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View Poll Results: Was Green a mistake?
Yes 37 22.29%
No 42 25.30%
Yes, but I do not care 26 15.66%
No, but I do not care 29 17.47%
Complaint box about no 9/11 option 32 19.28%
Voters: 166. You may not vote on this poll

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  #1  
Old 11-22-2020, 02:02 PM
BiG SiP BiG SiP is offline
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im over it too but still live here
  #2  
Old 11-22-2020, 02:13 PM
Jimjam Jimjam is offline
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I'll be honest, green fails to hit my nostalgia feels.

I loved doing hype ass orcs and gnolls in my teens. On green gnolls are abandoned and orcs are only camped by high levels.

Roll on Kunark, I loved the LOIO - courier fields and sarnark fort especially... guess what, on green these are only camped by high levels.

P1999 just doesn't have that classic slow burn chilled out pace, it's all treadmill levelling and farming for EC/raids, then claiming the few select spots are overcamped while 95% of the game is desolate.

Ooof.
  #3  
Old 11-22-2020, 11:18 PM
azxten azxten is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
P1999 just doesn't have that classic slow burn chilled out pace, it's all treadmill levelling and farming for EC/raids, then claiming the few select spots are overcamped while 95% of the game is desolate.
Main issue with P99 right now. Staff seems to think raiding is the point of EQ. For some people, it was. For MOST people it was not. P99 is overly trivial and always seems to include a well known "easy mode" leveling path to funnel everyone to max level through 2-3 zones.

I've been extremely disappointed with green from the moment it launched with quest exp off, mob spawns increased, and instancing with Teal which is all it was since it merged pre-Kunark. I'll never understand how the staff can claim so much that it's classic or nothing and then implement this kind of stuff.

A 10 year wait for Green and they blow it up right out the gates making it extremely non-classic and focusing on building a gigantic number of max level characters who can't even play the game without the non-classic handicaps provided. Seriously, blows my mind.
  #4  
Old 11-22-2020, 11:32 PM
BiG SiP BiG SiP is offline
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sorry elves, but in our version of Everquest Classic you can’t hand in CB belts/shoulder pads for quest XP for a month (or year) because we say so
(LOL)
  #5  
Old 11-24-2020, 01:36 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'll be honest, green fails to hit my nostalgia feels.

I loved doing hype ass orcs and gnolls in my teens. On green gnolls are abandoned and orcs are only camped by high levels.

Roll on Kunark, I loved the LOIO - courier fields and sarnark fort especially... guess what, on green these are only camped by high levels.

P1999 just doesn't have that classic slow burn chilled out pace, it's all treadmill levelling and farming for EC/raids, then claiming the few select spots are overcamped while 95% of the game is desolate.

Ooof.
I think that the next progression server should have a few features.

1. Tiered leveling. Level 20 being maximum level for MONTHS, 30 for MONTHS, 40 for MONTHS, 50 for MONTHS till kunark. ETC.
2. No legacy items / Permanent legacy items. If Manastone is in game. Leave it in game. Make it have a custom drop rate if you want, but make it permanently in game. If guise is in game, keep it in game. Customize drop rate if you want. Lustrous russet? Same thing. Once kunark rolls around, just don't allow firepots bind at all. Its fun, I got it on blue and red, but its another thing that adds a frantic pace to the game.
3. With velious, don't tell people, but when the sleeper gets awakened, every single character involved with the awakening is deleted permanently and all of their possessions are given to other players by lottery by class, including no drop items. Sleeper is then returned to unawakened state along with the rest of velious.
4. T staff, fungus robe, fungus stick...whatever. Same deal.


I think these changes would allow people to play the game without having to adhere to an aggressive legacy hunting oriented timeline. The fear of loss is a motivator for some but it also keeps people from playing as casually as the game was really meant to be played. People NEVER hit level 50 in their entire EQ career, a lot of people.

It would be a casual progression server. Oh and you could even (holy smokes) allow quest experience to be enabled.
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  #6  
Old 11-24-2020, 01:40 PM
azxten azxten is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
3. With velious, don't tell people, but when the sleeper gets awakened, every single character involved with the awakening is deleted permanently and all of their possessions are given to other players by lottery by class, including no drop items. Sleeper is then returned to unawakened state along with the rest of velious.
Seems like a solid idea except I think it should be if ANY raid mob gets FTE'd and doesn't die once its aggro list is cleared every character on the list is deleted.

This would make raiding a challenge again.
  #7  
Old 11-24-2020, 01:52 PM
charmcitysking charmcitysking is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
3. With velious, don't tell people, but when the sleeper gets awakened, every single character involved with the awakening is deleted permanently and all of their possessions are given to other players by lottery by class, including no drop items.
would almost certainly result in real life violence
  #8  
Old 11-25-2020, 12:32 AM
Topgunben Topgunben is offline
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Originally Posted by charmcitysking [You must be logged in to view images. Log in or Register.]
would almost certainly result in real life violence
Sad but true.

Though imagine if all raid zones had a penalty of losing 5 levels upon death. Sleeper could still cause perma delete though.
  #9  
Old 11-22-2020, 02:26 PM
douglas1999 douglas1999 is offline
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9\11 was a national tragedy
  #10  
Old 11-22-2020, 03:19 PM
Danth Danth is offline
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Originally Posted by Kelika2 [You must be logged in to view images. Log in or Register.]
And already feeling that lull. I thought this was going to be a new and refreshing re-re-reexperience but turns out its more of the same shit reinforced not by 2000~ era memories, but even more of the same shit with people with cataloged knowledge of 5-6 years of kunark by the same people from only like 5 years ago.
I think the key here lies in managing expectations. Green (and its presumed subsequent iterations) amounts to P1999's version of a limited-lifespan progression server. It should appeal to folks who enjoy that sort of race. It is not and never could be a time machine back to ~2000 because there are too many other factors in play besides the game code itself. I've said the following before: Nostalgia brings many players to P1999 but it doesn't keep them here very long. The folks who stay are the folks who like the game on its own merits beyond taking a few months' tour down memory lane.

I recognized Green's limitations early and never expected to get long-term use out of it. I enjoyed the time I spent on Green but P1999-Blue remains my primary server and will remain so as long as it remains open.

Danth
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