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#1
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![]() I think they had to make entirely their own code for pathing on P99. Original EQ had less problems with things falling through floors and walls and such, but virtually every zone had at least half a dozen exploit locations where you could get something to chase you and then you slightly move your location when it gets close and the mob chooses to run a much larger pathing loop to find you and then when it gets close to go back to the first spot and it loops back again. Basically it allowed you to kill any mob you wanted if you had ranged attacks wile they yo-yo'd back and forth.
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#2
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![]() Quote:
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#3
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![]() Stand in front of the big door at the moat in City of Mist and see what happens. Not sure if this would have happened in classic, but it scared the hell out of me.
__________________
I like you guys, I really do.
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#4
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![]() There's a lot of spots that come to mind, but a few stand out as particularly frustrating areas:
Halls of Testing; If you are pulling a wurm from distance there is a chance that the wurm will start glitching out and swim through the ceilings and floors before finally jumping on top of you. Really difficult to time FD when you can't see the mob you are pulling. Entropy Serpents at the DN rat tunnel entrance; A single entropy serpent will warp through the ceiling of the Vilefang room to the entrance of the rat tunnel in DN, then will path all the way down to the pool before repeating the sequence again. This has messed my Vilefang pulls a number of times. I aggro all the entropy serpents and start running them out of the tunnel, just to get blinded by the bugged snek. Kael Drakkael; There are 3 or more spots where pathing is impossible to control: Vindi bridge, ramp to see-invis and ramp to 4-way from WL (might be others, these are the ones that are known to me). Pulling anything from statue to gkrean to vindi is very challenging when the mob of interest is bugged but a few other mobs get through the spot and start smashing you. If you start running away from certain death, the target mob cannot calculate a path to you and will remain bugged. | ||
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#5
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![]() Project 1999: 2nd Quest
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#7
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![]() there's a few pathing exploits that dont work here that did on live, all i can say
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#8
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![]() Quote:
How can we relive the classic experience without a pure pathing experience!
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#9
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![]() Quote:
Did you remember to change your catheter bag today? | |||
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