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#1
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I am one of the most laid back people on a raid. So chill in fact, people thought I was dead..... So, I did what any person would do: I got my heart monitor hooked up via API to #mannastone-alive discord channel that beeps a notification every time my heart beats and pops out a systolic / diastolic update every minute. I've analyzed the results to know when my heart rate is most elevated with a timestamp. Using those timestamps, I review the footage of my local stream capture to review the game footage to see the zone I am, looking for the functions my character is performing, the texts I am receiving (with AI sentiment analysis ofc), etc. I have not only proven that although I am chill beyond belief, I am in fact alive, and I have, through diligent analysis and application of my findings, improved my overall play experience with 5.6% more "exciting play." My next goal is to increase the number of people subscribed to #mannastone-alive channel. Quote:
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#2
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Imagine spending the time to write this up in response to literally nothing and no one.
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#3
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Manastone is a bad item though once xpac
continents drop haha also go outside
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#4
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#5
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I'd support the idea of a loot limit per account similar to what was done with summon corpse. If you have the item or have looted the item in the past, you can't list for it again. Sure, quite a few people have multiple high levels spread across multiple accounts, so they could still no-life it, but I'm sure it would cut the list down a bit after the people farming list items for money get 1 or 2.
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#6
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The problems with the list system are obvious, the RNG is streaky, it promotes account sharing but...
The primary concern is player health and well-being. Players have been pushing themselves to camp items for multiple days on end. Some have even been resorting to using drugs to stay awake. The P99 playerbase isn't young, it's only a matter of time before someone dies due to a /list camp, if it hasn't happened already. I propose a /list system that provides players with tickets per unit of hour of spent at that camp with the tickets giving you a chance to win at a roll each time the item drops. In addition, that the tickets are permanent until you've won an item. This way you could quit, eat, sleep and get back to it when you're better. Maybe more people would be doing the /list camps since then people who had jobs could also /list up, I don't see how this is an issue however and players who are hardcore /list campers are gonna get their items regardless. A bonus with a ticket system is that every player at the camp will be active, no more FD'ed players simply checking the AFK-window. In fact, you might even be able to do away with the AFK-window this way. Yes, someone might just walk into camp and /list and after one spawn run away with an item, however has EQ ever been fair? I know of several /list players who got shafted after having spent countless hours without drops and eventually having to throw in the towel after 40+ hours. | ||
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#7
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#8
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#9
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#10
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It would take a group to get down there and kill the king, for instance. So which player of that group should be #1? | |||
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