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  #1  
Old 06-08-2011, 03:09 AM
Akim Akim is offline
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swishy, thanks for only dying 2 times in the group earlier, yeah I was your healer.
http://www.youtube.com/watch?v=YwnJw-eyacA
  #2  
Old 06-08-2011, 07:16 PM
Shaper Shaper is offline
Scrawny Gnoll

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Finally hit lvl 11 today, grinding away in wall groups in CB. hoping to catch a TR group later tonight. Being a paladin got wayyyy better once i could heal myself and limit down time a bit! granted i use all my mana and get myself back around 90% its better than bandaids lol.

-Swishy human pal
  #3  
Old 06-08-2011, 08:25 PM
Tyrrion Tyrrion is offline
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Just wanted to say, use Bind Wound as well if you are going to be self healing. It may cost a bit of cash at the lower levels, but getting that skill up is valuable, as well as the downtime it will save you from the amount of mana you'll save on healing yourself.

edit: Would you rather self heal to 90% and go oom, or bandage to 50% then self heal to 100% with about 40% mana left?
  #4  
Old 06-08-2011, 08:28 PM
Shaper Shaper is offline
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True. ill keep some bandaids on me =).
  #5  
Old 06-08-2011, 11:20 PM
Spud Spud is offline
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If your looking to solo as a Paladin:

Step 1: save up enough plat for a ghoulbane

Step 2: go to Unrest and solo undead

Ghoulbane starts procing Dismiss Undead at lvl 20 which means you can efficiently solo undead for many levels. Seriously, GO TO UNREST, its so much better than Oasis, ESPCIALLY IF YOUR A PALADIN. just watch out for the trains.

Why play a Paladin really? They are excellent tanks and can hold aggro as good as any class by using flash of light and taunt. they can stun, heal nearly as good as druids/shamans and can pull by using lull.

Plus they get to use fire-swords and have cool looking armor.
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  #6  
Old 06-09-2011, 07:41 AM
beeshma_nameless beeshma_nameless is offline
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If you are grouped with a magician, pester them to summon you bandages) Do remember that summoned stuff like bandages will disappear from your inventory once you log out (and are offline for 30 mins or so)

I Agree with what spud said about unrest: Take your gholbane to unrest and laugh your way to level 30 (and 32 also if you wish)! - my paladin Beesh did :-)
  #7  
Old 06-09-2011, 11:53 AM
Danth Danth is offline
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I wonder if some of you folks don't play Paladins on Project1999. Flash of Light, as awesome as it was historically, simply doesn't work very well on here. Life as a Paladin can be rough until you have stun spells and enough mana to use them frequently--and even then aggro won't be as rock-solid as it was on Live. As with many groups using Warrior tanks, annoyance can sometimes be saved simply by rooting everything.

Paladins do not solo especially well beyond low levels. I *can* solo things at 50+, but it's a terribly slow and near-pointless exercise to do so. At all levels groups are preferred.

Paladins on P99, as on Live, are superb against undead at mid levels (damage against undead falls off, proportionally, at high levels--remember, no Slay Undead here). They're also the best tanks at high levels for groups pulling a lot of caster monsters and lots of things cast in Kunark. They have more ability to protect their groups than the other tanks have, and superior management of their survivability. We've all seen Paladins use LoH on themselves and live where another tank would have died. Paladins work exceedingly well with crowd control classes thanks to their variety of no-damage threat generation spells. 'Control' always feels to me like the operative word on Paladin tanking; the class doesn't have a Warrior's raw durability, or a Shadow Knights extreme versatility, but instead possesses an unrivaled ability to keep control of a situation as a tank.

Several of the Paladin's most important spells for 50+ are due to be added later, so the class is going to get better over time, not worse. Right now--early Kunark--was historically the nadir for the class. It's nice knowing things are going to get better. On the other hand, Paladins are never going to be in high demand in the raiding scene, so it's more of a group-centric class. If you pick it, do so with the above in mind.

So that's my take on it. In the end, the biggest reason to play the class is because you want to. That'll keep a player interested long after the guy who picked a class for power or to fill a needed job ends up burned out.

Danth
  #8  
Old 06-09-2011, 12:33 PM
corradojeff corradojeff is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I wonder if some of you folks don't play Paladins on Project1999. Flash of Light, as awesome as it was historically, simply doesn't work very well on here.
Flash of light has been fixed and works great!
As long as I am closest in agro range I have the agro no matter what and with low mana cost, compared to stuns, you are not constantly OOM

On raids a palidans can, and usually are, the best tank for the planes trash. Being able to blind a mezzed mob an know for fact that you have the agro instead of the chanter is a large bonus.

Pals can solo in to the 30's with undead but after that its is very slow and you will need to group or at least duo for any real experience.
  #9  
Old 06-09-2011, 12:34 PM
Doors Doors is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
At all levels groups are preferred.
Danth
wut
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  #10  
Old 06-09-2011, 12:14 PM
Kasilis Kasilis is offline
Aviak


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I'am a lvl 1 naked paladin having troubles soloing.

Where is my ghoulbane??
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