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  #1  
Old 09-08-2020, 01:44 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Torik [You must be logged in to view images. Log in or Register.]
Just play on Red where if you realize you're not going to get Skargus' head, you use an character that is out of PvP range from all the 60s and kill Angry before he pops Skargus. Problem solved.
no one plays on red, red folks dont play red.
  #2  
Old 09-08-2020, 05:30 PM
snyder43 snyder43 is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
no one plays on red, red folks dont play red.
Angry Goblin is up on Red right now!
  #3  
Old 09-09-2020, 04:49 PM
7thGate 7thGate is offline
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Ideally, I think it should probably be something like:
--Roll at beginning of window
--Whoever wins has to bring their own kill force and actively sock the spawn
--They need to announce turnin in ooc so that anyone AFK in zone can get the timer for their logs
Failure to do step three would be considered a violation of the player agreement with forfeit to the next highest roller on petition.

If you could get buyin to run it that way, then you don't waste a ton of people's time actively socking a window just so they can roll.
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  #4  
Old 09-09-2020, 05:45 PM
circlerogue circlerogue is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
--They need to announce turnin in ooc so that anyone AFK in zone can get the timer for their logs
I like your overall idea, but isn't Angry's message zone-wide, meaning that this step would be unnecessary?
  #5  
Old 09-09-2020, 05:39 PM
kaizersoze kaizersoze is offline
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we could alternatively reduce the variance window(s) and make socking less terrible. And just roll better ;D
  #6  
Old 09-09-2020, 06:02 PM
7thGate 7thGate is offline
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That's even better then. I haven't done this yet, so I'm mostly an outside observer to these discussions at this point, may not have all the details 100%.
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  #7  
Old 09-09-2020, 08:33 PM
Naethyn Naethyn is offline
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10 seconds is too short. 1 minute is too long. 30 seconds feels just right.
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  #8  
Old 09-09-2020, 08:37 PM
LazyHydras LazyHydras is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
10 seconds is too short. 1 minute is too long. 30 seconds feels just right.
It's the Goldilocks Theory.
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  #9  
Old 09-11-2020, 08:20 AM
MaCtastic MaCtastic is offline
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These long variance windows are cancer.
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  #10  
Old 09-11-2020, 12:27 PM
Toomuch Toomuch is offline
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I'd be good with setting the standard at 30 seconds. It seems short (like is it even enough time to go to the bathroom, let alone wash my hands?) but I definitely agree with needing to make sure people can't roll for multiple toons.

Mostly I'd just like a set standard for all rolls that's reasonable. It seems like that's 30 seconds, and if we could make that update, that'd be great.

Now for something that's sort of related, but sort of branching off topic: If we could also find ways to give people their lives back a little bit, like cutting literally all windows in half (not respawn timers, just windows), that'd be awesome. I think it'd preserve enough of the competitive and difficult nature of the game (which is indeed part of the draw that has brought us all to p99, make no mistake), while making things just a little bit more sane for a lot of people. When an average of like 300-400 man-hours of nothing but waiting and staring are occurring each time an Angry roll happens, that's just rough... and this is on the BLUE server. Think how bad things like this are going to get when the REAL try-hards on Green start going through this. Though maybe they'd just implement the list system and make people stay at their computer for 30 days straight in order to get past the Angry bottleneck. Yikes, just yikes...

My vote is to make a couple healthy adjustments. It doesn't need to be WoW-easy, nor even change the fundamental mechanic, just adjust the window so it's literally healthier.
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