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#1
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So many cool tidbits about this game that have been lost to time...
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#2
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I remember invigor restoring like a bar at 14. So we just figure out what 10% is and give it the best we can closest to classic. It's more classic then infinity stamina.
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#3
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Arent Warriors and other melee classes already grossly underpowered? Granted they already suck at soloing.. but this would cripple them wouldn't it?
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#4
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You are looking at the game from the point of view that the Quality of Life changes were the standard. I don't expect a change from the developers, they have already tried. I am just pointing this out to you. Original EQ was not concerned with Min/Max and being uber in its player design. Some classes could, some do here on P99 20years after the fact with all knowledge shared. I think you are given the short end of the stick with this but its complicated. The Safehouse 02-16-2000, 10:14 AM Quote:
that screenshot is from this site, you can follow an in era adventure with screenshots that still exists today. In several you can see his stamina bar dropping in a fight. | ||||
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#5
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#6
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Technically you could easily implement stamina values, even with endurance being in instead. Wouldn't even need a client hack/change for anything beyond stat reductions, sinking to the bottom of the lake when you're out of endurance, etc.
Take the total endurance and turn it into the percentage value you need to simulate classic. The client does its own endurance calculations in Titanium, but the variable is pretty much the same across the board. Send the value of endurance you need based on the server's 'percent' representation. Use that percent for server calculations and gains/losses, but send the actual numerical value (not the percent) of the amount you would be missing from the total. Technically everything would still work if you did that, ie; jumping, as it does already.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#7
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It really didn't cripple anyone. It also encouraged min-maxing, but that isn't a problem anymore in my eyes. People are going to play ogres who want the best str stat and stam stat in game. Doesn't matter if elfs need a zing every once in awhile more often. Quote:
I do agree in theory with your implementation though! Also, say if invigor only restored like 1 bar ish or 35 points in classic, but here it restores 30% at 60 and that leads to it restoring 500 and so the client thinks it's healed fully at lvl 14 because the percents don't match up, thats fine. It's way cooler then it is now. IMO let invigor be broken, overpowered, at low lvls till it matches up with the higher level values. | ||||
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#8
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Wt 2.6 on Mace of the Shadowed Soul and he's got clinging darkness so gtg )
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#9
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