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#1
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If you get a 100% success chance to mem blur any mob below level 17 using Mesmerize why would the EQ devs have created a level 12 spell called Memory Blur? The only utility this spell would have is to eventually be better at mem blur success rate after you were fighting mobs that are level 17+ and really it would only have significant difference after 20+. It seems likely that math is related to memory blur spells but NOT the Mesmerize spell's mem blur component. It makes zero sense that they would give you a level 4 spell that has 100% mem blur success rate and then a level 12 spell that offers a higher success rate that is useless until you're higher level. In classic people used the Memory Blur spell to kill steal mobs. No one was going around casting the level 4 mez spell to kill steal but apparently it had a ~100% success rate making it more efficient? The level 4 mez spell, and all classic mez spells, never mem blurred mobs at any kind of significant rate. Certainly not ~100% success rate at level 30. | ||||
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#2
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Also you said that you proved it but you didn't, you used hide one time not every time. If you want good logs then do it right, cast invis con the mob then re-mez. More work? Yes, but it's better proof of what you are saying and relies on no assumptions. Again I'm not saying you are wrong just that you didn't bring the evidence you thought you did. | |||
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Last edited by cubiczar; 02-11-2021 at 11:26 AM..
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#3
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Is there ANYTHING an Enchanter could do with level 12 Mem Blur that isn't done better by level 4 Mez at the level they get it? Is there any other spell in EQ that is like this? Some spells may offer questionable benefits vs mana and such but I don't think there is a single instance of an EQ spell being given that is worse than a lower level spell in all possible ways until you're 30+ levels higher than when you get the spell? | |||
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#4
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#5
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have you looked at some gear that give AGI to casters? why would a dev do it. Bring proof to the game or go post your rant in RNF, because it seems more RNF than a BUG per say. | |||
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#6
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Also you don't seem to get the point of the 96 tests, that was someone that thought the chance to blur was lower than what the poster was saying the calculation was, did the testing and proved to themselves there was no issue. So there was no need to post the evidence because they didn't think there needed to be a change. You on the other hand DO think that something needs to change, therefore YOU need to bring evidence to prove that what is currently in game is wrong. In general the devs have made the game work in a certain way based on something, if there is an issue with that they want evidence showing there is a problem. So prove it, otherwise it's sorta pointless to post (unless Dolalin gets interested and does the work for you). | |||
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Last edited by cubiczar; 02-11-2021 at 12:00 PM..
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#7
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#8
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Mez causes like no hate. (in fact right now it erases all the hate lol) And you don’t see a creature that’s it’s immune to mez until you’re level 50... I mean look I’ve been enjoying that mesmerize has made me not need to memorize or even buy a member in the entire time that I’ve played green but come on guys let’s be a little honest here it’s pretty obvious that this is a bug. what are you gonna say next that creatures are supposed to be able to run through walls and off of cliffs when you pull them? | |||
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#9
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__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#10
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I haven't played my enchanter on blue lately, but when I did level 4 mez WAS NOT a 100% blur, I used it with crag spiders (level 18-22 mobs), they didn't fast regen often. When I used mem blur they didn't always start fast regen but they "usually" would. So yeah I'm skeptical of his assertions because he brought garbage evidence and then backed it up with nothing. My experience is that it doesn't work the way he says it does so until there is better evidence I'm going to assume he is doing it wrong. Stack on top of that the fact that this guy obviously doesn't enchanter. He is assuming that the spell stat of Memblur(1%) means that Mez had a 1% chance of blurring the mob. While at the same time he completely ignores the fact that Memory Blur has a stat of Memblur(10%) and definitely worked more often than 1 in 10 both on live and here. What are the real numbers on how often mez should blur? I don't know but I know it wasn't ever 1% just like I know Memory Blur was never 10% but if I was trying to prove that I would at least have a couple of links to back that up. | |||
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