#71
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Need a Bladestopper to pull PUG groups in High Keep
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#72
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Quote:
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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#73
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Quote:
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#74
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Quote:
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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#75
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Quote:
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#76
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I did babysit him past people and didn't have any special ed people sitting along the pull path. That is all that's required; both parties not being retarded. Which, admittedly, is sometimes a lot to ask for in HHK. | |||
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#77
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My favorite is the pull every guard that’s up on your way to tag lady McCabe then train back down again through everyone to nobles and then blaming the 3-4 separate groups you steamroll for being in the way, even if these train “pulls” every 6 minutes don’t kill people camping 2nd, 3rd, 4th it completely fucks up gameflow, usually meaning having to rebreathers guards or lose a spawn or two to someone else who happens upon your ruined camp(especially true for 4th floor mobs).
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#78
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*rebreak
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#79
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I can’t wait for ZEMs to get fixed and this become a non issue.
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#80
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Hell I've been accused for training on a lvl 1 assling Thex rogue. Do the math on that one eh? Not the brightest bulbs there, despite their belief that the path to enlightenment lies in the magic exp tunnel.
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