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Old 03-27-2010, 05:29 PM
Alawen Everywhere Alawen Everywhere is offline
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I should start by saying that my permanent groups always involved a warrior and a cleric. One that went far was a foursome of warrior/cleric/shaman/monk. We did not travel or level particularly quickly, but we were extremely rugged and could pick up two strangers of most any class and do well.

I was in a leveling group on Stromm that was warrior/cleric/enchanter/mage/rogue. Our usual sixth was a monk but he didn't play a very large role. This group was much faster but less durable.

I knew two extremely successful four-boxers. One played warrior/cleric/enchanter/rogue and the other played warrior/cleric/enchanter/wizard.

What I infer from these data points is that the warrior/cleric/slower trio needs at least one pure dps buddy always available. To be successful as a trio, abilities need to be more condensed. I know two ways to accomplish this successfully.

The first approach retains the tank/healer/slower approach in two characters, shadowknight and shaman. The knight also serves as effective puller. The third member should be pure dps. Rogue is probably best with the shaman buffs, but int casters or rangers for utility are interesting alternatives.

The other approach I've seen work effectively is to desert the tank paradigm in favor of a pet and go with pure casters. The best setup I've seen is cleric/enchanter/magician and it was very impressive.

I'm not much for theorycrafting, so these examples are all from real combos I've seen work and not work. My own three characters on live were warrior, cleric and druid. I had crazy mana regen and lots of clicks and procs to make it work, but my dps was awful and aggro was always touchy until I had very high end aggro weapons. On the other hand, I could port all over quickly after a server reset, the druid worked well for pulling outdoor zones and I could succor when things went bad.

I think the choice of a trio comes down to utility versus efficiency, but interestingly I don't think utility necessarily increases overall capability. The cleric/chanter/mage trio also works well starting with no gear at all while the shadowknight/shaman/rogue trio scale nicely with Kunark and Velious gear.

I enjoyed seeing everyone's ideas in this thread.
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Old 03-27-2010, 10:48 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Really smart stuff.
I like both of your picks actually, especially shd/shm/rog mostly after kunark drops, but I think you glaze over the dps output of enchanters on p99 specifically and don't give credit (partially coz I didn't really say it - but I figured those that know, know) to the idea that the warrior is mostly there to pull, initiate rooms, and cover mistakes. Mage pets can't do that kind of stuff as well as a person who's only job it is to do so.
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Old 03-27-2010, 10:09 AM
yaaaflow yaaaflow is offline
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At this point in the game? I've gotta disagree. You take your 3 man warr/enc/cler and do any classic content you can - I guarantee I can do it it faster, more efficiently and with less downtime with a mage/enc/cler combo.
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Old 04-10-2010, 07:15 PM
Drubu Drubu is offline
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yeah honestly tank + cleric + chanter would be your best bet longterm. then you can just grab the million dps that are always LFG. No porter would suck though but there are a million druids around just befriend one/two.
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Old 04-10-2010, 07:54 PM
rioisk rioisk is offline
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Don't do warrior, do SK for pulling (FD).

SK, Cleric, Enchanter.
  #6  
Old 04-10-2010, 08:44 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by bmay1011 [You must be logged in to view images. Log in or Register.]
Can anyone offer suggestions on some good 3-man group setups?
No, but I've seen some damn nice 3-woman group setups. badaboom!

Sorry, just the way you asked the question [You must be logged in to view images. Log in or Register.]
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