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  #1  
Old 02-05-2021, 03:59 PM
Darkslide632 Darkslide632 is offline
Aviak


Join Date: Jan 2011
Posts: 52
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Doing this currently with RL friend and family... or I was, until my kids slacked off. Our choice of a group was pretty much spot on with yours. PAL, CLR, WIZ, BRD, ROG
  #2  
Old 02-05-2021, 04:09 PM
Squankle Squankle is offline
Large Rat


Join Date: Sep 2020
Posts: 6
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Dang it kids, do your everquest chores!
  #3  
Old 02-05-2021, 05:46 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
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Looks like I'm a week behind y'all. Hopefully I'll catch up this week (current lvl 11 Human SK)
  #4  
Old 01-29-2021, 10:10 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
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Quote:
Originally Posted by GMT6 [You must be logged in to view images. Log in or Register.]
1. Paladin/Shadow Knight
2. Cleric
3. Enchanter
4. Bard
5. Wizard
6. Rogue

Bard and enchanter never in same group
if you have a knight you dont use a clr you use a shm

also no way charasis has that low of a zem it was huge on live
It's a problem with this server. For some reason the staff wants The Hole to be the only end-game dungeon with a high XP mod.
  #5  
Old 01-30-2021, 03:32 PM
ride the spiral ride the spiral is offline
Orc


Join Date: Apr 2010
Location: Kansas
Posts: 46
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I disagree on the Bard never with Enchanter idea. Bard can fill the gaps and let the enchanter do the heavy CC lifting. Also frees up enchanter to be a bit less cautious on charms as bard is right there to lock it down should it break free. And it should increase the overall rate of pull having both.

And I don't see the rationale behind using shaman as heals if you have knight tanks. Cleric is best heals in the game, knights are best group tanks in the game. All of this points towards more efficiency and faster rate of pulls. Plus, if you have an enchanter shaman isn't really needed anyway.

And I also disagree with the sentiments regarding Wizards in groups. You will still have crazy ass trains every once in a while, so having Evac really smooths over the night/peace of mind. And Wizards are about double mana efficiency of magicians, so while I can agree that magicians have more overall dps in a group setting, I would still rather have the evac, roots, and on demand damage of the Wizard. I believe the majority of "wizard is worst class for groups sentiments" come from the fact that its easy for Wizards to afk under the guise of medding for mana. A well played Wizard in a group is a strong asset imo.

All that being said, I still believe this is an ideal group.
1. Paladin or SK
2. Cleric
3. Enchanter or Shaman
4. Bard
5. Rogue
6. Wizard
__________________
Green: Gyarados
18 Human Bard (rip night vision)

Blue: Tejin Tatsumaki (retired)
56 Dark Elf Magician ('09-'11)

Live: Azen Darkwood (retired)
65 Wood Elf Ranger ('00-'05)
  #6  
Old 01-30-2021, 03:51 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Quote:
Originally Posted by ride the spiral [You must be logged in to view images. Log in or Register.]
I disagree on the Bard never with Enchanter idea. Bard can fill the gaps and let the enchanter do the heavy CC lifting. Also frees up enchanter to be a bit less cautious on charms as bard is right there to lock it down should it break free. And it should increase the overall rate of pull having both.

And I don't see the rationale behind using shaman as heals if you have knight tanks. Cleric is best heals in the game, knights are best group tanks in the game. All of this points towards more efficiency and faster rate of pulls. Plus, if you have an enchanter shaman isn't really needed anyway.

And I also disagree with the sentiments regarding Wizards in groups. You will still have crazy ass trains every once in a while, so having Evac really smooths over the night/peace of mind. And Wizards are about double mana efficiency of magicians, so while I can agree that magicians have more overall dps in a group setting, I would still rather have the evac, roots, and on demand damage of the Wizard. I believe the majority of "wizard is worst class for groups sentiments" come from the fact that its easy for Wizards to afk under the guise of medding for mana. A well played Wizard in a group is a strong asset imo.

All that being said, I still believe this is an ideal group.
1. Paladin or SK
2. Cleric
3. Enchanter or Shaman
4. Bard
5. Rogue
6. Wizard
When I played my Bard on Blue (he's at 54) I always LOVED getting invited to a group with a Chanter -- was a real break and much more relaxed Barding.

Also with the Shaman ur getting the Malo line which is huge for charm duration (and basically required @ camp like fungi king)
  #7  
Old 01-30-2021, 08:58 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Quote:
Originally Posted by GMT6 [You must be logged in to view images. Log in or Register.]
yea bards dont add enough dps to justify the spot if they arent doing CC especially with a wizard whos going to wait to nuke

99% of groups didnt charm on live p99 is far from classic
I'd say that with a Chanter AND Bard both providing Mana regen that'd be REAL nice for Wizard DPS.
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