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#1
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Quote:
My point was, give a monk an RFS and a warrior an RFS, and roughly equivalent STR/haste, and the monk should easily outparse the warrior. | |||
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#2
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Kanras, was that patch in reference to this patch from live?
http://www.tski.co.jp/baldio/patch/20000419.html TWO HANDED WEAPONS UPGRADED, APRIL 19, 2000 As part of the emergency update completed last night, a change was implemented that increases the amount of damage done by someone wielding a 2 handed weapon. This change was made due to a statistical imbalance in the way that damage is calculated at the mid-to-upper levels. A person wielding a one-handed weapon of a given ratio was able to do more damage than when wielding a two-handed weapon of the same ratio. We would like to stress that no change has been made to the amount of damage done by people wielding one-handed weapons. The net result of this change is that people choosing to wield two-handed weapons will now do more damage than they did before. | ||
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#3
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Nice find Aadill, interested in knowing that answer myself. It sounds as if that is a post patch fixing something Sony originally goofed on.
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#4
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Quote:
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#5
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This thread is more about the staff and not overall 2H damage. In addition the proc is unreliable in duration to what it was on live servers.
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#6
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That's what I'm agreeing with, Ender [You must be logged in to view images. Log in or Register.] You probably said it a bit clearer, but I was just pointing out that a weapon was specifically changed because the mechanics of the warrior class were causing an imbalance for other classes due to the high damage nature of 2hand weapons. As of right now we don't see that sort of high damage nature of 2hand weapons so that is the root problem, for certs.
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#7
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As long as it's level 1 so it doesn't provide skillups it's not a bad idea, at least for testing purposes.
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