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  #1  
Old 07-21-2020, 08:08 PM
Toehammer Toehammer is offline
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Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
... all you would need is a SW->NW tunnel zone.

http://wiki.project1999.com/images/M...rs_norrath.jpg...
Correction: I meant a SE-->NW tunnel zone. Highkeep is just a bit SE of Runnyeye.

I had all these ideas about goblins there dropping metal ore that smiths could craft into metal bars for jewelers. I always found it odd how spaced out and few mithril items there were in EQ... it is a bit like Valyrian Steel in GoT... in both worlds only a few high level, very experienced mobs drop them... lol.
  #2  
Old 09-08-2020, 12:34 AM
Zephys Zephys is offline
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Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
I always thought a high level goblin tunnels/mines zone that connects Runnyeye and the Highkeep Basement would have been awesome.
We found rivervale in our dnd campaign recently. Pretty sure the twist is that a bunch of different realities collided to create the DM's homebrew world, because the other areas we've seen were very specifically not EQ inspired. Seems rivervale, runnyeye, HK, and at least part of the karanas are mostly in tact, and the DM did actually add bascially exactly what you're describing here. Pickclaws Vs Runnyeyes in the underdark basically.
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File Type: jpg Rivervale Region.jpg (22.3 KB, 9 views)
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  #3  
Old 09-07-2020, 07:18 PM
wrighter00 wrighter00 is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
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Boy they screwed the south continent up royally.

did they just name the rackhajak hills rathe mountains? I hate when people screw stuff up like this [You must be logged in to view images. Log in or Register.]

Edit: Oops I'm pointing to the fear portal instead of Ogguk but its still on the wrong side of the feerottt!

Edit edit: also they got the rivers backwards in feeroot man whoever was on that section was high (Brad musta been working on that section hismelf lol)

TIL: Mountains of Rathe are supposed to be between SK and Lake Rathe not the Feerott.

What's totally amazing is the feerott isnt even supposed to connect to the swamp, super yikes.

me after 20 years: THIS GAME IS UNPLAYABLE
The Rujarkian Hills are in the mountain ranges along the edges of The Deserts of Ro, the Commons, and the Feerott. There were Rujarkian Orc LDoN dungeons up there, but that's all we ever saw of that mountainous area. That's why orcs are big in the area as far over as Highpass. That's all unseen or zoneless, unaccessible mountains in Classic. Even the orcs in Highpass are essentially coming out of that mountain range.
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Last edited by wrighter00; 09-07-2020 at 07:26 PM..
  #4  
Old 07-22-2020, 04:38 PM
Jimjam Jimjam is offline
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I kinda like the inaccuracy of the map and inconsistency of the scale of the zones. It adds layers of realism. Cartography is hard and people get lost. Especially in mountains, lakes and swamps full of bandits and monsters.

I’ve mapped out my interpretation of the zone connections. You’ll note many of the ‘missing zones’ are actually just regions or features in other zones on my map.

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Great work on your 3d map. Love to see how you ‘fill in the gaps’.
  #5  
Old 07-23-2020, 02:28 AM
Jibartik Jibartik is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I kinda like the inaccuracy of the map and inconsistency of the scale of the zones. It adds layers of realism. Cartography is hard and people get lost. Especially in mountains, lakes and swamps full of bandits and monsters.

I’ve mapped out my interpretation of the zone connections. You’ll note many of the ‘missing zones’ are actually just regions or features in other zones on my map.

[You must be logged in to view images. Log in or Register.]

Great work on your 3d map. Love to see how you ‘fill in the gaps’.
That does look pretty smart.. I wonder if I can kind of lay out the zones like this, Ill try to layout the map like this see what happens. Off the top of my head that looks like it'd put the fear portal right where that spire is on the peninsula to the left, which is probably intended and I didnt even realize that.
  #6  
Old 07-26-2020, 12:33 AM
Jibartik Jibartik is offline
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I kinda worked out the area above the serpant, and where the serpant zones will be. I made the north east of the "mountains" traversable, so that could be a new area, maybe its where the orc highway branches, into a orc city/crusbhone type outdoor dungeon idk, I just put trees and wagons up there for now heh.

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^ This one is supposed to be a gif but i cant figure it out.

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You can see what I did here, I basically had to kinda reverse the arch of the desert because they added desert along the commons wall, all the way to Kith! So, in not wanting to alter old zones, I made some impassible mountains in the back, that leads into the new deserty region that may become a orc dungeon area or something idk.

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Still need to flesh out the wall/canyon area between the serpent area and oasis, will be adding sand and orc highway!

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Lots more karanas ahead if we cant come up with some good filler for the north/south serpants [You must be logged in to view images. Log in or Register.]

Anyone got any lore?

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After thhis, Im feeling the zone connections are looking pretty good, havent gotten to the real problem area, the mountains/lake, but I think this is going to sew together ok in the end.
Last edited by Jibartik; 07-26-2020 at 01:03 AM..
  #7  
Old 07-26-2020, 01:07 AM
Jibartik Jibartik is offline
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Also fun fact, when you hit the edge of the karanas, and look out on that giant vista taht we could never walk on, who knew (I didnt!)... that was the serpent

BEHOLD!..... the mighty serpant [You must be logged in to view images. Log in or Register.]

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Last edited by Jibartik; 07-26-2020 at 01:17 AM..
  #8  
Old 07-26-2020, 01:43 AM
Baler Baler is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Also fun fact, when you hit the edge of the karanas, and look out on that giant vista taht we could never walk on, who knew (I didnt!)... that was the serpent

BEHOLD!..... the mighty serpant [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]
WTF!

What crazy magic items are over there!

I always looked over that edge of SK and wondered.
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  #9  
Old 07-26-2020, 01:45 AM
Jibartik Jibartik is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
WTF!

What crazy magic items are over there!
I just saw a couple dudes killing the old treants in the corner of SK there, and I thought "oh there just has to be something treant related in that area!" [You must be logged in to view images. Log in or Register.]

There is a treant along the south east wall in EK and the two in the north east corner of SK, so.. the serpent must have some forests where they live together in that northwest corner? Especially if those kith woods peninsula to the south of tree's dips into it! whiiiich it will [You must be logged in to view images. Log in or Register.]

...ain't no evils gonna be entering that forest without a tough time! [You must be logged in to view images. Log in or Register.]
Last edited by Jibartik; 07-26-2020 at 02:14 AM..
  #10  
Old 07-26-2020, 02:19 AM
Jibartik Jibartik is offline
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