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Old 12-28-2019, 10:04 AM
Canelek Canelek is offline
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The lack of empathy for fellow humans here is truly astounding.
  #2  
Old 12-28-2019, 11:29 AM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by Canelek [You must be logged in to view images. Log in or Register.]
The lack of empathy for fellow humans here is truly astounding.
Lack of empathy? They’re choosing to camp it, no one is forcing them to. I don’t know why this point has to be brought up repeatedly. We even know the drop tables are “unclassic,” so people knowingly are in for between 30-50hr real-world waits. At what point are we supposed to be empathetic?
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Old 12-28-2019, 11:32 AM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Lack of empathy? They’re choosing to camp it, no one is forcing them to. I don’t know why this point has to be brought up repeatedly. We even know the drop tables are “unclassic,” so people knowingly are in for between 30-50hr real-world waits. At what point are we supposed to be empathetic?
Addiction is a mental illness. Stop looking at this like it's just a game. It's a digital nostalgia fix for all of us.
  #4  
Old 12-28-2019, 02:37 PM
zodium zodium is offline
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Quote:
Originally Posted by Canelek [You must be logged in to view images. Log in or Register.]
The lack of empathy for fellow humans here is truly astounding.
welcome to the community
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  #5  
Old 12-28-2019, 12:03 PM
kotton05 kotton05 is offline
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Just looted a guise on a pvp server after training and killing the group that was there. Best part was I said they should of /listed felt good.
  #6  
Old 12-28-2019, 01:08 PM
Teppler Teppler is offline
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Good shit tecmos. I’ve played this game a very long time and I’ve seen enough to make me firmly believe the algorithms aren’t as straight forward as most people think. And I think that’s wild too that we are still figuring this out.

I’ve just seen way too many cases of strange streaks. The first few times you can make the argument that it’s just random it works out this way but over time you just see these low probable streaks pop up more and more in a way that makes you think. I could tell some stories too. Like 3 rounds of crypt producing 3 torpors. Or 3 sebilite protectors in a row dropping torp and then 4 out of 5 and then don’t see it again for months.
  #7  
Old 12-28-2019, 02:00 PM
abbud abbud is offline
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I put on my robe and tin foil hat.
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  #8  
Old 12-28-2019, 03:18 PM
Finesteel Finesteel is offline
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Solution: Don’t camp a manastone. There weren’t many manastoneson on live or Blue for that matter since not many people played that early. Both live and Blue progressed through the content just fine. You don’t need a manastone to be good at Everquest. It’s not a requirement.
  #9  
Old 12-28-2019, 03:50 PM
DMN DMN is offline
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Quote:
Originally Posted by Finesteel [You must be logged in to view images. Log in or Register.]
Solution: Don’t camp a manastone. There weren’t many manastoneson on live or Blue for that matter since not many people played that early. Both live and Blue progressed through the content just fine. You don’t need a manastone to be good at Everquest. It’s not a requirement.
There were shitloads of manastones on fenin. I had at least two handmade backpacks full of manastones. Even before the "general population" realized how useful manastones were, the EE was perma camped because everyone wanted a bag for themselves and their alts. And since the stone is neither nodrop nor lore, they still illed up in peoples banks. Not to mention the drops rate should be closer to 40:60, not like the 10:90 it is on greal.

There were "newer" servers who only had a couple months of manstones, and at least a month or two of those months they had arbitrarily reduced the drop rate to the manastone to very low.
  #10  
Old 12-28-2019, 05:16 PM
Magerin Magerin is offline
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I say to make the manastone camp healthier is to make a zone wide drop from 35 or 36+ level mobs only. This way people have to actively camp the zone / items to earn a chance at the manastone. Along with this fix it update, you make the Manastone notrade until its removed from the game via the time line and make it trade-able again. it would make guk on perma farm status again.
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