Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-24-2010, 08:25 AM
imcrunchy imcrunchy is offline
Orc

imcrunchy's Avatar

Join Date: Dec 2009
Location: okc
Posts: 39
Send a message via MSN to imcrunchy
Default

the content is classic.. i dont know why people want the bad stuff implemented that verant worked so hard to fix [You must be logged in to view images. Log in or Register.]
  #2  
Old 03-24-2010, 05:11 PM
Falisaty Falisaty is offline
Sarnak

Falisaty's Avatar

Join Date: Oct 2009
Location: Florida
Posts: 273
Default

Quote:
Originally Posted by doacleric;32843.
And unless we can build a magic time machine and go back to 1999 and break into the verant offices and steal the classic source code and database, there will be some things that will never be 100% perfect.
What about the freedom of information act?.....
__________________
Quote:
Originally Posted by lyyfeleech View Post
You sir are brilliant
Falisaty Shagswell mage of 10 winters
"O Lord, bless this thy hand grenade that, with it, thou mayest blow thine enemies to tiny bits, in thy mercy." Armaments 2:9
Quote:
Originally Posted by pharmakos View Post
my dick would look huge in her hand
  #3  
Old 03-24-2010, 08:17 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

I agree with doacleric. The server will never be 100%, and if you tried to ensure 100% compliance than the server would probably never be live unless the original developers assisted the effort. It will always be hampered by bugs and exploits. The OP is right that irreparable damage has been done over time, but he's wrong in saying that it's anyone's fault. We're all here to post the problems so they can get fixed, but it will never be a perfect classic experience like the OP wants (and so many of us would like to see). Even if the original developers of eq were to surface and make it 100% technically compliant, we can never go back to 1999 to a time when everything was new and it was like entering a different world - fresh like spring.

Anyway, I thought the OP tried to be too polite about it. My thinking is there was a lot of anger underneath his post, but he was trying to be civil. A lot of people here misinterpreted that as being "passive-aggressive", and thought he was just trolling. But a lot of the responses here are uncivil and fit the exact definition of trolling. So, if you hoped to bring civility, you kind of failed. If you take what he said at face value it's just another person that was wishing for a 100% classic eq and didn't get it, so he was mad and came here to ask why it was this way. That's fine with me. I think the larger issue here is that there's a lot of angst on this forum, not just on the part of the OP. We all need to work to treat eachother more respectfully. Otherwise, as you can see here, the post gets moved to the rants thread. How long before every single post is moved here?
Last edited by stormlord; 03-24-2010 at 08:28 PM..
  #4  
Old 03-22-2010, 09:20 PM
FatMagic FatMagic is offline
Sarnak

FatMagic's Avatar

Join Date: Oct 2009
Location: Buffalo, NY
Posts: 410
Default

I'm very happy with the experience since I don't have much time to play, and I would love to get close to level cap someday... which at this pace probably won't happen - haha! But honestly, it's more about the journey instead of the goal with PEQ99.
__________________
  #5  
Old 03-23-2010, 05:31 AM
Murferoo Murferoo is offline
Aviak


Join Date: Feb 2010
Posts: 82
Default

I'm not so sure about that Omaha. I'm not sure your giving enough weight to other variables that influence the speed of leveling. It's not just that you know how to play better than when you started, other people do as well.

A big time sink in classic was how much time was spent just trying to figure out where to go, how to get there, was it safe, looking things up on forums, etc..

The speed seems right to me, or very close anyway, within a 10 percent margin of error anyway.

By the way, I didn't take your post badly at all. I thought it was constructive, informative and helpful. I really wish people would stop lynching anyone who has questions about how things are. It's not necessary. And I think the devs. need to avoid the cynicism that grows/breeds despite your best efforts when dealing with a player base.

Sometimes things really should just be taken at face value without assuming or thinking there is some deeper meaning or subtle jab.
  #6  
Old 03-23-2010, 06:21 AM
JaVeDK JaVeDK is offline
Kobold


Join Date: Mar 2010
Posts: 184
Default

Quote:
Originally Posted by Murferoo [You must be logged in to view images. Log in or Register.]
By the way, I didn't take your post badly at all. I thought it was constructive, informative and helpful. I really wish people would stop lynching anyone who has questions about how things are. It's not necessary. And I think the devs. need to avoid the cynicism that grows/breeds despite your best efforts when dealing with a player base.

Sometimes things really should just be taken at face value without assuming or thinking there is some deeper meaning or subtle jab.
I am in complete agreement with the above statement. I am generally disappointed at how rude a lot of people are on these boards (and in /ooc). It is definitely not what I was expecting from what one must assume is a more mature crowd than in other mmorpgs.

OP: Valid questions and observations. As has been said, try to enjoy all the things that are classic and have fun.

Aeolwind: Good answers and amazing work on this project. I know a lot of people will hate me for suggesting this, but if you feel yourself growing frustrated and bitter I'd take a break man.
  #7  
Old 03-23-2010, 10:52 AM
Excision Rottun Excision Rottun is offline
Fire Giant

Excision Rottun's Avatar

Join Date: Oct 2009
Location: Alberta
Posts: 521
Default

Quote:
Originally Posted by Murferoo [You must be logged in to view images. Log in or Register.]
I'm not so sure about that Omaha. I'm not sure your giving enough weight to other variables that influence the speed of leveling. It's not just that you know how to play better than when you started, other people do as well.

A big time sink in classic was how much time was spent just trying to figure out where to go, how to get there, was it safe, looking things up on forums, etc..
Another factor is that people know how to maximize their respective classes more in each individual setting, as well as knowing what gear to wear and where to get it.

I know I have been in various "non-classic" groups using pets to tank, all caster kiting groups etc

From my experience these were less common in classic originally as people just weren't aware of the different possibilities other than the "holy trinity" groups.
  #8  
Old 03-23-2010, 11:02 AM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Quote:
Originally Posted by MutualofOmaha [You must be logged in to view images. Log in or Register.]
After having played on the server since its first week back in October, I have some observations, and more importantly, a question for the GM's regarding the server's future.

As others have recently observed on these forums, our server has a number of aspects that are not classic, at all, the most immediately noticeable of these being the global ooc and auction channels.

However, there are many, many other non-classic elements, including:

1. Experience gain - group bonuses and dungeon bonuses have been in effect on the server since day 1, these were not classic; also, pets do not leech experience as they did in classic; also, experience penalties are not shared among group members, as they were in classic. This has made leveling up much, much faster than it should be on a classic server.

The pets thing is being worked on, the others cannot be proved.

2. Pets - pets are super-pets, and particularly the magician pets; pets do not draw multiple aggro or generate faction hits the way they did in classic.

DB limitation right now with the way aggro is set up, related to guards further down. You're welcome to tell us which NPCs are not on appropriate factions.

3. Spells - spell resists for npc's are definitely much lower than they ever were in classic, resulting in fewer npc resists and partial resists; spell resists for pc's are much less effective than they were in classic.

Emu-wide issue, requires a revamp of spell resist formulas. Wanna get me them so I can fix it?

4. Meditating - meditation does not require the caster to see only the spell-book while meditating, this is non-classic.

Wanna hack the client to include the needed functions, opcodes, and other things from EQC to make it work, then redistribute the client legally?

5. Factions - starting factions are incorrect for a wide variety of race/class combinations, and they are off on a global scale; merchants are on the wrong factions/no faction, instead of how they were in classic (this is of particular importance for merchants near key dungeons); bankers are on the wrong faction/no faction; faction required to get quests is wrong, making it easier to get certain quests than it should be; faction required to complete quests is wrong.

I'd love to have these pointed out to us. It's not like we're using SOE's source or database and know exactly what is supposed to be what and how it was done.

6. Item and coin drops - coin drops are substantially higher from npc's than they ever were in classic, more on a par with Kunark drops than vanilla drops; item drops are much more common than they were in classic, too, especially rare item drops (a case in point - I tested two well-known drops in Upper Guk, the squire fork drop and the spider armor drop - 23 squire kills yielded 7 forks and 16 collars, while 18 giant spider kills yielded 6 chitin armor and 12 chitin shields - rare drops like the fork were about 1 in 20 or 1 in 50 in classic, not 1 in 3 on a consistent basis).

We'd have to revamp a lot of the loot tables to get through this limitation. Again, this server is made on people's dreams of classic, and *not* the official verant/soe code/db, so of course there are going to be inaccuracies, especially when we started with a base like AX_Classic (which btw you could have helped out back in 2006-2007 with inaccuracies so we didn't have to deal with it)

7. Guards - guard factions and assists are horribly broken, and guards themselves are much less lethal than they were in classic

Get me the NPC hit, damage, hp, etc, exact numbers of guards and i'll fix them. Work is already started on correcting guards; we just dont know what ones to fix. Tell us and ye shall receive.

8. Travel - intercontinental travel was instantaneous from the very beginning of the server, eliminating the need for players to take time to congregate for buying, selling, forming groups, questing, etc.; even the current boat replacement system makes travel much faster than it should be in classic

Well, wanna hack Directx 9 to work with EQT again? [You must be logged in to view images. Log in or Register.] soe didn't do it for a few years, i'd love to see you try.

9. Tradeskills - items and recipes and combines are available from the beginning that were not available until the Gates of Discord era, allowing more rapid skilling up and nonclassic items to be made and used; vendors sell tradeskill items that they never had in classic, and in many locations in Norrath, tradeskill items are available near one another, whereas in real classic players would have had to travel through various zones even to get basic tradeskill goods.

Tell me what things. Blanket statements are bad.

10. Vendors - besides many vendors being available to hostile factions that would never have had access in classic, there are many vendors with incorrect inventories; some vendors even sell finished tradeskill goods that should never be on any vendor as a standard inventory item, and these finished goods tend to be vital stepping-stone type items for higher-level skillup recipes in tradeskills; some vendors sell items that were strictly foraged or dropped tradeskill items in classic.

See above

These are just a few observations of my own. I have no doubt that others could add many other items to this list. The result of most of these aberrations from classic is a greatly accelerated advancement and leveling curve on the server, making things move much, much more rapidly than they would have on a more classic server. Our server really is at best Semi-Classic, or perhaps Pseudo-Classic, at this time.

What is classic on our server, then? Class restrictions, race restrictions, starting cities, zone graphics are all classic; list of available zones is classic, although some zones have been made available to certain members of the server before they actually should have been, if the server was to have been truly classic.

exploiters have been dealt with

This server is still a lot of fun, that's why we're here playing together.

The question I would like to ask, however, is this:

Will this server strive to become more and more classic, as it continues to move forward? Will some, or all, of the above-mentioned aberrations be changed to classic, over time?

Yes, they will be fixed if they aren't limited by the client.

If so, can we expect a relaunch at some point with a truly classic server, or perhaps a second server to be launched as a truly classic server? I personally feel that a second server might be a better choice, so that those who strive to progress through the server as rapidly as possible can retain the distinctions and advantages for which they have played so hard on the current server, while those who enjoy a more truly classic game could start anew once a classic server is a reality. Perhaps such a second server would not track server-firsts and would not grant titles; in this way the pace-setter types might feel less slighted.

No.

My observations are my own, but I really would appreciate a response to my question from the GMs, so that we all can know what we might expect from Project 1999.

Here's my response.

Thank you GMs in advance for your response, and thank you also for our opportunity to play on this server.

no problem!
.
  #9  
Old 03-23-2010, 03:04 PM
Beor Beor is offline
Scrawny Gnoll


Join Date: Mar 2010
Posts: 19
Default

My main thing is that I feel like the xp is to fast. The only data I have to prove my theory is my previous experience with this game. I don't remember getting levels 14 and 15 in 3hrs, but I could be wrong.

Also, any comments or questions I've had were not an attack on this project or on the Devs. If you told me that exp is staying how it is and to fuck off, I'd say np. I'm grateful with what I have and where this game is, but you guys want info and feedback to improve this game and I was just asking/offering my two cents.

Seriously though, Thank you for giving us this server.

-Beor
  #10  
Old 03-23-2010, 03:07 PM
Ferok Ferok is offline
Fire Giant


Join Date: Mar 2010
Location: Long Island, NY
Posts: 521
Send a message via AIM to Ferok
Default

Quote:
Originally Posted by Beor [You must be logged in to view images. Log in or Register.]
I don't remember getting levels 14 and 15 in 3hrs, but I could be wrong.
3 hours each? That seems about right to me. If you're saying you got to ~14 in 3 hours total, I want to buy a lesson.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.