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| View Poll Results: Was Green a mistake? | |||
| Yes |
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37 | 22.29% |
| No |
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42 | 25.30% |
| Yes, but I do not care |
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26 | 15.66% |
| No, but I do not care |
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29 | 17.47% |
| Complaint box about no 9/11 option |
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32 | 19.28% |
| Voters: 166. You may not vote on this poll | |||
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#1
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im over it too but still live here
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#2
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I'll be honest, green fails to hit my nostalgia feels.
I loved doing hype ass orcs and gnolls in my teens. On green gnolls are abandoned and orcs are only camped by high levels. Roll on Kunark, I loved the LOIO - courier fields and sarnark fort especially... guess what, on green these are only camped by high levels. P1999 just doesn't have that classic slow burn chilled out pace, it's all treadmill levelling and farming for EC/raids, then claiming the few select spots are overcamped while 95% of the game is desolate. Ooof. | ||
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#3
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I've been extremely disappointed with green from the moment it launched with quest exp off, mob spawns increased, and instancing with Teal which is all it was since it merged pre-Kunark. I'll never understand how the staff can claim so much that it's classic or nothing and then implement this kind of stuff. A 10 year wait for Green and they blow it up right out the gates making it extremely non-classic and focusing on building a gigantic number of max level characters who can't even play the game without the non-classic handicaps provided. Seriously, blows my mind. | |||
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#4
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sorry elves, but in our version of Everquest Classic you can’t hand in CB belts/shoulder pads for quest XP for a month (or year) because we say so
(LOL) | ||
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#5
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Quote:
1. Tiered leveling. Level 20 being maximum level for MONTHS, 30 for MONTHS, 40 for MONTHS, 50 for MONTHS till kunark. ETC. 2. No legacy items / Permanent legacy items. If Manastone is in game. Leave it in game. Make it have a custom drop rate if you want, but make it permanently in game. If guise is in game, keep it in game. Customize drop rate if you want. Lustrous russet? Same thing. Once kunark rolls around, just don't allow firepots bind at all. Its fun, I got it on blue and red, but its another thing that adds a frantic pace to the game. 3. With velious, don't tell people, but when the sleeper gets awakened, every single character involved with the awakening is deleted permanently and all of their possessions are given to other players by lottery by class, including no drop items. Sleeper is then returned to unawakened state along with the rest of velious. 4. T staff, fungus robe, fungus stick...whatever. Same deal. I think these changes would allow people to play the game without having to adhere to an aggressive legacy hunting oriented timeline. The fear of loss is a motivator for some but it also keeps people from playing as casually as the game was really meant to be played. People NEVER hit level 50 in their entire EQ career, a lot of people. It would be a casual progression server. Oh and you could even (holy smokes) allow quest experience to be enabled. | |||
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#6
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This would make raiding a challenge again. | |||
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#7
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#8
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Though imagine if all raid zones had a penalty of losing 5 levels upon death. Sleeper could still cause perma delete though. | |||
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#9
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9\11 was a national tragedy
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#10
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I recognized Green's limitations early and never expected to get long-term use out of it. I enjoyed the time I spent on Green but P1999-Blue remains my primary server and will remain so as long as it remains open. Danth | |||
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