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  #1  
Old 06-13-2011, 12:00 PM
kanras kanras is offline
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Pet max damage was unchanged. Pet min damage has been way too high for the duration of the server. This is not a timeline change, it's a "it never should have been this way" change.

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The only dmg that I could see that needed to be toned down was the kick dmg on the pets.
Kick/bash damage is derived from the pet's min damage.
  #2  
Old 06-13-2011, 12:15 PM
Seeatee Seeatee is offline
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I agree pet damage before was too high, but now it seems too low honestly.

is there any happy middle ground?

also, necros have really been kicked in the nuts, first the DoT nerf , now pet dmg is all out of whack, and necro FD seems to be completely broken.
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  #3  
Old 06-13-2011, 01:37 PM
Trax Trax is offline
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FD mob memory isn't clearing... We had someone FD after aggroing three mobs went AFK for 2 hours came back and the mobs came running at them.
  #4  
Old 06-17-2011, 05:45 PM
Quiksilver Quiksilver is offline
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Quote:
Originally Posted by Trax [You must be logged in to view images. Log in or Register.]
FD mob memory isn't clearing... We had someone FD after aggroing three mobs went AFK for 2 hours came back and the mobs came running at them.

I played a classic monk up until OOW era. I remember during velious/luclin that upon FD and standing back up the mobs would still be aggrod on you. It took a few attempts at FD until they were mem wiped OR they reset to their static (or original roaming path) spawn spot.

Only reason this was worth remembering was that I led quite a few PUG kael raids and I used to split the protectors of Zek (3 static spawns side by side) using this knowledge.

I have a 51 monk on this server but stopped playing once I felt that this FD "nerf" was coming up. I'll start him back up again once the bugs are worked out [You must be logged in to view images. Log in or Register.]
  #5  
Old 07-10-2011, 11:49 PM
JustinWK JustinWK is offline
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Quote:
Originally Posted by Quiksilver [You must be logged in to view images. Log in or Register.]
I played a classic monk up until OOW era. I remember during velious/luclin that upon FD and standing back up the mobs would still be aggrod on you. It took a few attempts at FD until they were mem wiped OR they reset to their static (or original roaming path) spawn spot.

Only reason this was worth remembering was that I led quite a few PUG kael raids and I used to split the protectors of Zek (3 static spawns side by side) using this knowledge.

I have a 51 monk on this server but stopped playing once I felt that this FD "nerf" was coming up. I'll start him back up again once the bugs are worked out [You must be logged in to view images. Log in or Register.]
It isn't quite nearly as accurate as original, but hopefully they will work it out.

I played a monk throughout classic onward, and it was never quite this cruel.
  #6  
Old 06-13-2011, 12:16 PM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pet max damage was unchanged. Pet min damage has been way too high for the duration of the server. This is not a timeline change, it's a "it never should have been this way" change.



Kick/bash damage is derived from the pet's min damage.
I have to back up kanras here. As a 58 mage I was able to KS a raid of 40 on Spiroc Lord being all by myself. Keep in mind, this happened multiple times and even when 38 of the 40 were still alive. Something was definitely screwy.
  #7  
Old 06-13-2011, 12:53 PM
Jomar Jomar is offline
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Can add:
# Uthgaard(?): Winged Death DoT exemption flag is now working properly. Winged Death now stacks with other Druid magic DoTs.
  #8  
Old 06-13-2011, 02:01 PM
Nivar Quartz Nivar Quartz is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pet max damage was unchanged. Pet min damage has been way too high for the duration of the server. This is not a timeline change, it's a "it never should have been this way" change.



Kick/bash damage is derived from the pet's min damage.

So a 59 air pet is supposed to quad for 18 18 18 28?. This is completely wrong, Mags depend on pet dmg, we dont have the luxury of root, snare, fear, feign death. If a mag gets a add the fight is over period, people <melee> cry constantly that pets are OPd but in reality its to make there own class more powerful. After youve alrdy nerfed pets 4 times.

I'm in no way trying to be disrespectful, and enjoy playing on YOUR server daily, but constistancy would be great, enchanters are not pet classses, either are shaman, why nerf mag/necro pets over and over?.
  #9  
Old 06-13-2011, 02:23 PM
naekko naekko is offline
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Quote:
Originally Posted by Nivar Quartz [You must be logged in to view images. Log in or Register.]
So a 59 air pet is supposed to quad for 18 18 18 28?. This is completely wrong, Mags depend on pet dmg, we dont have the luxury of root, snare, fear, feign death. If a mag gets a add the fight is over period, people <melee> cry constantly that pets are OPd but in reality its to make there own class more powerful. After youve alrdy nerfed pets 4 times.

I'm in no way trying to be disrespectful, and enjoy playing on YOUR server daily, but constistancy would be great, enchanters are not pet classses, either are shaman, why nerf mag/necro pets over and over?.
Instead of hitting max (for 57 for example) all the time, now he's hitting in his whole min-max range and is averaging for ~30 over a fight. It's a nerf for sure and very big, but your pet is closer to classic than it was. Parse some fights and see for yourself.
  #10  
Old 06-13-2011, 03:12 PM
Darthmuhh Darthmuhh is offline
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Quote:
Originally Posted by Nivar Quartz [You must be logged in to view images. Log in or Register.]
So a 59 air pet is supposed to quad for 18 18 18 28?. This is completely wrong, Mags depend on pet dmg, we dont have the luxury of root, snare, fear, feign death. If a mag gets a add the fight is over period, people <melee> cry constantly that pets are OPd but in reality its to make there own class more powerful. After youve alrdy nerfed pets 4 times.

I'm in no way trying to be disrespectful, and enjoy playing on YOUR server daily, but constistancy would be great, enchanters are not pet classses, either are shaman, why nerf mag/necro pets over and over?.
You need to back off on the pipe some," enchanters are not a pet class". I use my pet every grind and solo'd 95% of my 45 lvls. My pet does the work and I give it a 11 point dam shield and slow the mob. Ooo and let me not forget my 11 point dot that really burns the mob down fast =P We just use our pets a bit differently.

I dont understand chnages /nerfs that keep comming. I know this is uppsoe to be classic but do you keep following the same time line that totaly FCK'd EQ to begin with till no one wanted to play anymore? Well shit cut out the waiting and let implament all of Sony's fck ups now so i dont have to wait till the game sucks bad enough to quit again.
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