![]() |
|
|
|
#1
|
|||
|
- Make boxing, warping and generally cheating IMPRACTICAL
- I strongly doubt Borderland-type loot (RNG-generated items) is a good thing. Nobody knows any Borderland item - they are meaningless bunch of stats that barely make sense. Everyone knows what a Ragebringer, a Crown of Rile or a Weighted Axe are. - I doubt that randomizing a lot of stuff is a good thing - the predictability of EQ might actually be part of what we like about it. Some randomization could be added though. Not allowing a "wiki" to be constructed may or may not be a good thing. Periodically adding new content (that doesn't make previous content obsolete like EQ live did), would probably be a good compromise. - Better Mob AI would certainly be good. - More zone dynamism - good - More classes/hybrids - good. We don't have it here as we're sticking to "classic" but how cool would it be to have a war/enc hybrid? Or rog/shaman? Or completely new classes with new abilities... that would have to be invented. - Design with PvE AND PvP in mind. PvP adds an extra dimension that would be a shame to pass on. - Design defensively with cheaters in mind - we now have 20 more years of anti-cheat experience. - Design with mudflation as one of the major challenges in mind. - Keep what we like about EQ: o legacy items o clickies o nodrop / lore / norent mechanism o sandbox NPC's - no rail-guided crap o zoning o aggro as we know it o interdependance off classes o higher risk / higher reward o can solo or group but a lot of attractive stuff can't be soloed o ...add to the list... | ||
|
|
|||
|
#2
|
|||
|
| ||
|
Last edited by Mblake81; 11-29-2020 at 08:51 AM..
|
|
||
|
#3
|
|||
|
As for suggestions to eq3 developers, don’t reinvent the wheel. Remake Everquest with better graphics and more fluid combat but keep the heart intact. Don’t change corpse runs or the tedium as the tedium is part of the appeal.
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
|
|
|||
|
#4
|
|||
|
i always liked the idea of no interface until it had to be brought up/used
like in Sword Art Online | ||
|
|
|||
|
#5
|
|||
|
No Brad = No EQ
__________________
B/O 1,000,000 plat
For by thy sorceries were all nations deceived. The dead are not alive; and the Living One will never die. | ||
|
|
|||
|
#6
|
|||
|
I like the combat system of mount and blade and would like to see that implemented into a game like EQ.
Items should have stats that help, but shouldn’t be game breakingly good. IE someone that has moderate gear should be able to somewhat compete with someone that has BIS gear. Classes need to be ultra unique, and players should be almost forced to rely on each other. Even more so than classic EQ. | ||
|
|
|||
|
#7
|
|||
|
The reason the game codes were not given is because altho p99 is backed by Daybreak in usage , the original codes can NOT be given to a private emulated server being they are company owned. As for the EQ 3, yes its being worked in and in progress. That's factual from Darkpaw themselves. We all love EQ, that's a fact ,or we wouldn't be here on p99 to try to capture the old days of 1999. But when, not IF Everquest 3 comes out it will be the best day. Until then let's have fun in p99.
__________________
Lady Rainea Gentleheart of Ayonae Ro
| ||
|
|
|||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
|||
|
Smiles
__________________
Lady Rainea Gentleheart of Ayonae Ro
| ||
|
|
|||
|
#10
|
|||
|
Keeshar is gonna rough and tumble on there
| ||
|
|
|||
![]() |
|
|