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#1
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Haven’t had trouble finding groups in any dungeons except certain lowbie ones. Finding groups has always been an issue for people in different time zones
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#2
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Lol anyone trying to monopolize all the guard spawns with a quad is a total ass
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#3
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Quote:
I'm not caring much about faction as my wizard is a dark elf Innoruuk follower. I can port in a few levels to the one and only city I really need to care about. xD I am definitely using my mage for helping the wizard though. I have him camped in SRo atm logging on every 9pm hoping for a shot at the ring, as I found out recently you can MQ JBoots to yourself. After that I plan on using the mage to get my wizard his staff of tempflux. I've also just been farming plat with him in Rivervale during later hours. Wizard is already kinda twinked out and I'm not done. Quote:
I don't think many folks should mind if I'm quadding those guys and no one is there. I'm always willing to talk it out and compromise with folks though. I don't think I'm an ass. | ||||
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Last edited by tadkins; 04-17-2021 at 04:59 PM..
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#4
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Not sure why everyone is dog piling on the OP. Don't you guys check the /who of the zones you are in? Maybe it's just the fact that I'm only in my 30's with my first char on green (had to take a break recently), but whenever I do a /who in any zone, the list of classes usually looks like: dru, dru, nec, dru, nec, dru, enc, mag, dru, nec, dru, sham....then mayyyyybe there's some ranger or SK somewhere in there. Never any warriors, rogues, or paladins. And about 80% of the entire green server (at least in lowbie zones) seems to be Druids and Necromancers
Granted, there's some things not mentioned yet in this thread that factor in. I believe the knight's DPS tables get improved at some future point. The OP was talking from a warrior perspective, but having a weaker DPS table for knights on Green server does apply to the topic of melees being gimped. It's part of the reason that I didn't bother to roll the Troll SK twink I wanted to make. That and the fact I'd still need to save oodles of pp for him anyway. Which segways to my next point about server populations: I assume most people rolled solo classes for their first chars on Green in order to farm money on. So its not entirely that melees are gimp, but moreso that because Green is a newer server, most of the people there rolled farming classes that don't require twinking as their first char But either way, maybe melees aren't gimp on Green, but they certainly ARE scarce as fuck | ||
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#5
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Quote:
That said I just tried my first quad kite as a wizard and was amazed at how not-scary it was. I'm giving serious thought to trying out a bard right now. xD But I'm not sure if that class counts as "true melee". | |||
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Last edited by tadkins; 04-17-2021 at 05:44 PM..
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#6
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Quote:
I camped the EK guards from 39 to 49, never had one person contest them. They are higher level than the NK or WK guards. So you get more per quad on those, I was getting 4-8% a quad till about 49th. Hell levels will make them drop low, non hell levels it will be higher. At 49 they dropped to 1-2%. If you have the mana pool you could probably start them sooner cause the exp is awesome but loot not nearly as good, I milked the treants for extra cash. Think i had almost 15-20k after treants from 23-39th. I bought my Jboots MQ for 5k with the money btw, ). | |||
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#7
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The game is not played on 99 like it was in classic raiding because meleeDPS push the p99 meta.
In classic EQ, the warrior confronted the mob. The CHLoop established stability. There was a 30 to 60 second stabilization for establishing agro. THEN assist was called and it was full burn on the raid target. There was no early rogue/monk/ranger engage. Every single fight was a burn fight after a lengthy agro period for the tank. Raids engages were often aborted if the tank died in the agro building period, sometimes with all of the non clerics and nonMT in a room adjacent, so as to remove all risk of wipe due to an MT/CHLoop failure | ||
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#8
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Middle of the curve casters tend to fall behind as the server progresses (at least they did on blue).
On blue, for example, a typical lvl 50 rogue has his epic. An epic rogue does way more damage then his typical non-epic counterpart on green. But on Green the choice of rogue or wizard isn't really about melee vs caster...it is about poorly geared melee vs poorly geared caster, which the caster wins. Casters do get more powerful as they get better gear, but geared melee are far more powerful than their less geared melee counterparts. If I play my 60 chanter or 60 necro naked on blue there isn't much I can't do...try to do the same as a 60 war and you'll be noticeably poopier. Green would probably go the same way...if you let it sit in kunark/vanilla for another 10 years. | ||
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#9
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My AGI-centric halfling warrior feels like it was a more stable grind than my ac-centric ogre warrior was. I think this server undervalues agi. That might be your "in" to affordable tank classes. Gearing the halfling was dirt cheap. Tanks CT fine through the 30s and 40s
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#10
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Quote:
https://wiki.project1999.com/Guide_f...rated_Warriors | |||
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