#1
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Weapon DMG and rounding error
I know weapons are meant to roll for damage on a d20 giving a value of between 0.1xDMG and 2xDMG
Obviously, most weapons are not a multiple of 10 DMG. What happens to the fractions? It seems at the very least, fractions of less than 1 get rounded up to 1. Do others get rounded to closest integer? rounded up? rounded down? Anyone researched this? | ||
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#2
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Wpn Dmg mod = (STR+Offense)/100 (minimum value of 2)
Bonus Damage modifier based on character level, class, weapon damage, weapon delay if 2h (Wpn Dmg Mod * Weapon dmg) + Bonus Dmg Modifier = Max dmg When you are rolling for damage you are taking the dice value to a lookup table to find the real value. Damage isn't 0,1,2,3,4,5,6,7,8,9,10 scale. It looks more like miss 0-1 dodge 2 parry 3 very low hit 4-7 low hit 8-10 average hit (11-14) above average hit (15-17) max hit (18-20) with the particular lookup table being affected by both characters AC/STR/Offense/Defense/Dodge/Block/Parry/Riposte/weapon skill. I read somewhere the maximum amount of the table that can be any category can reach is 75% (so worst case 75% miss, best case 75% max hit) | ||
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