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Old 11-10-2020, 03:55 PM
Crede Crede is offline
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Originally Posted by remen [You must be logged in to view images. Log in or Register.]
Splitting camps is easy with shaman root, SK in this particular duo isn't much different than warrior pulling.

Also, FD isn't that big a deal in a duo, since your shaman cant FD and will need to CR anyways from a wipe. SK spell utility really doesn't synergize very well with a shaman.

I've leveled an SK and a warrior past 50 here, and the dps difference is staggering. I can't overstate how strong berserk dps is, I actually leveled my warrior faster than my monk.

But again, EQ is more about the journey and fun, any melee + shaman duo is strong so just think about what you would enjoy most.
This is a silly argument for not needing FD. Plenty of situations where a sk can fd without the shaman being in Aggro range of the mob. It’s incredibly useful and makes sk/shaman one of the best duos out there.

For those who don’t want to play wars in zerk mode, the dps difference between the 2 isn’t that staggering anymore in normal gameplay since sks were put on war dmg table and the 2h bonus patch came into effect.
  #2  
Old 11-10-2020, 03:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by radbeard [You must be logged in to view images. Log in or Register.]
No, i can't more than double the amount i've saved in order to buy a Fungi.
Yeah you don't really need a fungi. For 20ish thousand plat I would do something like this for an SK if you want to maximize DPS throughout the leveling process based on the damage table limits:

https://wiki.project1999.com/Ceremon...sar_Chestplate - ~10k
https://wiki.project1999.com/Guard_Captain%60s_Mallet - ~1.5k (Main damage weapon from 1-19)
https://wiki.project1999.com/Granite_Face_Grinder - ~2.8k (Main damage weapon from 20-29)
https://wiki.project1999.com/Argent_Protector - ~4k (Main damage weapon 30+)
https://wiki.project1999.com/Sarnak_Backstabber - ~100pp (piercing practice)
https://wiki.project1999.com/Sword_of_Skyfire - ~100pp (1hs practice)
https://wiki.project1999.com/Silver_Chitin_Hand_Wraps - ~800pp
https://wiki.project1999.com/Velium_Fire_Wedding_Ring 2x - ~1k
https://wiki.project1999.com/Orc_Fang_Earring 2x - ~300pp
https://wiki.project1999.com/Chipped_Velium_Amulet - ~150pp
https://wiki.project1999.com/Straw_Spun_Belt - ~10pp

Fill the rest of the slots with https://wiki.project1999.com/Banded_Armor , https://wiki.project1999.com/Crustacean_Shell_Armor , or other cheap but good items. Whichever shield you want to use while doing 1 handed stuff is just up to how much you want to spend. There are plenty of decent and cheap shields out there.

You can basically sell the guard captains mallet at 20 and the granite face grinder at 30 to get some money back for better armor. They can be replaced with some cheap 1hb and 2hb weapons just for practice like https://wiki.project1999.com/Smoldering_Brand and https://wiki.project1999.com/Deathbringer%27s_Rod
  #3  
Old 11-10-2020, 03:10 PM
Snaggles Snaggles is offline
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A paladin at 45 can use a deepwater helm. I recall it starts at like 110 per cast and caps out at 60 at 125 a cast. That is approximately 11-12hps a second regen (or 66hps a tick). They cost 500p and you can heal up the sham while they canni away. The sham can even cast CHA buffs. A deepwater bp for a jasper (6gold) is almost 3x faster at healing than a DW helm. It heals 12x faster than a fungi. A paladin with a decent amount of CHA can also lull split rooms. I solo'ed mine to 60 on a shoestring budget so yea, add in a shaman and that's damn easy.

Not trying to sway you away from the SK but if you prefer to stun caster NPC's instead of relying on fear it's a good combo with the sham. Plus having a pocket rezzer at 59 is great if you want to venture into some odd places.
  #4  
Old 11-10-2020, 04:07 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I agree with Crede, FD is still quite useful at lower levels.

In a duo situation where you have a melee class and a class that can bind themselves, the priority is to save the melee class if you want to reduce recovery time from a wipe. The reason for this is simple: If the Shaman dies, they just go back to their nearby bind point and quickly recover their corpse. If the melee class dies, they will have to run from the nearest city, which can be pretty far. By having FD on the melee class, the Shaman can prioritize making sure the SK gets a successful FD while they are wiping. Then the Shaman dies and just runs back a short distance from their bind point. The Shadowknight could also drag the Shaman's corpse if they are in a more dangerous area.

Lower level hunting spots have plenty of areas where you would not want to pull the whole room/camp, without risk of dying or having a long recovery time after. Having FD keeps the play session more consistent from a mana perspective, and safer from a pulling perspective.
  #5  
Old 11-11-2020, 11:57 AM
kjs86z kjs86z is offline
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Lower skill players will have a better time w/ SK + Shaman. Its more forgiving when mistakes are made.

Competent players will out-pace with warrior + shaman by a country mile...its not even close.

That being said...if the goal of the duo is to explore, take risks, etc...of course SK is the choice. If you want to get to 60 faster and have a class that is far, far better on raid / hard-hitting mobs, you go warrior.
  #6  
Old 11-17-2020, 05:27 AM
wagorf wagorf is offline
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given the OP's use case, SK
  #7  
Old 11-19-2020, 07:05 AM
radbeard radbeard is offline
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we have been playing as SK/Shaman and its been great. We just hit 24 and now the shaman will begin to really shine. We both have ceremonial iksar BPs. Ebon Mace is really strong and we are both having a great time.
  #8  
Old 11-19-2020, 12:05 PM
Danth Danth is offline
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Shadow Knight/Shaman only gets stronger as a duo the higher you go. It's at its best at 60. If you like it now you should keep on liking it because you're just about at your relative worst at the moment. That's the duo I've done with the wife on P99 since ~2012. It gives good service for everything you can reasonably ask of a melee-based duo.

Quote:
Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
Competent players will out-pace with warrior + shaman by a country mile...its not even close.
Only to a point: The Warrior-based duo can potentially level faster, but it's more limited in the long run because of the lack of feign splitting. If someone stops at level 50 I tend to concur with you.

Danth
Last edited by Danth; 11-19-2020 at 12:10 PM..
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