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Old 09-23-2020, 01:18 PM
Castle2.0 Castle2.0 is offline
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Haha, man I wish you talked on discord.
I talked once. No one believed it was me - I didn't have a Chinese accent.

I am one of the most laid back people on a raid. So chill in fact, people thought I was dead..... So, I did what any person would do: I got my heart monitor hooked up via API to #mannastone-alive discord channel that beeps a notification every time my heart beats and pops out a systolic / diastolic update every minute. I've analyzed the results to know when my heart rate is most elevated with a timestamp. Using those timestamps, I review the footage of my local stream capture to review the game footage to see the zone I am, looking for the functions my character is performing, the texts I am receiving (with AI sentiment analysis ofc), etc.

I have not only proven that although I am chill beyond belief, I am in fact alive, and I have, through diligent analysis and application of my findings, improved my overall play experience with 5.6% more "exciting play." My next goal is to increase the number of people subscribed to #mannastone-alive channel.

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Never change Manna.
Noted.
  #2  
Old 09-19-2020, 12:49 AM
kudlezz kudlezz is offline
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Imagine spending the time to write this up in response to literally nothing and no one.
  #3  
Old 09-19-2020, 01:43 AM
aaezil aaezil is offline
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Manastone is a bad item though once xpac
continents drop haha also go outside
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #4  
Old 09-19-2020, 01:50 AM
Castle2.0 Castle2.0 is offline
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aaezil
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go outside
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Originally Posted by aaezil
Manastone is a bad item though once xpac
nah, u bad. go read manadance thread, and learn more about classic [You must be logged in to view images. Log in or Register.] 1-55 in classic. ez. kthx, no caps for u, not worth your weak post.
  #5  
Old 09-19-2020, 04:44 AM
Tethler Tethler is offline
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I'd support the idea of a loot limit per account similar to what was done with summon corpse. If you have the item or have looted the item in the past, you can't list for it again. Sure, quite a few people have multiple high levels spread across multiple accounts, so they could still no-life it, but I'm sure it would cut the list down a bit after the people farming list items for money get 1 or 2.
  #6  
Old 09-19-2020, 02:55 PM
sajbert sajbert is offline
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The problems with the list system are obvious, the RNG is streaky, it promotes account sharing but...

The primary concern is player health and well-being. Players have been pushing themselves to camp items for multiple days on end. Some have even been resorting to using drugs to stay awake. The P99 playerbase isn't young, it's only a matter of time before someone dies due to a /list camp, if it hasn't happened already.

I propose a /list system that provides players with tickets per unit of hour of spent at that camp with the tickets giving you a chance to win at a roll each time the item drops. In addition, that the tickets are permanent until you've won an item. This way you could quit, eat, sleep and get back to it when you're better. Maybe more people would be doing the /list camps since then people who had jobs could also /list up, I don't see how this is an issue however and players who are hardcore /list campers are gonna get their items regardless. A bonus with a ticket system is that every player at the camp will be active, no more FD'ed players simply checking the AFK-window. In fact, you might even be able to do away with the AFK-window this way.

Yes, someone might just walk into camp and /list and after one spawn run away with an item, however has EQ ever been fair? I know of several /list players who got shafted after having spent countless hours without drops and eventually having to throw in the towel after 40+ hours.
  #7  
Old 09-19-2020, 04:11 PM
Castle2.0 Castle2.0 is offline
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blahblah....if account sharing wasn't a thing...blahblah
Account sharing will always be a thing. It will not be outlawed and there are too many work-arounds as is. If you think there is a way to enforce it, I'd be glad to hear. Boxing is illegal and GMs can do a box check to enforce it. Rule + Enforcement = effective. Rule + No Enforcement = good guys (us rule followers) lose, bad guys win.

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The primary concern is player health and well-being
Don't believe the Devs have said that, or Brad McQuaid.

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A bonus with a ticket system is that every player at the camp will be active
Don't see where you explained this mechanic. Thought it through - don't see a way for code-based enforcement of "participation" that can't be easily gamed and/or doesn't really measure participation. Glad to hear the details of your idea tough.

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however has EQ ever been fair?
EQ has never had rules-based enforcement of a lottery on items camped. It's never allowed others to get a shot at an item you are camping until you are done with that camp. It's just another lottery system. Can read earlier in thread about slot machine versus lottery.
  #8  
Old 09-19-2020, 04:37 PM
DMN DMN is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
The problems with the list system are obvious, the RNG is streaky, it promotes account sharing but...

The primary concern is player health and well-being. Players have been pushing themselves to camp items for multiple days on end. Some have even been resorting to using drugs to stay awake. The P99 playerbase isn't young, it's only a matter of time before someone dies due to a /list camp, if it hasn't happened already.

I propose a /list system that provides players with tickets per unit of hour of spent at that camp with the tickets giving you a chance to win at a roll each time the item drops. In addition, that the tickets are permanent until you've won an item. This way you could quit, eat, sleep and get back to it when you're better. Maybe more people would be doing the /list camps since then people who had jobs could also /list up, I don't see how this is an issue however and players who are hardcore /list campers are gonna get their items regardless. A bonus with a ticket system is that every player at the camp will be active, no more FD'ed players simply checking the AFK-window. In fact, you might even be able to do away with the AFK-window this way.

Yes, someone might just walk into camp and /list and after one spawn run away with an item, however has EQ ever been fair? I know of several /list players who got shafted after having spent countless hours without drops and eventually having to throw in the towel after 40+ hours.
Just stick with pure random. if you want to increase your chances, then you just sit there more often there is no need to give people "tickets" or anything similar. The ticket thing would also just encourage people multi accounting anyway especially the staff because how few are going to drop in the first place.
  #9  
Old 09-20-2020, 12:40 AM
Castle2.0 Castle2.0 is offline
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Just stick with pure random
Agreed - keep it as is now: pure random. If you're #1 on list it either drops on the next pop, or it doesn't. RNG.
  #10  
Old 09-20-2020, 11:34 AM
DMN DMN is offline
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Agreed - keep it as is now: pure random. If you're #1 on list it either drops on the next pop, or it doesn't. RNG.
That's not random, that's arbitrary.

It would take a group to get down there and kill the king, for instance. So which player of that group should be #1?
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