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  #1  
Old 03-30-2021, 08:54 PM
Manakim Manakim is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I hate to say that I think wow fixed melee by taking disciplines and expanding them to basically be "melee spell lines" and using stamina instead of mana to cast them.
I've played wow since beta all the way trough Warlords, and i have to say in the long run it has absolutely nothing over EQ when it comes to a world that feels alive. It might have better mechanics in some aspects if that, but all that falls flat on the over generalization of content that catters to the lowest common denominator.
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  #2  
Old 04-03-2021, 11:06 AM
Keza Keza is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I hate to say that I think wow fixed melee by taking disciplines and expanding them to basically be "melee spell lines" and using stamina instead of mana to cast them.
Pretty sure DAoC did that first though. WoW's claim to fame is trivializing content.

OP looks like a troll I'm guessing. Talking about how hard the game is, about how everyone likes it that way - yet saying casters who trivialize much of the game aren't OP, and that melee should be just as strong.

Right.
  #3  
Old 04-09-2021, 02:51 AM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I hate to say that I think wow fixed melee by taking disciplines and expanding them to basically be "melee spell lines" and using stamina instead of mana to cast them.
Agreed. Loved playing tanks and melees on wow. Playing them on EQ is a bit of a drag. Though I do love Monk and SK.
  #4  
Old 03-30-2021, 03:32 PM
Shinko Shinko is offline
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I have no problem playing my warrior , you just learn to control the fights, it’s not your job to blow up the mobs but to keep the xp flowing
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  #5  
Old 03-30-2021, 04:28 PM
A Knight A Knight is offline
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One think I like about Wow is they use shields more.

But also I don't mind warriors duel wielding either.

Gives the same feel of not being able to be any race/class combo you want. There is a set way and you have to work around it.
  #6  
Old 06-11-2021, 10:53 PM
Sotaris Sotaris is offline
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I'm a huge classic idealist and traditionalist, but I actually wouldn't mind some melee buffs. It will never happen though, the trade off is too great for most people. But my god it'd be great to have something perfectly classic like p99, except for small buffs for melee classes. But it's just too complicated of a problem and it'd take a genius to find a way to keep EQ classic and buff melee without sacrificing classic EQ integrity.

Basically, just don't play a melee unless you have good friends to play with regularly, or you have tons and tons of plat to twink and pay for PL till 50+, where getting a group seems way easier for tanks.
  #7  
Old 03-30-2021, 04:23 PM
Jimjam Jimjam is offline
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Around Dragons of Norrath expansion, there was a Dev post that revealed Bash/slam had been broken since implementation - it was meant to have generated aggro similar to spell stun, but it was bugged since inception.

Bash was meant to be the mechanic for tanks to build aggro (hence why plate fighters had it).

All that time the had Devs thought the players were just a bunch of idiot munchkins using duel wield / 2 handers just to be awesome, and the players hadn't realised the super aggro of bash! Of course, by the time this bug was discovered and DoN was out, the player meta of the game had adapted to offset this (warriors using off hand proc weapons and low delay primary to build max aggro).

Rather than fix the bug, the Devs just started adding far more 'Furious Bash' shields and some shield related aa.

Similarly, taunt had been broken to never work on anything yellow or red for years too.

So yeah, while pets being OP was a big part of things (and this is despite pets being repeatedly nerfed), another problem was tanks (especially warriors) had their two main tools of acquiring / consolidating aggro in a bugged state since day 0.

Classic.
  #8  
Old 04-16-2021, 08:36 PM
Grumph Grumph is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Around Dragons of Norrath expansion, there was a Dev post that revealed Bash/slam had been broken since implementation - it was meant to have generated aggro similar to spell stun, but it was bugged since inception.

Bash was meant to be the mechanic for tanks to build aggro (hence why plate fighters had it).

All that time the had Devs thought the players were just a bunch of idiot munchkins using duel wield / 2 handers just to be awesome, and the players hadn't realised the super aggro of bash! Of course, by the time this bug was discovered and DoN was out, the player meta of the game had adapted to offset this (warriors using off hand proc weapons and low delay primary to build max aggro).

Rather than fix the bug, the Devs just started adding far more 'Furious Bash' shields and some shield related aa.

Similarly, taunt had been broken to never work on anything yellow or red for years too.

So yeah, while pets being OP was a big part of things (and this is despite pets being repeatedly nerfed), another problem was tanks (especially warriors) had their two main tools of acquiring / consolidating aggro in a bugged state since day 0.

Classic.

Can you imagine if the original devs had learned to code?

You're litterally describing a world without WoW.

Like Atlantis. It's hard to determine whether this is a legend or a fiary tale!
  #9  
Old 03-30-2021, 04:41 PM
Videri Videri is offline
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Another element of warrior aggro is, everyone else has to learn to NOT take aggro. This often means straight-up not attacking for many seconds so the warrior has time to build up aggro via swings and procs.

Everyone else attacking too soon doesn't mean warriors are bad.
  #10  
Old 03-30-2021, 04:42 PM
Snortles Chortles Snortles Chortles is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Another element of warrior aggro is, everyone else has to learn to NOT take aggro. This often means straight-up not attacking for many seconds so the warrior has time to build up aggro via swings and procs.

Everyone else attacking too soon doesn't mean warriors are bad.
This so much
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