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#1
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Bards are hybrids and super efficient soloers, great in groups and a huge benefit to raids.
Plus we level as fast if not faster than pretty much all other classes if you know what you are doing even without swarm kiting once you get to lvl 27. | ||
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#2
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Paladin or SK (or Ranger until doing 51+ content) tank can make a bad group adequate and an adequate group good. But an excellent group of 5+ will achieve peak performance with a Warrior (hate to admit it, but true). Small group (4 or fewer) hybrid tank is the winner all day every day.
So hybrids on green are magnificent atm, if well played. Baler, otoh, is an excellent solo troll, as many of the replies to this thread demonstrate. | ||
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#3
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Quote:
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#4
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Quote:
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#5
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Agreed. Spray aggro and people not managing their aggro properly (nukers/rogues who can't get a successful evade and wont walk out of melee range/etc) means more mana drain.
A SK or paladin holds it together better, but at this point at a cost to XP <3
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#6
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big nerf to warrior pras the knights
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#7
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IM if u roll a warrior please pick an appriopriate name like 'Cantagro Myknees'
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#8
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rangers are worth it if you have a warrior tank, ill root every single mob and trust me the rogues LOVE IT
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#9
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Those duo and trio combos you mention are all worse then more ideal combos without hybrids and that is the point. Mnk/shm is better then sk/shm ect...
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#10
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Quote:
Shd can split multiple casters in dungeons better, casting fear out of aggro range, then snaring one of the adds and feigning, plus runes and lifetaps to counter damage spikes. Shd can stack dots along with shm if the target is particularly hard, and snare if root resists/target flees. Shm/shd both have decent pets at 60. Shd can pull a named through the zone aggro-free if all mobs in between are green. Shd can shadow step through locked entrances. Shd can pull with dispels, stripping mob buffs. Mnk needs heals against dmg shields, shd doesn't since already slow swings and has lifetap procs. With epic, heals are needed less especially once slow lands, freeing up the shm to load on more dots. Lvl 9 shd pet eats harm touches, shm could do the same with monk but then shm is pulling instead of canni dancing. Shd has IVU which eases movements in zones like the Hole and Lower Guk, etc. | |||
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