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#1
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On the Bard, pre-clarity I definitely think a Bard is a huge help for both mana and HP regen. Post-level 29 it's not as helpful since you can just have an Ench with clarity, CC, and great DPS via charming rather than incur the 40% Bard penalty. | |||
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#2
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#3
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![]() Some already clarified but i'll try to simplify:
Whoever has the most total exp gets the biggest portion when its divided from a kill. Hybrids or races with exp penalties take more overall exp to reach the same level as non-hybrid / races so they get a bigger cut at the same level But since a higher level also has relatively more exp they can also get a bigger cut. I'm not sure where the line is that makes them equal. But the best grouped exp will be the one that can kill the most efficiently with the least amount of players that are all the same level without any classes or races with penalties. So just consider the penalty + their level above yours + what they can contribute and decide based on that. And know that somewhere around 2+ levels is about the same as having a hybrid. | ||
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#4
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![]() I could have sworn the XP needed for each level with class/race modifiers was known. Surprised someone hasn't come up with a quick web app that calculates the percentage of mob XP each group member would get after any group bonuses were added back in.
Or, maybe its better that this doesn't exist...
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#5
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#6
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![]() Just doing my usual devil's advocate thing here: the example of 16 and 20? The warrior is only like 10% more exp than the SK but by being both a warrior AND 4 levels higher, will be a monstrously stronger tank. A level 15 that beats up the SK decent won't scratch the warrior, an 18 that annihilates the SK would be just another blue con for the warrior, etc.
While it's true that a level 16 has 4x as much exp as a level 10, it's not really something that comes up a lot I don't think. | ||
Last edited by Tecmos Deception; 01-02-2020 at 11:59 AM..
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#7
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![]() He said explain like hes 5, so please use cookies pies or baklava analogies
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#8
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![]() The origin of the way exp works in groups is easier to understand if you know what it was based on. The intent is to have people in a group that all fight together progress towards their next ding at the same rate. When you get exp, you really need to think of it as distance covered to your next ding rather than some number of points. A troll sk has a longer distance to cover than the halfling does, so the only way to keep them getting the same distance covered is to move the troll a little more than the halfling. Since they only have 1 unchanging experience amount to share, that means the troll takes some points away from the halfling. But - If they start in a group with no exp earned, and they fight all night in that group until they ding, they would ding at approximately the same time.
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The Ancient Ranger
Awake again. | ||
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#9
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#10
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"Hey guys, I just thought up this thing we'll call THAC0! It'll be the perfect way to determine hits and misses!" | |||
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