log in or Register.]
You want to talk about an mindless endgame grind that was implemented to keep players subscribed? Get max AA’s pre POP.
But imagine now, that you were grinding AA’s, and playing let’s say 6 hours a day, every day

Then one week, you could only play 4 hours a day for 2 days, and the rest of the week you played 6 hours a day grinding those AA’s. At the end of that week where you had shortened play time, you discovered that not only did you earn zero AA’s for that week, but that 20% of the AA’s you earned from last week had now vanished

That’s why the grind was so insane. You couldn’t even remotely slow down, because slowing down meant losing progress you had already made...
  #8  
Old 05-19-2021, 08:01 AM
Mblake1981 Mblake1981 is offline
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Windows Computer.. not a streamlined Oblivion X360

Comparisons to original EQ make my stomach turn when the desktop computer rides bitch to so many bad influences. I look like an idiot every time I rant about it, like trying to fight the ocean waves.

Beat one wave down and here comes some full force retardation with an undertow.
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Old 05-19-2021, 08:08 AM
Mblake1981 Mblake1981 is offline
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Mike: "Hey dude, did you hear about the rave?"
Skeets: "Yeah, where is it going to be?"
Mike: "The school gym with a live DJ"
Skeets: "Wait that sounds too gnarly.."
Mike: "Don't worry, there will be no drugs."
Skeets: "What about supervision?"
Mike: "The Principle and some of his staff."
Skeets: "Cool cool, and girls?"
Mike: "No touching"
Skeets: "Respect is awesome."
Mike: "Yes I agree."
Skeets: "Its going to be so rad"
Mike: "Living on the edge."
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Old 05-19-2021, 08:10 AM
Mblake1981 Mblake1981 is offline
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