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#1
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![]() I know you were likely exaggerating, but the young goblins near the entrance of Sol A drop rusty or bronze, too. Them ores, though...
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#2
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![]() I don't think the ore is in yet on green. And my memory must be failing but I only recall get FS weapon in sol a, though perhaps i never bothered with the lowest elvel trash there, especially if you can walk past them without aggro.
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#3
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![]() I think you learned a lot and at a level where those lessons only cost you a fraction of your exp/time.
1. Don't rely on invis/IvU working. Be happy when it gets the job done. 2. Always have mesmerization up on your spell bar and hotkeyed when soloing a dungeon you don't know.. You need to be able to do AoE stun + mesmerization while blindfolded.(MR is an incredibly important stat to gear for pre level 55) 3. Pathing can be fucky and can screw you so beware/don't be complacent. 4. Aggro ranges can be fucky and screw you so beware/don't be complacent. 5. Don't panic. 6. Recognize environmental dangers such as like steep drop offs, water/ lava and avoid/navigate them properly. 7. always expect the worst to happen. Plan for it. | ||
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#5
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![]() 28-34 on sister isle will net you 5-7k [You must be logged in to view images. Log in or Register.]
free buffs/heals 100 yards away. cool breeze of the Oot at your back. hooker elfs to keep you company during downtime. idk what more you could ask for! | ||
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#6
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![]() Quote:
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#7
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![]() It's actually not very much different than pretty much any spot on any p99 sever but red heh
Like, think about this, it takes less time to log in, notice someone is camping your spot that you're comfortable with, for anohter hour or so, so you wait. OR you run to a dungeon, setup a camp, get inside, do all this work, get adds, maybe die, have to zone, etc In the long run, waiting at a camp like sisters, is less downtime than a night of finding/trying something less well known or new to you. knawhutimean? Not that I am trying to discourage trying new things, it's how I figured out my garg strat! | ||
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#8
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![]() The problem is spending a 20 mins- half hour getting out to the sisters to find them camped, then you spend another 20 mins- half an hour getting out of the zone since there is nothing else for you to do in that level range in OOT.
There are also only 2 high plat sisters. The rest are pretty pathetic for plat. | ||
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#9
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![]() I would reccomend binding in Oot and staying there for 4 or 5 days, and by then your 32 and 7 richer, or you are tired of it and you leave.
But you can def keep yourself busy waiting on the sister camp, or just watching SLIDERS on netflix while you sit afk on the list [You must be logged in to view images. Log in or Register.] Oot is a zone every eq player should know like the back of their hand IMO, its a uniquely powerful zone! Should camp the dino, at least once! | ||
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#10
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![]() So I looked up possible gear upgrades and got pretty discouraged. While other classes especially melees and priests (but even other cloth casters) have multiple tiers of gear they can progress in, it seems enchanter lacks very obvious upgrades
For example, I can't find anything much better than opalline earrings which come from a lowbie dungeon mob. I can't find anything much better than gypsy medallion which comes from a lowbie mob in the karanas. I understand loam encrusted being so good for their respective slots, so I'll give that a pass. No weapon ever seems to become better than rod of glamour, and no offhand better than crude stein which I bought for 7pp off a vendor The only upgrades I can even spot are either from the plane of fear/hate (no drop), or else ridiculously expensive for only a tiny boost in stats, such as crown of king trannix or necklace of superiority. I understand gear progression is a game of inches and only getting a tiny bit of stats is how it tends to go, but like I said, lots of other classes have multiple tiers of gear they can progress with. Enchanter seems to have a good starter set, and then be stuck with that until the planes??? | ||
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