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#1
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For those who don’t want to play wars in zerk mode, the dps difference between the 2 isn’t that staggering anymore in normal gameplay since sks were put on war dmg table and the 2h bonus patch came into effect. | |||
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#2
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https://wiki.project1999.com/Ceremon...sar_Chestplate - ~10k https://wiki.project1999.com/Guard_Captain%60s_Mallet - ~1.5k (Main damage weapon from 1-19) https://wiki.project1999.com/Granite_Face_Grinder - ~2.8k (Main damage weapon from 20-29) https://wiki.project1999.com/Argent_Protector - ~4k (Main damage weapon 30+) https://wiki.project1999.com/Sarnak_Backstabber - ~100pp (piercing practice) https://wiki.project1999.com/Sword_of_Skyfire - ~100pp (1hs practice) https://wiki.project1999.com/Silver_Chitin_Hand_Wraps - ~800pp https://wiki.project1999.com/Velium_Fire_Wedding_Ring 2x - ~1k https://wiki.project1999.com/Orc_Fang_Earring 2x - ~300pp https://wiki.project1999.com/Chipped_Velium_Amulet - ~150pp https://wiki.project1999.com/Straw_Spun_Belt - ~10pp Fill the rest of the slots with https://wiki.project1999.com/Banded_Armor , https://wiki.project1999.com/Crustacean_Shell_Armor , or other cheap but good items. Whichever shield you want to use while doing 1 handed stuff is just up to how much you want to spend. There are plenty of decent and cheap shields out there. You can basically sell the guard captains mallet at 20 and the granite face grinder at 30 to get some money back for better armor. They can be replaced with some cheap 1hb and 2hb weapons just for practice like https://wiki.project1999.com/Smoldering_Brand and https://wiki.project1999.com/Deathbringer%27s_Rod
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#3
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A paladin at 45 can use a deepwater helm. I recall it starts at like 110 per cast and caps out at 60 at 125 a cast. That is approximately 11-12hps a second regen (or 66hps a tick). They cost 500p and you can heal up the sham while they canni away. The sham can even cast CHA buffs. A deepwater bp for a jasper (6gold) is almost 3x faster at healing than a DW helm. It heals 12x faster than a fungi. A paladin with a decent amount of CHA can also lull split rooms. I solo'ed mine to 60 on a shoestring budget so yea, add in a shaman and that's damn easy.
Not trying to sway you away from the SK but if you prefer to stun caster NPC's instead of relying on fear it's a good combo with the sham. Plus having a pocket rezzer at 59 is great if you want to venture into some odd places. | ||
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#4
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I agree with Crede, FD is still quite useful at lower levels.
In a duo situation where you have a melee class and a class that can bind themselves, the priority is to save the melee class if you want to reduce recovery time from a wipe. The reason for this is simple: If the Shaman dies, they just go back to their nearby bind point and quickly recover their corpse. If the melee class dies, they will have to run from the nearest city, which can be pretty far. By having FD on the melee class, the Shaman can prioritize making sure the SK gets a successful FD while they are wiping. Then the Shaman dies and just runs back a short distance from their bind point. The Shadowknight could also drag the Shaman's corpse if they are in a more dangerous area. Lower level hunting spots have plenty of areas where you would not want to pull the whole room/camp, without risk of dying or having a long recovery time after. Having FD keeps the play session more consistent from a mana perspective, and safer from a pulling perspective.
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#5
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Lower skill players will have a better time w/ SK + Shaman. Its more forgiving when mistakes are made.
Competent players will out-pace with warrior + shaman by a country mile...its not even close. That being said...if the goal of the duo is to explore, take risks, etc...of course SK is the choice. If you want to get to 60 faster and have a class that is far, far better on raid / hard-hitting mobs, you go warrior. | ||
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#6
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given the OP's use case, SK
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#7
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we have been playing as SK/Shaman and its been great. We just hit 24 and now the shaman will begin to really shine. We both have ceremonial iksar BPs. Ebon Mace is really strong and we are both having a great time.
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#8
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Shadow Knight/Shaman only gets stronger as a duo the higher you go. It's at its best at 60. If you like it now you should keep on liking it because you're just about at your relative worst at the moment. That's the duo I've done with the wife on P99 since ~2012. It gives good service for everything you can reasonably ask of a melee-based duo.
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Danth | |||
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Last edited by Danth; 11-19-2020 at 12:10 PM..
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