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  #1  
Old 01-23-2020, 06:31 PM
Teppler Teppler is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm not sure I understand what you mean by "I don't believe any Seafuries are static spawns". There are definitely places where Seafuries spawn, and those places have a fixed timer, don't move around, and don't have non-Seafury PHs, so ... to me they seem static?

Either way though, my point was ... when you're camping Hadden (or most mobs), it's VERY clear. But when you're on a hill with a bunch of giants, it's not, because most people are running around grabbing FTEs. And it's more confusing when you're also grabbing FTEs, but telling other people they can't FTE one particular point at the same time.

So all I was saying is, I don't think Galach is making some blanket statement for every outdoor spawn point ... my guess was he only meant ones (like HG/Seafuries) where a person picking one point to camp could get confusing (and problematic for camp disputes) IF they're also racing around grabbing more mobs ... ergo, they can't also race around grabbing mobs.
Well I don't know then. I always thought seafuries spawned in a general range and not specific spots and that those were examples of the outdoor mobs that aren't campable.
  #2  
Old 01-23-2020, 05:43 PM
cd288 cd288 is offline
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Outdoor mobs generally FTE, but you can lay claim to a single static spawn point (or come to some other arrangement with the other players in the area as to who gets how many spawns).

For outdoor mobs that are triggered by PHs and could spawn at multiple different points in the zone, you can't claim the mob just because you're killing the PHs (unless you have a group of people and everyone in your group is holding down one of the possible spawn points of the mob).
  #3  
Old 01-23-2020, 05:47 PM
Kohedron Kohedron is offline
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You just ran into the very typical rule-lawyer on P99.
  #4  
Old 01-23-2020, 06:42 PM
Doktoor Doktoor is offline
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So the way it's working now, post-merge, is that people are sitting on top of individual HG spawn points. Before the merge, most people were pulling off to the side and just doing FTE because the amount of spawns was > the people camping them except occasionally during peak hours.

Now, people are literally medding right where the HGs spawn and killing one through FTE as the mob spawns where they're sitting.

And you have some people that can kill them quickly, like lvl 50 magies/sham, etc, that will sit until one spawn, then move and sit on another spawn.

The result is that it's made it impossible to grab any HG without sitting at one of the spawn locations.
  #5  
Old 01-23-2020, 07:35 PM
galach galach is offline
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Quote:
Originally Posted by Doktoor [You must be logged in to view images. Log in or Register.]
So the way it's working now, post-merge, is that people are sitting on top of individual HG spawn points. Before the merge, most people were pulling off to the side and just doing FTE because the amount of spawns was > the people camping them except occasionally during peak hours.

Now, people are literally medding right where the HGs spawn and killing one through FTE as the mob spawns where they're sitting.

And you have some people that can kill them quickly, like lvl 50 magies/sham, etc, that will sit until one spawn, then move and sit on another spawn.

The result is that it's made it impossible to grab any HG without sitting at one of the spawn locations.
It will just get crazier as more people hit max level and want to farm plat. It was almost impossible for myself to get more than 1 Hill Giant or Seafury's in a spawn cycle unless it was 2 am during the week on blue before Velious.
  #6  
Old 01-23-2020, 09:00 PM
AgentEpilot AgentEpilot is offline
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FTE, and the sitting on spawn thing is fine but they get like 10 seconds before its FTE.
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  #7  
Old 01-24-2020, 10:55 AM
cd288 cd288 is offline
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Quote:
Originally Posted by AgentEpilot [You must be logged in to view images. Log in or Register.]
FTE, and the sitting on spawn thing is fine but they get like 10 seconds before its FTE.
For a static spawn? That's not true.

If someone is camping a single static spawn, they definitely get more than 10 seconds before it's FTE. They have to be "actively" clearing it...which means they have time to med up, for instance, so long as they are going to kill the mob once they have sufficient mana. They can't go afk or just sit there refusing to kill the mob obviously or they lose the camp, but 10 seconds? That's just not true.
  #8  
Old 01-24-2020, 11:44 AM
loramin loramin is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
For a static spawn? That's not true.

If someone is camping a single static spawn, they definitely get more than 10 seconds before it's FTE. They have to be "actively" clearing it...which means they have time to med up, for instance, so long as they are going to kill the mob once they have sufficient mana. They can't go afk or just sit there refusing to kill the mob obviously or they lose the camp, but 10 seconds? That's just not true.
I wouldn't go quite as far as "That's just not true." I think you're mostly correct, but ...

The staff has never defined specific times for these things, only that they be "reasonable", and again this goes back to not having a bible of rules. Most of the time, yes, absolutely, 10 seconds won't be "reasonable" ... but imagine you're on Blue doing Hill Giants. There's a whole mess of HGs running around, but you want to be a rules lawyer and claim a single spawn point (it's your right to do so [You must be logged in to view images. Log in or Register.]), resulting in you picking fights with anyone that tries to take the giant from that spawn point.

Well in that particular case, 10 seconds might actually be reasonable: if you don't grab it fast, the giant from that point quickly becomes indistinguishable from any other giant, at least to anyone else. If you don't grab it quick, it's less about you camping a spawn point, and more about you letting a time bomb run around, and then when anyone tries to touch "your" time bomb you start a completely unnecessary fight.

The whole point of the rules is to avoid fights, not create them, and (I imagine) the whole point of not specifying a time is so that, in weird situations like that, the staff can say "no you have to engage your giant before they run off and start partying with the other giants" ... without our rules lawyer player saying "but I have two minutes to engage my mob, it says so in the rules!"
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Last edited by loramin; 01-24-2020 at 11:58 AM..
  #9  
Old 01-23-2020, 10:25 PM
Menden Menden is offline
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The PNP clearly states you can claim a single spawn point in an open-outdoor zone. This is more intended for camps like Hadden, Stormfeather or OOT AC. But some players are petty enough to sit on a single spawn point like a HG or a black bear.

Pyzjn is no exemption to this policy. She has multiple spawn locations and can be triggered. Not exactly like Quilmane but close enough for this example. Like it's been said before, sure you can "camp" them but you need to have players on every spawn point and get FTE within a reasonable amount of time.
If you have a team trying to spawn one of these mobs and another player sees Pyzjn or QM wondering around, the player assigned to that spawn location messed up. It's that simple.


Something else to consider, this policy was created to give players some sort of guide how to behave because without it there would be KSing and a very long convoluted set of rules.

The bottom line is, don't be a douche out there. If a player is camping Oasis Specs, BBM dorfs, or SK Spire Gnolls, find something else to do. It's not worth the conflict.
  #10  
Old 01-23-2020, 11:12 PM
Doktoor Doktoor is offline
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Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
The bottom line is, don't be a douche out there.
It's too bad that this couldn't be the only rule.
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