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  #1  
Old 01-27-2026, 02:09 AM
Potus Potus is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I feel like they intentionally broke it for the release of Green server to limit the power of Mages in the pre-Kunark era. That's really dumb though, because we were already doing this in 1999 and there were already more powerful things in 1999 - Necromancer and Enchanter pets had lower attack delay when given low delay weapons and could dual wield (Mage pets were not able to equip weapons until early 2000, at which point they fixed pets getting faster attack speed from weapons; although pets did instead gain higher attack damage if given a weapon that was higher damage than the pet's normal max damage).
Carrying around backpacks full of FS daggers and just mowing through guards was so fun as a necro.
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  #2  
Old 03-21-2025, 03:15 AM
renegadeofunk renegadeofunk is offline
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So I guess this is never getting fixed? Really sucks to not have a core aspect of the classic Mage.
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  #3  
Old 04-23-2025, 07:19 PM
Dundrige Dundrige is offline
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Bump. Fix mages!
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Old 04-24-2025, 12:46 PM
loramin loramin is offline
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Originally Posted by Dundrige [You must be logged in to view images. Log in or Register.]
Bump. Fix mages!
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  #5  
Old 04-24-2025, 05:42 PM
CrazyPro CrazyPro is offline
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  #6  
Old 06-03-2025, 09:51 PM
Dundrige Dundrige is offline
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Bump for mages to return to classic form
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  #7  
Old 06-05-2025, 11:46 PM
Zuranthium Zuranthium is offline
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Well unfortunately the CotH thing will always persist unless a change is made to the game. Guilds are advantaged by having Mages parked throughout ToV and a few other places, and it's a waste of time to move them once they are there. That will always create a meta of most people wanting to dedicate time to other characters, since one of the key raiding aspects of the class can just be fulfilled by alts.

Our best hope with regards to p99 is the devs deeming this an unclassic behavior, since people had less alts and less time to make them during Classic EQ. The fix can be "any character that logs out in privileged areas of the game, which includes all of ToV and Veeshan's Peak, will log back on at the zone entrance if they were logged off for more than 4 hours".

In a more interesting version of Everquest, CotH would be a crucial spell in raid combat that is used to summon back allies who get teleported away by the bosses. And a faster, shorter-range version of the spell should exist, allowing Mages when grouping to position themselves a good distance away from the healer and crowd control members of their party, and summon those people to them if they are getting beat down too much, giving a little extra time to cast a spell or run away.
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  #8  
Old 01-25-2026, 02:40 PM
chillybob chillybob is offline
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bump
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