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#1
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Took a break from P1999but was sent to this thread - this is ingenious. If I had a little more creativity I would have loved to try out this build back when I playing. I hope you keep posting the viability and how things go (nuts that you were able to solo frenzy with this build!)
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#2
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palabin trendin on the forums
love sir palabin | ||
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#3
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__________________
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#4
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Will just use this thread to update my progress.
Hit level 6 last night, told you I was casual! At level 4 I got curious about orc hill so I made the journey, only to be mercilessly killed by fairies up to five times while roaming through the forest. Eventually I found sky original body and noped my way back to steamfont. Met another necro while slaying pumas by the observatory and went 4-6 with about a small sliver from 7. Very excited for the lifetap proc at 8! Maybe I’ll get there by Monday. Does it work the same way with other procs? Read something about max of 2 procs per minute? Just wanna confirm the lifetap proc rate Hope you other knights are having success | ||
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#5
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Quote:
So I usually just load up the set of spells I need for fighting, and mem a shield spell now and then to rebuff. At 50 my spells are Lifetap Lich DMF Feign Death Summon Pet Vampiric Embrace Pet buff Lifetap Dot Sometimes I'll switch out my pet after summoning it for vortex to taunt (if I'm with a melee or something)... or I'll switch DMF with a shadow pact (if I'm with people that need to be healed now and then). Or I'll switch something for a lull the dead if I'm splittin stuff. But usually I just pick my set of spells that I'll be keeping up and run with it except to rebuff shielding. Quote:
The proc rate is (dex / 170) + 0.5 = Proc per minute So if you got 170 dex, then it's 1 + 0.5 = 1.5 procs per minute at 255 dex, it's 1.5 + 0.5 = 2 procs per minute But that is just average. It's actually a chance to proc per swing (so you can proc lots in a row). And haste dynamically lowers your percent chance to proc per swing ... and slows raise it. So no real use in those things (other than increasing your raw weapon damage). Quote:
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#6
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Quote:
And thanks for sharing your spell list, this is helpful to beginners like me [You must be logged in to view images. Log in or Register.] | |||
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#7
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Do you girls not swap out your spells during downtime or what. I rotate in Siphon Strength and Shadow Vortex as pull spells depending on what's coming off sooner. I rebuff Grim Aura as well which isn't even tedious as it lasts longer than Lich. I keep Banshee Aura and The Quickening memmed at all times so I can cast those and Vampiric Embrace before each round of kills without waiting for long button repop and each of these three spells has roughly the same duration.
My working gear set is fairly complete now for Kunark so you can recommence reading this thread. I am trying the Electrum Bracelet rather than the Vox Prime memberships that I laboriously farmed up, although I'll hold onto my pair. The +6 AGI equates to an additional point of AC at whatever my AGI currently is so the net loss of AC is -5 but I gain +6 DEX; I reckon any addition to the sum of those two stats is a clear winner. The terror of Kaesora binders drops his mask with a weightless +12 AC for anyone thinking AC > all. I will be looking for one of these and the chest armor that Castle suggested so I can try my hand at parsing between balls-out DEX or AC. | ||
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Last edited by Donkey Hotay; 10-16-2020 at 03:33 PM..
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#8
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@Ivory Would be very interested to hear how feasible Kunark is for this build... and if you go solo in Seb or other undead dungeons would be amazing if you could stream as that is something I'd love to see
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#9
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Grats on the rod of annihilation!
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#10
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from the wiki these are the damage caps by archetype. Are you sure that you can hit for higher than 20 weapon damage + str bonus?
caster levels 1-9 - weapon damage cap is 6 levels 10-19 - weapon damage cap is 10 Levels 20-29 - weapon damage cap is 12 Levels 30-39 - weapon damage cap is 18 Level 40+ - weapon damage cap is 20 priest levels 1-9 - weapon damage cap is 9 levels 10-19 - weapon damage cap is 12 Levels 20-29 - weapon damage cap is 20 Levels 30-39 - weapon damage cap is 26 Level 40+ - weapon damage cap is 40 melee & tank levels 1-9 - weapon damage cap is 10 levels 10-19 - weapon damage cap is 14 Levels 20-29 - weapon damage cap is 30 Levels 30-39 - weapon damage cap is 60 Level 40+ - weapon damage cap is 100 http://wiki.project1999.com/Game_Mec...bat_and_Damage This makes it seem like even a 40/40 weapon would act as a 20/40 weapon. | ||
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