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#1
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![]() 5 halfling rangers and myself
just because it is fun to watch them die | ||
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#2
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![]() (2) enchanter + cleric
(4) monk + shaman + necro + bard (6) war + monk + rogue + enc + cleric + shaman | ||
Last edited by Toxigen; 01-26-2021 at 10:12 AM..
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#3
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![]() Wiz
Wiz Wiz Wiz Wiz Wiz This way they could keep a 6-spawn camp locked down. Each wiz kills one mob, then complains about being OOM for the next 5 mobs, till it is their turn again to nuke. | ||
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#4
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![]() 5 rogues and 1 shaman.
Shaman keeps aggro with a low level slow and tanks, while the rogues backstab. He tosses regen out as needed. This might be the highest sustainable DPS 6-man group. | ||
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#5
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![]() Druid
Cleric Enchanter Paladin Rogue Ranger | ||
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#6
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![]() Necros get no love in this thread....
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#7
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![]() 6 monks.
In 2000 this is a group I had for hand room in KC. 4 out of the 6 of us had Fungi's. It was insanely good, we would swap off who is tanking when needed with FD. Everything just melted. We ended up getting 2 T-staff drops because we were doing so well no one wanted to leave. Had the camp for about 14 hours or so. I just wish I could get a group like this again | ||
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#8
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![]() 1.) Monk - Offtank + perfect puller, great dps with or without twink gear.
2.) Enchanter - Healer mana + best CC + Slows + Haste. 3.) Paladin - Guaranteed Aggro, LoH for oh shit pulls, not as gear dependant to tank group content. 4.) Rogue - Single Target DPS - seb crypt access, corpse drag, sneak scouting. 5.) Cleric - Solid Heals. 6.) Druid/Shaman - Just that offhealer/buffer feels good for the group. Could sub out for another rogue or DPS class, but honestly having 2 healers in a group just pretty much eliminates major fuck ups from afk. Shaman probably better value here for the stronger STR buff to the 3 melees. If you fuck up in a group with this comp don't know what to tell you. EDIT: Don't forget the server launch special: 4 mages + 1 enc + 1 cleric(all gnomes).
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Last edited by Knuckle; 01-26-2021 at 03:29 PM..
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#9
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![]() It all depends on gearing, Rangers on blue now are far more worthwhile then they were prior to velious, etc.
In any given situation I prefer: Ranger - Tank Bard - Puller Rog Rog Enc Shaman (w/ torpor) Ghet Rekt m0bz | ||
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#10
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![]() Monk- Pulling
Cleric- Ch the pets Enc- Charm Enc- Charm Enc- Charm Enc- Charm 4 charm pets geared out, monk none stop pulling and cleric just complete healing every few mobs. | ||
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