![]() |
|
#1
|
||||
|
![]() Quote:
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
|
#2
|
|||
|
![]()
__________________
![]() | ||
|
#3
|
|||
|
![]() DKP is an inferior and archaic loot system. Loot list is the way.
| ||
|
#4
|
||||
|
![]() Quote:
__________________
Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
| |||
|
#6
|
|||
|
![]() I think when a guild is still in its infancy they should use a pure loot council. Once they have a solid bedrock of key classes geared well enough I'd switch over to a suicide sort of system. Attrition is always going to occur and no one wants to join a guild where everyone else on it has inflated DKP. Sure, you might be able to "buy" new additions with free DKP, but then you are just doing a poor imitation of a loot council and potentially annoying members you already have demonstrable need to retain.
| ||
|
#7
|
||||
|
![]() Quote:
| |||
|
#8
|
|||
|
![]() The problem isnt dkp its spending thousands of dkp on a single item. Spending months of play time just to get one bis piece is kinda wack. People bidding up other people just to make them go all in on a single piece they've wanted forever. Prices do go down but only if your guild is the one on top getting vulaks every week or kt etc. If not good luck getting anything of value for a decent price.
__________________
Euedyen Livehappy - 60 Cleric
https://wiki.project1999.com/Magelo_Blue:Euedyen Kixlsxot Fullmelt (Deepinya Guts)- 60 Rogue https://wiki.project1999.com/Magelo_Blue ![]() | ||
|
#9
|
|||
|
![]() After reading all of this I personally think DKP needs work, but I think it might still be the best system atm.I agree with all the dkp supporters tho that a compensation of sorts unfortunately does need to be presented in order to motivate the guild members to participate. I don't like bidding with dkp, as fox above me points out. What if every member rolled after every raid kill and highest roll 1-3000 immediately decides if they sell or loot. If they sell, immediately after they say "I sell! Starting bid at _____" and everyone bids with Plat? Would this be more or less fair? Give more or less incentive to raid? Or be more or less complicated than dkp?
As a filthy casual I think I'd rather utilize something like that vs dkp but idk? I definitely think we should consider alternatives though.
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
|
#10
|
|||
|
![]() The problem with plat is now everyone either needs a fair shake at camps or the few plat farmers in the game always get the loot they want while everyone else has to find a way to make money to afford loot. Plat, while not a finite resource, is a resource that is easily gained in some locations of the game world versus others. There are people with millions of plat in this game who have purchased all sorts of droppable raid gear while there are other people who are also in best-in-slot items (that aren't droppable) that have 5k or less to their name. Imagine what happens if all of those people want to outfit another character? Well, they'd go farm cash camps. Solo, because they can. Honestly, that already happens, but this would just amplify it's necessity.
The DKP system simply relies on an equalized fiat currency that can be adjusted (or not adjusted) for inflation per however the guild or entity you are in decides to manage it. Sure, it's worthless in the next guild/entity you decide to join, but that's the risk you take. So, farm cash over time to pay for droppable raid loot to get near BIS or BIS items, or join a guild and get them for time spent raiding. | ||
|
![]() |
|
|