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#1
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Quote:
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#2
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Let's be real. The only thing about oblivion that didn't suck when compared to morrowind was the graphics and spell casting system, and I had fun with the morag tong. The citys blew, almost as much as morrowinds expansions.
I always used a mod that changed the leveling system, the only way I could stand playing. And the fucking monotonous gates in oblivion!! God damn them. (and the useless team mates you got in the final battle before the gate opened, wow, I took my time to murder them too). As for skyrim? PRE FUCKING ORDERED. | ||
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#3
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From the looks of it they incorporated a spell system that doesn't involve you going gimp and putting away the weapon.
http://www.elderscrolls.com/skyrim/m...t-troll-fight/ http://www.elderscrolls.com/skyrim/m...ves-heal-mace/ Plus the ui is sick. http://www.elderscrolls.com/skyrim/m...s/skills-menu/ | ||
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#4
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The thing that made Oblivion suck more than anything else was the items scaling with level. Morrowind gave me incentive to wander into random caves/crypts/etc because there was always a chance to find some badass stuff in there. Whereas with Oblivion, I purposely avoided finding good items cuz I didn't wanna gimp em by picking them up at level 10.
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#5
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Yeah there had to be mass editing in the TES to fix that item scaling effect.
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#6
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Akim - the oblivion gates were monotonous, but the only point of them were the sigil stones. going and getting was like grinding through lvls on EQ. the dark brotherhood/ grey fox questlines were easily the best I do not disagree.
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#7
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__________________
Zadrian - RIP 2010-2014 - Blue
Lester - Shammy - Red | ||
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#8
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ehhh... imo i don't really like the whole dragon idea kinda like.... idk. i just don't like the concept one bit at all.. wish they could update morrowind with oblivion graphics and slight gameplay features here and there with basically morrowind on top of it
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#9
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Just really hoping they didn't fill the "187 dungeons" with Diablo II monster fodder, and instead went the Morrowind route of having you use your head to get to the bottom.
I mean, how many mofuckin imps can a cave system support anyways? and why do Imps and ghosts get along so well? | ||
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#10
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Quote:
Dragon fighting looks cool... although I doubt it's as random as they claim.
__________________
Zadrian - RIP 2010-2014 - Blue
Lester - Shammy - Red | |||
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