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  #1  
Old 06-15-2011, 06:17 AM
Gibcarver Gibcarver is offline
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A pet is not supposed to replace a group.

I definitely remember lots of /quit pulls on live with FD.

I have wiped my group in HS after a CoH.
  #2  
Old 06-16-2011, 10:41 AM
Dannermax Dannermax is offline
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On the other hand..

Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.

Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.



This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?

Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.
  #3  
Old 06-16-2011, 12:51 PM
Curmudgen Curmudgen is offline
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I think the idea Dannermax is that the new result of the change is also not classic.
  #4  
Old 06-16-2011, 01:49 PM
Mebryn Mebryn is offline
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Quote:
Originally Posted by Dannermax [You must be logged in to view images. Log in or Register.]
On the other hand..

Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.

Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.



This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?

Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.
I can see where you're coming from, and to be honest most Necro's have their pet buffed with all they can (Spirit Armor, Intensify Death, etc) and they're using the main, viable and mana effecient dots/spells for their level. That being said that pet damage snafu doesn't make it more challenging, mainly it's more inconvienient.

From a necro's perspective I need to reapply snare and maybe another dot and fear cast, that's not challenging as the fight is still the same, just longer. Although if you're truly seeking a more challenging gameplay, there's always higher risk mobs to camp out, or hell, summon your previous level pet, that should provide more than enough of a challenge.
  #5  
Old 06-16-2011, 02:01 PM
Guthmog Guthmog is offline
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Quote:
Originally Posted by Dannermax [You must be logged in to view images. Log in or Register.]
On the other hand..

Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.

Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.



This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?

Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.


To quote the old man from They Live this guy is "just some jackass lickin' his nuts again." This is obviously not the same change the happened live one year ago, as you state in your post, so a comparison of this change with that makes your entire post rediculous.
  #6  
Old 06-16-2011, 12:44 PM
baalzy baalzy is offline
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Kanras already stated that there is a bug causing pets to hit for low damage way too often. There is probably already a fix coded up but until they bring the server down to patch it (likely won't be for at least a week), the weak damage is going to be around for a while.

Now, the people who keep saying 'pets were way overpowered anyways' I just don't get this argument. Pets were overpowered in Classic. Hell, in classic pets could pull agro off people (this whole mobs prioritizing PCs over pets if a PC on the hate list in range is very not classic) constantly. i remember grouping in lguk on my necro at lord/hand and having my pet take agro from the warrior tank on occasion with taunt off.

The only real problem that was in pet hit distribution was that their low-end damage range wasn't low enough, pets should still be hitting for max/near max as often as they did before this patch.
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  #7  
Old 06-16-2011, 02:49 PM
Ostros Ostros is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Kanras already stated that there is a bug causing pets to hit for low damage way too often. There is probably already a fix coded up but until they bring the server down to patch it (likely won't be for at least a week), the weak damage is going to be around for a while.

Now, the people who keep saying 'pets were way overpowered anyways' I just don't get this argument. Pets were overpowered in Classic. Hell, in classic pets could pull agro off people (this whole mobs prioritizing PCs over pets if a PC on the hate list in range is very not classic) constantly. i remember grouping in lguk on my necro at lord/hand and having my pet take agro from the warrior tank on occasion with taunt off.

The only real problem that was in pet hit distribution was that their low-end damage range wasn't low enough, pets should still be hitting for max/near max as often as they did before this patch.
Pretty much this. I wish there was some research I could do to show it, but I remember mage and necro pets (in that order) being pretty boss until they got a heavy re-balance sometime during or well after Luclin.
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