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Old 08-24-2020, 02:45 PM
Snortles Chortles Snortles Chortles is offline
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Old 08-24-2020, 03:15 PM
Twochain Twochain is offline
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the Ol Dirty Bastard is dirty and stinkin
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  #3  
Old 08-24-2020, 04:33 PM
Fammaden Fammaden is offline
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Most everything 2chainz has said makes a lot of sense, but at the same time you have to wonder if there's an ulterior motive since I assume they believe they have all the best racers/FTE'rs in Freedom.
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Old 08-24-2020, 04:54 PM
condap99 condap99 is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Most everything 2chainz has said makes a lot of sense, but at the same time you have to wonder if there's an ulterior motive since I assume they believe they have all the best racers/FTE'rs in Freedom.
The ulterior motive questioning should be for people who are arguing for rooted dragons, so that they aren't pullable (just like every. other. single. raid. target.)

Preserving zero competition kills sure sounds like the ulterior motive I would be questioning.

My argument is pretty straight-forward:

- Competing at the spawn point, in NTOV, is unplayable. It's a game of chicken for who will do the more outlandish engage, with more adds and more trains away that rewards exactly 1 metric: how big is your force.

- Not Naggy, Not Vox. Not Hate. Not Sky. Not Trak. Not Chardok Royals. Not Talendor. Not VS. Not VP. Not KT. Not Dain. Not Yeli. Not Tunare. NOWHERE else is this the game of EverQuest. Nowhere else is the single determining factor the number of players you bring to an encounter. And yet, we've let it define inner ring TOV for over a year.

- The simplest answer is to go back to unrooted dragons. Remove all non classic code. Unscrew up the screw up. Ofcourse, that would require admitting that it was a terrible idea that has done nothing but permanently ruin the server (an argument that isn't even worth having because it's so obviously true).

- The next best thing is changing where we compete. The competition should be in determining who gets the mob, at spawn via a race to FTE and engage, just like every other mob.

- There are literally hundreds of camera angles, and plenty of narratives. Any combination could paint a guild in a nefarious light when you're competing on top of each other in north. It's hard enough dissecting fraps when theres a coth mage and 2 FTErs in north, and you're trying to figure out why trains are acting a certain way - but when you have 225 people all casting, sitting, training mobs around - it's a disaster. Having to concede the best mob in the game because there are 50 people standing next to a spawn, and RNG having it aggro 'your' guild member instead of 'their' guild member is absurd, and only points to how stupid the system currently is.
  #5  
Old 08-24-2020, 05:42 PM
kaizersoze kaizersoze is offline
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Originally Posted by condap99 [You must be logged in to view images. Log in or Register.]

- Not Naggy, Not Vox. Not Hate. Not Sky. Not Trak. Not Chardok Royals. Not Talendor. Not VS. Not VP. Not KT. Not Dain. Not Yeli. Not Tunare. NOWHERE else is this the game of EverQuest. Nowhere else is the single determining factor the number of players you bring to an encounter. And yet, we've let it define inner ring TOV for over a year.

- The simplest answer is to go back to unrooted dragons. Remove all non classic code. Unscrew up the screw up. Ofcourse, that would require admitting that it was a terrible idea that has done nothing but permanently ruin the server (an argument that isn't even worth having because it's so obviously true).

- The next best thing is changing where we compete. The competition should be in determining who gets the mob, at spawn via a race to FTE and engage, just like every other mob.

- There are literally hundreds of camera angles, and plenty of narratives. Any combination could paint a guild in a nefarious light when you're competing on top of each other in north. It's hard enough dissecting fraps when theres a coth mage and 2 FTErs in north, and you're trying to figure out why trains are acting a certain way - but when you have 225 people all casting, sitting, training mobs around - it's a disaster. Having to concede the best mob in the game because there are 50 people standing next to a spawn, and RNG having it aggro 'your' guild member instead of 'their' guild member is absurd, and only points to how stupid the system currently is.
Sorry nobody wants to join freedom and listen to people like you, detoxx and furoar in voice. Idk when Azure Guard is going to realize you need them way more than they need you, but I'm sure forcing them into all your 2x concessions is definitely putting a wedge in that relationship.
  #6  
Old 08-24-2020, 06:14 PM
Twochain Twochain is offline
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Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
Sorry nobody wants to join freedom and listen to people like you, detoxx and furoar in voice. Idk when Azure Guard is going to realize you need them way more than they need you, but I'm sure forcing them into all your 2x concessions is definitely putting a wedge in that relationship.
Wow this whole time i never realized that the reason it takes 300 people and 3 trains to kill vulak is because nobody wants to listen to conda detoxx and furoar in discord.

Thanks for the enlightenment. I feel like i just gained 20 int 20 wis IRL
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  #7  
Old 08-24-2020, 06:03 PM
Drakborn Drakborn is offline
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Quote:
Originally Posted by condap99 [You must be logged in to view images. Log in or Register.]
The ulterior motive questioning should be for people who are arguing for rooted dragons, so that they aren't pullable (just like every. other. single. raid. target.)

Preserving zero competition kills sure sounds like the ulterior motive I would be questioning.

My argument is pretty straight-forward:

- Competing at the spawn point, in NTOV, is unplayable. It's a game of chicken for who will do the more outlandish engage, with more adds and more trains away that rewards exactly 1 metric: how big is your force.

- Not Naggy, Not Vox. Not Hate. Not Sky. Not Trak. Not Chardok Royals. Not Talendor. Not VS. Not VP. Not KT. Not Dain. Not Yeli. Not Tunare. NOWHERE else is this the game of EverQuest. Nowhere else is the single determining factor the number of players you bring to an encounter. And yet, we've let it define inner ring TOV for over a year.

- The simplest answer is to go back to unrooted dragons. Remove all non classic code. Unscrew up the screw up. Ofcourse, that would require admitting that it was a terrible idea that has done nothing but permanently ruin the server (an argument that isn't even worth having because it's so obviously true).

- The next best thing is changing where we compete. The competition should be in determining who gets the mob, at spawn via a race to FTE and engage, just like every other mob.

- There are literally hundreds of camera angles, and plenty of narratives. Any combination could paint a guild in a nefarious light when you're competing on top of each other in north. It's hard enough dissecting fraps when theres a coth mage and 2 FTErs in north, and you're trying to figure out why trains are acting a certain way - but when you have 225 people all casting, sitting, training mobs around - it's a disaster. Having to concede the best mob in the game because there are 50 people standing next to a spawn, and RNG having it aggro 'your' guild member instead of 'their' guild member is absurd, and only points to how stupid the system currently is.
tl;dr I cant win with this rule set, please accommodate me.
  #8  
Old 08-24-2020, 06:17 PM
Twochain Twochain is offline
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Originally Posted by Drakborn [You must be logged in to view images. Log in or Register.]
tl;dr I cant win with this rule set, please accommodate me.
tl;dr i like my pixels please no changes
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  #9  
Old 08-24-2020, 06:30 PM
icedwards icedwards is offline
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Quote:
Originally Posted by condap99 [You must be logged in to view images. Log in or Register.]
The ulterior motive questioning should be for people who are arguing for rooted dragons, so that they aren't pullable (just like every. other. single. raid. target.)

Preserving zero competition kills sure sounds like the ulterior motive I would be questioning.
Server has-been pining for a time when they had uncontested dragons [You must be logged in to view images. Log in or Register.]
  #10  
Old 08-24-2020, 08:39 PM
Ripqozko Ripqozko is offline
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Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
Server has-been pining for a time when they had uncontested dragons [You must be logged in to view images. Log in or Register.]
i pine for the time when neither one of yall did.
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