![]() |
|
#2
|
||||
|
![]() Quote:
You're wasting your time if your solution includes GMs quaking more often or implementing a code change like respawn all of north if vulak pops. We literally had GMs tell us that they were going to quake it 2x a month. Like 8 months into it, we learned that instead of coding it to happen randomly, it relied on them manually hitting a button. And ofcourse, like any manual process, it fizzled out. | |||
|
#3
|
|||||
|
![]() Quote:
This is a game, after all. People make friends, and prefer not to have to leave the communities they are part of in order to experience the various content the game has to offer. Taking it so seriously that you're unwilling to share anything, ever, is part of the problem. Competition is fun, but it's only one of several ingredients that make p99 enjoyable. Serpentine draft was meant to address this point, but seal team (surely acting alone, and not at all coordinated with anyone else on blue I'm sure) probably going to see to it that it falls apart. So we're back to square zero. Quote:
| ||||
|
#4
|
||||
|
![]() Quote:
Individual players choose when to log in or not log in. Raiding entities have players globally, and are specifically designed to support 24/7 coverage. They will never stop contesting targets because that's not how a random dude on the forums thinks the game should be played. It's extremely simple. "People make friends, and prefer not to have to leave the communities they are part of in order to experience the various content the game has to offer." This is the tradeoff that you have to consider. Stay with the guilds that don't care enough about raiding to have the infrastructure to win competitively because you like them or know them irl or whatever... or join the raiding entities that do care about winning, and have the infrastructure in place to do it. That's your choice. There's no wrong answer. But the rules won't be changed so that you don't have to make the choice. Live with your decisions and stop complaining about how the system isn't fair. | |||
|
#5
|
||||
|
![]() Quote:
Get over yourself. | |||
|
#6
|
||||
|
![]() Quote:
__________________
| |||
|
#7
|
|||
|
![]() Yea I don't think the coding changes to NToV would ever happen, and frequent quakes may be a pipe dream, but definitely feasible.
| ||
|
#8
|
|||
|
![]() Quakes are best for smaller guilds, as well as the ultra competitive. Since it's impossible to kill everything and be everywhere at once smaller guilds will get a target or two on a quake (provided they try and don't go for a priority 1 target)
It's good for the competitive guilds too because it has all of them playing the game instead of just the 16hr yellow text warriors
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
|
#9
|
|||
|
![]() the staff don't care anymore, we barely get quakes and haven't had a holiday exp increase in about a year and a half
| ||
|
#10
|
|||||
|
![]() Quote:
Not nearly as many people could work from home back then. The raid scene was run by college students, with a healthy contingent of unemployed, shift workers, ten on/ten off schedules, etc. Raid guilds had a lot of housewife and deployed military representation in the roster. Quote:
| ||||
|
![]() |
|
|