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  #1  
Old 10-12-2020, 02:22 PM
Anxarcule Anxarcule is offline
Sarnak


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Took a break from P1999but was sent to this thread - this is ingenious. If I had a little more creativity I would have loved to try out this build back when I playing. I hope you keep posting the viability and how things go (nuts that you were able to solo frenzy with this build!)
  #2  
Old 10-14-2020, 10:02 PM
Eldini Eldini is offline
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palabin trendin on the forums

love sir palabin
  #3  
Old 10-14-2020, 11:09 PM
Castle2.0 Castle2.0 is offline
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Real bone knights wear this

http://wiki.project1999.com/Chitin_Shell_Armor
  #4  
Old 10-16-2020, 09:59 AM
Oddbaal Oddbaal is offline
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Will just use this thread to update my progress.

Hit level 6 last night, told you I was casual! At level 4 I got curious about orc hill so I made the journey, only to be mercilessly killed by fairies up to five times while roaming through the forest. Eventually I found sky original body and noped my way back to steamfont.

Met another necro while slaying pumas by the observatory and went 4-6 with about a small sliver from 7. Very excited for the lifetap proc at 8! Maybe I’ll get there by Monday. Does it work the same way with other procs? Read something about max of 2 procs per minute? Just wanna confirm the lifetap proc rate

Hope you other knights are having success
  #5  
Old 10-16-2020, 01:57 PM
Ivory Ivory is offline
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Quote:
What is your experience with Bone Knight at higher levels? Can you get away without constantly switching spells in and out during the battle? That would make it a clear winner in my case
I hate switching spells... it's why I rarely use banshee aura (unless a super hard fight).

So I usually just load up the set of spells I need for fighting, and mem a shield spell now and then to rebuff.

At 50 my spells are

Lifetap
Lich
DMF
Feign Death
Summon Pet
Vampiric Embrace
Pet buff
Lifetap Dot

Sometimes I'll switch out my pet after summoning it for vortex to taunt (if I'm with a melee or something)... or I'll switch DMF with a shadow pact (if I'm with people that need to be healed now and then). Or I'll switch something for a lull the dead if I'm splittin stuff.

But usually I just pick my set of spells that I'll be keeping up and run with it except to rebuff shielding.

Quote:
Originally Posted by Oddbaal [You must be logged in to view images. Log in or Register.]
. Does it work the same way with other procs? Read something about max of 2 procs per minute? Just wanna confirm the lifetap proc rate
Yup, works like normal procs (and stacks with weapon procs)

The proc rate is (dex / 170) + 0.5 = Proc per minute

So if you got 170 dex, then it's 1 + 0.5 = 1.5 procs per minute

at 255 dex, it's 1.5 + 0.5 = 2 procs per minute

But that is just average. It's actually a chance to proc per swing (so you can proc lots in a row).

And haste dynamically lowers your percent chance to proc per swing ... and slows raise it. So no real use in those things (other than increasing your raw weapon damage).

Quote:
Shame on you for not giving Valentinianism credit for conceptualizing and showing you about necro tanking.
Whats you talkin bout? I been bone knightin since blue even! Lady Dimini the gnome (but only got to 50, so is new territory soon!)
  #6  
Old 10-18-2020, 01:01 PM
pivo pivo is offline
Sarnak


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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
I hate switching spells... it's why I rarely use banshee aura (unless a super hard fight).

So I usually just load up the set of spells I need for fighting, and mem a shield spell now and then to rebuff.
Great news!
And thanks for sharing your spell list, this is helpful to beginners like me [You must be logged in to view images. Log in or Register.]
  #7  
Old 10-16-2020, 03:24 PM
Donkey Hotay Donkey Hotay is offline
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Do you girls not swap out your spells during downtime or what. I rotate in Siphon Strength and Shadow Vortex as pull spells depending on what's coming off sooner. I rebuff Grim Aura as well which isn't even tedious as it lasts longer than Lich. I keep Banshee Aura and The Quickening memmed at all times so I can cast those and Vampiric Embrace before each round of kills without waiting for long button repop and each of these three spells has roughly the same duration.

My working gear set is fairly complete now for Kunark so you can recommence reading this thread. I am trying the Electrum Bracelet rather than the Vox Prime memberships that I laboriously farmed up, although I'll hold onto my pair. The +6 AGI equates to an additional point of AC at whatever my AGI currently is so the net loss of AC is -5 but I gain +6 DEX; I reckon any addition to the sum of those two stats is a clear winner.

The terror of Kaesora binders drops his mask with a weightless +12 AC for anyone thinking AC > all. I will be looking for one of these and the chest armor that Castle suggested so I can try my hand at parsing between balls-out DEX or AC.
Last edited by Donkey Hotay; 10-16-2020 at 03:33 PM..
  #8  
Old 11-10-2020, 08:00 AM
Anxarcule Anxarcule is offline
Sarnak


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@Ivory Would be very interested to hear how feasible Kunark is for this build... and if you go solo in Seb or other undead dungeons would be amazing if you could stream as that is something I'd love to see
  #9  
Old 11-10-2020, 08:47 AM
SharkStomper SharkStomper is offline
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Grats on the rod of annihilation!
  #10  
Old 11-10-2020, 02:24 PM
radbeard radbeard is offline
Sarnak

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from the wiki these are the damage caps by archetype. Are you sure that you can hit for higher than 20 weapon damage + str bonus?

caster

levels 1-9 - weapon damage cap is 6
levels 10-19 - weapon damage cap is 10
Levels 20-29 - weapon damage cap is 12
Levels 30-39 - weapon damage cap is 18
Level 40+ - weapon damage cap is 20

priest

levels 1-9 - weapon damage cap is 9
levels 10-19 - weapon damage cap is 12
Levels 20-29 - weapon damage cap is 20
Levels 30-39 - weapon damage cap is 26
Level 40+ - weapon damage cap is 40

melee & tank

levels 1-9 - weapon damage cap is 10
levels 10-19 - weapon damage cap is 14
Levels 20-29 - weapon damage cap is 30
Levels 30-39 - weapon damage cap is 60
Level 40+ - weapon damage cap is 100

http://wiki.project1999.com/Game_Mec...bat_and_Damage


This makes it seem like even a 40/40 weapon would act as a 20/40 weapon.
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