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  #1  
Old 11-30-2019, 06:40 PM
Polixa Polixa is offline
Kobold


Join Date: Jan 2017
Posts: 175
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If the z axis warping is the same I have seen in Sol A and City of Mist, don't pull with a nuke or a dot which includes some burst damage. I was ok if I avoided those things.
  #2  
Old 11-30-2019, 10:34 PM
Veeshan31 Veeshan31 is offline
Aviak


Join Date: Oct 2019
Posts: 92
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I was in a group and we set up in the Mistmoore coffin room and pulled the courtyard and cloaked dhampyre to there. No trains or bad pathing at all.
  #3  
Old 12-01-2019, 01:14 AM
Donkey Hotay Donkey Hotay is offline
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Join Date: Feb 2013
Posts: 233
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There was a stealthy pathing patch in the lead-up to Green's opening. It boned plenty of stuff on Blue but because nobody cared about beta server it didn't get attention until now. Like the lighting patch, it's hacky and unprofessional but hey ClassicTM pulls in the redditor donations.
  #4  
Old 12-01-2019, 02:20 AM
this user was banned this user was banned is offline
Sarnak

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Join Date: Feb 2013
Posts: 402
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Bugs like these are precisely why these zones have high ZEM bonuses. Bugged pulls = 100% classic
  #5  
Old 12-02-2019, 02:23 PM
Zeboim Zeboim is offline
Sarnak


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Quote:
Originally Posted by this user was banned [You must be logged in to view images. Log in or Register.]
Bugs like these are precisely why these zones have high ZEM bonuses. Bugged pulls = 100% classic
MM has very weak ZEM for a dungeon. Much lower than almost any comparable zone.
  #6  
Old 12-02-2019, 04:19 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
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Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
MM has very weak ZEM for a dungeon. Much lower than almost any comparable zone.
That's because it's an outside zone and is pretty easy. That doorway glitch where mobs fall through if you aren't in melee range is the only pita thing. But that exists in many zones.
  #7  
Old 12-02-2019, 05:15 PM
Zeboim Zeboim is offline
Sarnak


Join Date: Aug 2016
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Quote:
Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
That's because it's an outside zone and is pretty easy. That doorway glitch where mobs fall through if you aren't in melee range is the only pita thing. But that exists in many zones.
Weak excuse. Unrest is even more outdoors and even easier, and has a much better ZEM.
  #8  
Old 12-02-2019, 05:41 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
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Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
Weak excuse. Unrest is even more outdoors and even easier, and has a much better ZEM.
Is it? There are trains every couple minutes in unrest. 6 hours in MM and only 2 trains by the same guy. And there were groups in CE, CY, and GY.
  #9  
Old 12-02-2019, 02:20 PM
chevy79bu chevy79bu is offline
Sarnak


Join Date: Jan 2017
Posts: 202
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I spent two days in CY this weekend and didnt have much issue. I even got my hooded black cloak trophie for my time spent there. In those two days I was in some very good groups both in ability and socially.

Bigsham
  #10  
Old 12-02-2019, 02:21 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
basically dont pull anything past gypsy room or your dead
really good thread title, chortled

but anyways

slam dunked this zone for 3 levels in one night with Daltheb

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passed hooded black cloak and WELL DESERVED
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