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#1
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![]() Thank you very much for these great tips, you have helped me alot [You must be logged in to view images. Log in or Register.]
I have another question, for a necromancer, what statistics are more important in order? Maybe int, mana, hp, sta? Also regen above all. Excuse me if i'm a little annoying, but i want to know it [You must be logged in to view images. Log in or Register.] | ||
Last edited by Oscar; 06-28-2011 at 06:15 AM..
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#2
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![]() HP -> Int (till 200) -> Mana -> Sta
Lotta HP helps cause u can lich to lower levels while still maintaining a safe HP buffer. At 57 Vexing Mordinia leaches a LOT of health from the mob so you have to be very low in order to maximizing the healing efficiency out of it. I put stamina last just because there are so few items that have it and it only gives very marginal returns on your hp. 1sta ~2hp at lvl 60 (this is for int casters, shaman/druids/clerics get ~3 per, rogues/monks/rangers/knights i think get 4per and warriors get 5per). Pre-nerf fungi staff is the only way you'll be able to gain self-regen until Velious, when Zlandicar's heart becomes available. Iksar is the strongest choice for a necromancer purely because of their built-in regen, but that matters more when solo'ing and is much less of an issue when grouping/raiding where you can get regrowth and cleric/druid hp buffs.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#3
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![]() At level 60 you get 10 points of mana per point of int until you reach 200 int. After that you get 5 points of mana per int until you reach 255 int.
Your maximum mana doesn't really matter that greatly, on most raids and in most groups unless I'm purposely blowing my mana just to use it up I have 80-100% mana at all times and have to actively hunt down people who aren't FM so I can twitch them. I would feel pretty confident in saying you could put 0 points into Int as an iksar, wear the best +hp item for every slot and still have plenty of mana to do everything you want to do. Lich does use more HP then it gives you in mana, but your lifetap spells at 49+ heal enough for the amount of mana they cost to make up for it. This is on a race that doesn't have innate regeneration. I can stand while in lich mode and lifetap periodically and eventually get to the point where I'm at full mana and nearly full health. I'm a gnome. As an iksar your lich becomes even more efficient because your HP regeneration is that much higher naturally.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#4
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![]() Thank you very much Baalzy, i think i will enjoy this class alot [You must be logged in to view images. Log in or Register.]
If for a necro 25 sta is 50hp at lvl 60 and 25int is 250mana at lvl 60 (until 200int) probabily i can lifetap that quantity of life with the mana obtained raising the int at the start, and as i play untwinked because its my first character and i supose iksar dont have so much mana pool at the beginning, i choose 25int 5 sta, this will work for me. Stamina is the last stat i'm concerned while i have hp/mana items to get that benefits me more (depends on what i need most at the moment) maybe i dont understand so much the mechanics (or gameplay if you prefer) of the necromancer but actually thats the idea i have. I am grateful for your help, have a nice day! [You must be logged in to view images. Log in or Register.] | ||
Last edited by Oscar; 06-29-2011 at 07:08 AM..
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