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#1
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![]() I'm hurt.
But seriously, 3 defensive classes doesn't make a fast-killing exp group. No matter how bad you think I am at everquest. | ||
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#2
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![]() My vote goes to Enc+Druid+Mage.
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#3
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![]() Quote:
Enchanter, druid + *pick your favorite tank* will allow you to do pretty much anything you want at any time in classic. But like I said, it's my opinion, and we all have one of those. | |||
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#4
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![]() Bard/druid/tank also has some merit
if you don't want to play ench | ||
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#5
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![]() Quote:
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#7
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![]() Quote:
Nobody is squishy. Multiple CC redundancy. (Monks can usually pull one, bard lull + monk = very reliable one pulls, bard mez takes care of adds/respawns, sham can root mezed/unmezed targets) Can pick up any class you want and it'll add right into the group. Can take on much higher level mobs with a high rate success. (Combined bard/sham debuffs and regens with monk mitigation/avoidance make for a very difficult-to-kill tank.) Can kill lower level mobs very quickly. Monks are absolute monsters with bard/shaman buffs, pretty much at all levels. Shaman receive huge benefit from bard songs as both health and mana can work towards mana pool. Bard's contribution to the group expands as the group grows, regardless of the way in which it grows. | |||
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#8
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![]() not to mention at low levels bards are pretty much as good as anyone else at tanking
do shammys get pets in classic? if they do that would just add on to the ridiculous power of that combo | ||
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#9
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![]() Quote:
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#10
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![]() the intensity level rises!
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