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#1
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![]() The lack of empathy for fellow humans here is truly astounding.
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#2
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![]() Quote:
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#3
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![]() Quote:
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#5
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![]() Just looted a guise on a pvp server after training and killing the group that was there. Best part was I said they should of /listed felt good.
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#6
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![]() Good shit tecmos. I’ve played this game a very long time and I’ve seen enough to make me firmly believe the algorithms aren’t as straight forward as most people think. And I think that’s wild too that we are still figuring this out.
I’ve just seen way too many cases of strange streaks. The first few times you can make the argument that it’s just random it works out this way but over time you just see these low probable streaks pop up more and more in a way that makes you think. I could tell some stories too. Like 3 rounds of crypt producing 3 torpors. Or 3 sebilite protectors in a row dropping torp and then 4 out of 5 and then don’t see it again for months. | ||
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#7
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![]() I put on my robe and tin foil hat.
__________________
Vantage - Cause my life is dope and I do dope shit.
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#8
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![]() Solution: Don’t camp a manastone. There weren’t many manastoneson on live or Blue for that matter since not many people played that early. Both live and Blue progressed through the content just fine. You don’t need a manastone to be good at Everquest. It’s not a requirement.
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#9
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![]() Quote:
There were "newer" servers who only had a couple months of manstones, and at least a month or two of those months they had arbitrarily reduced the drop rate to the manastone to very low. | |||
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#10
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![]() I say to make the manastone camp healthier is to make a zone wide drop from 35 or 36+ level mobs only. This way people have to actively camp the zone / items to earn a chance at the manastone. Along with this fix it update, you make the Manastone notrade until its removed from the game via the time line and make it trade-able again. it would make guk on perma farm status again.
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