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#1
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Sup Ovaltine- could never figure this out man. Still capped at like 33-36
__________________
“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#2
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so i have dxvk (direct x to vulkan translator)
in the login menu i have 180 fps (186 fps) in the character select i have 90 fps (93 fps) in the game world i have 60 fps (62 fps) i hope you see the pattern first thing i would do is go to your eqgame comparability and remove the comparability for what ever windows version you have it set to next check your dxdiag for problems next check your gpu manager program and add what ever profile you need for eq to be managed by the game not your program as the game is built to have an in game frame limiter remove your limit to 60 fps and just let it run its normal speed or fps problem should go away | ||
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#3
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Appreciate you tryin to help xiax.
I took your suggestions and turned compatibility mode off for eqgame.exe. Just unchecked the box and did so for all users as well. I ran dxdiag from an Admin terminal and it reported no issues. I went into the Radeon software and set everything back to default globally and removed eqgame as a game that I could adjust settings for. Any option that allowed 'unless application specifies' I turned on. I noticed dxvk can work on windows. So, I downloaded it and followed instructions via readme, writeups and youtube. WinEQ2 did not like D3D9.dll and prompted me to remove it, but would boot the game anyway. Client would crash after logging in and hitting 'Play Everquest'. WinEQ2 would also complain about not having an entry point in one of the dlls, boot anyway, and crash after hitting 'Play Everquest'. This happened on both the x32 and x64 versions of the files. Running the game without WinEQ2 and just clicking it from the directory would error out about an entry point also. dgVoodoo2 would give similar issues. However, when entering the game with dgVoodoo2 running, text would appear as blocks and textures would be 1 solid color. All the while still running at 33FPS
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zeklabs.com
eq2emu.com | ||
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Last edited by Ovaltine; 10-02-2020 at 11:28 PM..
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#4
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so wineq2 and dxvk dont work since wineq2 needs directx to respond back with status messages
dgVoodoo2 needs a fresh install of the game since you are mixing directx and opengl dxvk replaces directx so both cant be installed at the same time the other replacement is wined3d | ||
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#5
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#6
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uninstall your drivers from the device manager and reboot
then install your manufacture's driver's, probably in safe mode reboot with your windows you got some kinda of limiter for what ever reason running sounds like your drivers were never fixed | ||
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#7
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not in game but i use an add-on that work on all programs
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#8
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Decided to log in after some years of not playing and came across this issue.
Nice to see a workaround for nVidia users but we AMD users seem to be boned. Been trying to work around this 33/34 FPS limit all morning and no luck. The equivalent AMD feature to nVidia's "Max Frame Rate" is called "Radeon Chill" and it does nothing to help. Tried WinEQ2, messing around with various profile settings in the AMD software: underclocking the GPU, FreeSync on/off, vsync on/off, etc. | ||
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#9
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amd or nvidia doesn't matter
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html or https://sourceforge.net/projects/wined3d4win/ | ||
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#10
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Quote:
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