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Old 06-10-2020, 03:41 PM
Naethyn Naethyn is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
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Old 06-10-2020, 03:55 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
Yet they are treated like scum of the earth on Green.

Still, good to hear that they have a place in Velious Raiding. Can't wait to gear one up and play again.
  #3  
Old 06-10-2020, 08:44 PM
Keebz Keebz is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?
In classic, I've been pulling (either directly or as part of a larger pull team) quite a bit in the planes.

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Yet they are treated like scum of the earth on Green.
They are absolutely not. In the forums, they often are though. Get off the forums and go play the game.
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Old 06-10-2020, 08:36 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
You're saying a full raid party wiped to Avatar of War solely because they didn't have a Ranger's Call of the Predator buff? Literally no other reason?
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Old 06-13-2020, 01:28 PM
7thGate 7thGate is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
In addition to the other mentioned things, Trueshot is underrated on Rangers, especially if the raidforce isn't BIS. An Exquisite Velium Bow Ranger is going to be at about 90% of the DPS of a Ragebringer/Exquisite Velium Spear rogue for two minutes while using Trueshot, and they get to do it from 350 range away. If a single dragon fear or slow AOE sticks on a rogue, or AOE dodge is required, the Ranger will pull ahead. They get to ignore terrible hit boxes and mob movement due to tank fears/etc while doing this too; while I was still doing sky, Rangers would routinely top DPS vs. Queen Bee because her hit box sucks and she'll move sometimes after deathtouching the tank before getting brought back under control.

You do have to do fights in places where you can actually get that range though. On some targets you can, on some you can't. If there's no debilitating AOEs, then it doesn't matter anyway.
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Old 09-14-2020, 05:53 PM
Naethyn Naethyn is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Years of melee parsing end game Velious content with primal avatar has shown this average:

Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)

The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
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Old 09-23-2020, 08:41 AM
jolanar jolanar is offline
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Durp herp
No need to actually counter with what anyone else says... I'll just quote myself repeatedly!
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Old 06-08-2020, 06:55 PM
aaezil aaezil is offline
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Ironically you will do more damage than most everyone else as a tank just stack a few beefy damage shields
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Old 06-08-2020, 11:49 PM
elwing elwing is offline
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Naethyn has some issues with sks... Sk have 5 more offense points, uses the same weapons as paladin and have offensive spells and proc, with similar gear sk can only be higher dps(but quite similar) than paladin, not the other way round... I parse around 55-60 depending on the raid targets personally...
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Old 06-09-2020, 12:13 AM
Snaggles Snaggles is offline
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Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
Naethyn has some issues with sks... Sk have 5 more offense points, uses the same weapons as paladin and have offensive spells and proc, with similar gear sk can only be higher dps(but quite similar) than paladin, not the other way round... I parse around 55-60 depending on the raid targets personally...
Yaulp4 adds like 40 attack and 40 str. Uncapped it’s 80 attack plus some AC for 1 mana. Basically faux-Avatar.

I don’t disagree SK’s do more dps than Paladins (No basis to argue), especially with a pet and casting dots on the pull. Still, do you have raid figures with competitively geared Paladins? I know they have 225 vs 215 (sk) in piercing which is odd given so many good SK pokers out there.

Edit: Going to have to check that again with capped STR. I could just be delusional.
Last edited by Snaggles; 06-09-2020 at 12:19 AM..
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