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#1
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Gloves/boots (str/dex) do stack with all. | |||
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#2
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Warriors can't decrease their aggro like other dps classes. On raid targets that's especially tricky. Few things are more embarrassing than being a warrior who dies before the main tank does on a raid target because he pulled aggro.
I usually shoot for about 60 dps on raid targets if I'm not tanking. You want to be lower than the "speedbumps" which usually float around 80 dps. And obviously don't use a weapon with a high aggro proc. That means a lot of toggling attack on and off. Attack on and use kick/slam then wait til kick/slam is back up. When it's up, use it again then turn your attack off. Wait until it's back up to turn attack on again. Helps keep you lower on threat and provides you a timer to keep your dps lower. Also note that if you miss a bunch of times it doesn't mean you didn't increase your aggro any. "White threat" is gained just by swinging your weapon, regardless of hits/damage and misses. In general, when in a typical group situation it's fine to aim at being just a dps. In a guild though people are always going to eyeroll the warriors who just want to dps. It's kind of intimidating being a young warrior and expected to tank all these raid mobs when you have very little gear. Usually guilds will put you pretty low on the tank list but you should still be expected to tank every once in a while. If you step forward and offer to ramp tank Vindi or something (which is pretty easy to do even with basic gear) then it's more likely they'll be cool with you not main tanking bigger stuff. | ||
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#3
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Years of melee parsing end game Velious content with primal avatar has shown this average:
Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps) The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
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#4
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The monk thing is surprising though, I have to imagine the difference comes down to warrior crits. I'm not sure what the crit% is for a high end warrior, I'm guessing around ~6%? For all intents and purposes crits are like having an extra high damage proc on your weapon. But I also thought monks got like triple attack and flying kick? Doesn't flying kick start hitting twice, and it can hit upwards of like 200+ damage? Thats still really wild to me. | |||
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#5
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#7
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Alright, i'm stumped. how's a paladin 10% better dps than a shadowknight? Weapon choices that much better? SK has pet (ok, what's that worth, 2-5% of dps?), damage spells, same skill caps on weapons, harm touch. Ogre race choice for stun immune, prob not worth much. | |||
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#8
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Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output. Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors? | |||
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#9
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#10
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Decent DPS Harmony Thorns on tanks (often druids and mages don’t do this). Kick doesn’t interrupt spells Without the best gear, casual stuff rangers are still usually 20-30% under casual monks and Up to 50% under casual rogues. Still, anything helps. Make friends with an enchanter and help them stay alive when the pet breaks. | |||
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