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Old 02-15-2020, 11:19 PM
Cen Cen is offline
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Quote:
Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
if mages got root they would be ridiculously overpowered and could break and solo almost any camp

there is a root earing from cazic 2.0 that had clickable instill, it sold for big bucks and was removed from game pretty quick
If mages got root, AND every spell that a wizard got, essentially merging the two classes, including combining the power of both epics, the pets, the ports, root, snare, etc..

they'd still barely be as good as an enchanter if even.

Slow is the game breaker in classic EQ
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  #2  
Old 02-16-2020, 12:17 AM
Jean-Baptiste Cutting Jean-Baptiste Cutting is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
If mages got root, AND every spell that a wizard got, essentially merging the two classes, including combining the power of both epics, the pets, the ports, root, snare, etc..

they'd still barely be as good as an enchanter if even.

Slow is the game breaker in classic EQ
Yea classic balance is a joke lol, chanter is just stupid broken, to the point it makes the original devs look incompetent as fuck.
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  #3  
Old 02-16-2020, 07:02 PM
Gatorsmash Gatorsmash is offline
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Quote:
Originally Posted by Jean-Baptiste Cutting [You must be logged in to view images. Log in or Register.]
Yea classic balance is a joke lol, chanter is just stupid broken, to the point it makes the original devs look incompetent as fuck.
"This" classic version is broken, not the original classic. Its been said a million times- enchanter was not the terminator killing machines back during live pre PoP they are here.

@OP it was a balance thing. CC was a real thing and you didnt make a group without someone doing it
  #4  
Old 02-16-2020, 08:31 PM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by Gatorsmash [You must be logged in to view images. Log in or Register.]
"This" classic version is broken, not the original classic. Its been said a million times- enchanter was not the terminator killing machines back during live pre PoP they are here.

@OP it was a balance thing. CC was a real thing and you didnt make a group without someone doing it
Enchanter charmed pet was DEFINITELY OP as hell in live. In true classic days, I ran with a trio - Ranger, Enchanter, Shaman. The Enchanter charmed pet damage was as unreal then as it is now. I was the Ranger of all things (we were a strange team, but didn’t know any better back then about penalties, optimum trio classes etc.). But without a doubt, the enchanter would just wreck fucking house with his pet. No class even comes close for MANY expansions down the road.
  #5  
Old 02-16-2020, 11:08 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Gatorsmash [You must be logged in to view images. Log in or Register.]
"This" classic version is broken, not the original classic. Its been said a million times- enchanter was not the terminator killing machines back during live pre PoP they are here.

@OP it was a balance thing. CC was a real thing and you didnt make a group without someone doing it
There were tons of posts about this several months back where these types of claims were found to be untrue. Next.
  #6  
Old 02-15-2020, 11:15 PM
Kanuvan Kanuvan is offline
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for balance.

why would you get a root and a pet, that would be too strong for a non CC class.
  #7  
Old 02-16-2020, 12:24 AM
Balimon Balimon is offline
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I've always thought mages should get the epic pet at 60 and the epic should instead be a click root dot. Even with root at 60 mages aren't overpowered, we all have root nets anyways?
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  #8  
Old 02-16-2020, 12:34 AM
Wallicker Wallicker is offline
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...........................Pet level........Hp....... Dmg..Bash
Kintaz's Animation 49 37-41 1800-2000 45-53* 22-24

Greater Conjurat: Air 49 37-41 2200-2400 48-56 23-25

Enchanter summoned pet basically a mage air pet... throw haste on it, slow on mob, toss it some runes, you can interrupt casts with mez/stun, hell you can time stuns right before melee round to extend the slow% per say.
Last edited by Wallicker; 02-16-2020 at 01:03 AM..
  #9  
Old 02-16-2020, 04:50 AM
Swish Swish is offline
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Maybe the idea was that a mage could play to his strengths and GROUP UP with some people who cover his weaknesses?

[You must be logged in to view images. Log in or Register.]

Perhaps one of the deaths of EQ was AAs starting to fill the blanks of what Class A needed that they could steal from Class B, C or D.
  #10  
Old 02-16-2020, 12:55 PM
RipVanFish RipVanFish is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Maybe the idea was that a mage could play to his strengths and GROUP UP with some people who cover his weaknesses?

[You must be logged in to view images. Log in or Register.]

Perhaps one of the deaths of EQ was AAs starting to fill the blanks of what Class A needed that they could steal from Class B, C or D.
What strengths? Mages are basically just weaker necromancers/enchanters. No reason not to give them root aside from flavour.
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