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| View Poll Results: What's better, SK or PAL | |||
| Shadowknight |
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53 | 51.46% |
| Paladin |
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50 | 48.54% |
| Voters: 103. You may not vote on this poll | |||
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#1
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I also agree fear kiting is overall better than a Paladin's toolkit, barring some specific scenarios. It is more mana efficient, and you can do it for free forever. SKs get their full kit (snare, fear, FD) in clickie form, whereas a Paladin needs to cast their roots and stuns, they only get soothe on clickie. Any mob above 55 is also immune to fear, so Paladins could go toe to toe with a 55+ mob with more options than an SK. If you want the be the type of player than does solo challenges, Paladin can handle some mobs better. Cliff Golems come to mind here. They are level 58 and summon, so your only real option is to facetank with a willsapper. A Paladin would be much better in that fight with heals.
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#2
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#4
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Depends how you play. Also yes, fear kiting is good in outdoor zones, but limited in dungeons where the gud xp/named can be found. I.e my goal for my Paladin to hit 60 with his remaining 80pct is 20pct in Kedge, 20Pct in Sebilis and 20pct in HS, and 20pct (secret zone). Basically all zones SKs would struggle to solo due to mechanics of fearing and needing space. | |||
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#5
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I do stand corrected on the no clickie stun, forgot about the bracer. Clickie stun is very nice. Even with a 6 second cast time, no recast is very OP since stuns generally have a decent cooldown.
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Last edited by DeathsSilkyMist; 01-03-2021 at 02:31 PM..
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#6
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#7
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Although, a Shadowknight could in theory kite a mob indefinately, with their pet attacking the mob from behind. Similar to this video I made of killing an Ice Burrower https://m.youtube.com/watch?v=5fsvt1xfuqY , a Shadowknight could keep agro by chain casting https://wiki.project1999.com/Blood_Ember_Gauntlets , and keeping distance with JBoots or SoW pots. That means a Shadowknight can kill magic immune targets with enough time and kiting space. Would take forever, but it would be doable.
EDIT: Duh, they could just use disease cloud as well to keep agro. The spell cost is 5, so it is basically free if you have Flowing Thought I and II. Wouldn't be doable on summoning mobs sadly.
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Last edited by DeathsSilkyMist; 12-31-2020 at 01:49 PM..
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#8
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Better at what? They both have strength/weakness in different situations.
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#9
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Paladins have some cool niches, but in aggregate I'd say SK is stronger.
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#10
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Both have their strs and -strs.
Question is very broad tbh. But here: SK have alot if nice tools, both invs, Levi, FD, pet, summon corpse, fear kiting, pacify undead etc. Paladin have, pacify, heals, stuns, HP buffs, rez. For solo: Overall: nil difference both can go 1-60, just depends on your style of play. Outdoors: Shadowknight Indoors: Paladin For dps: Shadowknight For raid: Paladin, though 100pct can be argued SK can help pull. For full group xp: Paladin, though the difference is basically nothing, extra heals and LoH tips this in the Paladins favor. For duo's: Shadowknight, the extra dps, FD, etc helps more. Summary: As a Paladin lover I advise people to play SK because it serves people's need to feel like a DPS, and they have FD. Paladin isn't for everyone, it's a slower, controlled leveling experience and your end game is something that most won't enjoy. However, in the long run a geared Paladin will out solo a geared Shadowknight. I.e, Paladins can solo Crypt. This is why there's 1000 Shadowknights to 1 Paladin on blue. Both are great, just slightly different approaches. P.s. a Paladin + Shaman duo is great fun. | ||
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