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Old 12-04-2019, 02:51 PM
Firepuff Firepuff is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Give wizards.....the ability to craft spells into no-drop lore 1 use items....

So, basically, they can store spells! perhaps at higher wizard-crafting, you can store multi-charges (or have additional wizard focus items to store spells in).

That would change how wizard behaves. They already are the trump card of groups, to nuke things down in a rush. But really mages can also if they just save some mana.

THIS would make them truly powerful magic users.
So basically they can make single-charge clickies with other classes spells?
That would put pressure on the wizard to farm runes forever, not sure I like that tbh.

I can just picture it....

"Hey! why don't you summon your necro-pet and give the cleric some KEI and DMF!! are you lazy?!!!" [You must be logged in to view images. Log in or Register.]
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Old 12-04-2019, 02:52 PM
Ivory Ivory is offline
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Quote:
Originally Posted by Firepuff [You must be logged in to view images. Log in or Register.]
So basically they can make single-charge clickies with other classes spells?
That would put pressure on the wizard to farm runes forever, not sure I like that tbh.

I can just picture it....

"Hey! why don't you summon your necro-pet and give the cleric some KEI and DMF!! are you lazy?!!!" [You must be logged in to view images. Log in or Register.]
No no, i was talking about their own spells. Basically a way to store some extra power for pinches.
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Old 12-04-2019, 02:54 PM
Erati Erati is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
No no, i was talking about their own spells. Basically a way to store some extra power for pinches.
Basically classic “expendable” AAs.

They add them later so its in line w EQ vision.
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Old 12-04-2019, 03:00 PM
Ivory Ivory is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Basically classic “expendable” AAs.

They add them later so its in line w EQ vision.
Ya, it would make wizards more fun to play....since in a group if anything goes wrong, they getta do the epic moment of walking forward and bein like "looks like I gotta get serious"

....then insta-clicking some big firepower, or self runes to tank some, or stuff like that.

And doesn't really change the dynamics of anything much. Wizards are still wizards, just with some added customization for their "prepared spells" (evac? rune? a nuke? ....there are options for different playstyles).

oooo maybe the spell they can prepare is capable of being one from the NEXT spell level. Giving them a glimpse into their future powerrr.
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Old 12-04-2019, 02:56 PM
MaCtastic MaCtastic is offline
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I just sense hate for enchanters, with a sprinkle of torp shaman hate as well.

Remember, it does take a master enchanter to do the hard stuff. Also, one resist or bad rng that low HP pool goes fast.
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Old 12-04-2019, 02:56 PM
solleks solleks is offline
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You outta ya mind son. You don't nerf hobbits
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Old 12-04-2019, 02:56 PM
Dolalin Dolalin is offline
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I think this is, broadly, a good initiative. There are plainly some things the original EQ dev team got wrong that could be fun to try to fix on a server dedicated to that purpose.
  #8  
Old 12-04-2019, 02:57 PM
Firepuff Firepuff is offline
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Well, research on live, did add single use clickie-nukes on scrolls, So it doesn't sound too far out.
Still, "requiring" a single class to farm runes before every raid to achieve peak performance isn't me cup tea tbh.

I don't think it should be wizard only though, if they add that.

Or maybe not just nukes, but other class defining spells too, single-use instant evac maybe....
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Last edited by Firepuff; 12-04-2019 at 03:04 PM..
  #9  
Old 12-04-2019, 03:04 PM
Ivory Ivory is offline
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Quote:
Originally Posted by Firepuff [You must be logged in to view images. Log in or Register.]
Still, "requiring" a single class to farm runes before every raid to achieve peak performance isn't me cup tea tbh.
Don't make it use the same crafting system as if they are making the spell for the first time..... that would be bananas.

Just have a few store bought ingredients. Maybe high or super powerful stuff put in a little bit more of a drop limiter (or cost limiter).
  #10  
Old 12-04-2019, 03:14 PM
Firepuff Firepuff is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Don't make it use the same crafting system as if they are making the spell for the first time..... that would be bananas.

Just have a few store bought ingredients. Maybe high or super powerful stuff put in a little bit more of a drop limiter (or cost limiter).
Hmm, it could probably work out with some careful tuning. I don't think it should be "super-powerful" though, not anything they can't cast normally, we don't want a team-manaburn issue. [You must be logged in to view images. Log in or Register.]
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