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#1
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Quote:
While another high lvl player shows up and kills the mob loots the item from the party. How do you confirm that high level player did any of those actions? How would staff investigate or prove anything happened outside of a snippet of a screenshot? | |||
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#2
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Quote:
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
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#3
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Outdoor zones:
You can camp one single spawn point per player. For mobs that have multiple PHs / spawn points, you'll need a player at each spawn point to maintain the "camp" | ||
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#4
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Quote:
All of the PHers are lower level mobs around paw ....easy to kill, with a very fast respawn time. The spawn points are ONLY for quil to spawn in. There is nothing to do there but sit. No active clearing or any actual anything until quil spawns. Quil also walks a very clear path back and forth from the 3 spawn points (so once she is up, which you can tell with pet tracking, you can find her very easily in a few minutes). Here's the thing....since the actual PHers are removed from the actual spawn points....the person clearing stuff to make it spawn is in the worse position to actually find her. It isn't like other camps where if you are killing the PHers, chances are you will find the spawn. Which means everyone in the zone EXCEPT the person doing the clearing has a better shot at the spawn....... and the person clearing the PHers has no "gm approved right" to the spawn resulting in the work.... So those would COULD camp it, aren't. Because they would just be spawning it for the zone to snipe....and what's the point then? Sit around for hours giving the zone cloaks? Like, yea, that's nice....but.....after a while you kind of want to get what you came for and go do something else..... | |||
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#5
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Quote:
You might want to find a ranger/bard/druid friend to kill the PHs, otherwise you're just blindly killing potential PHs until you get lucky and pop a QM. | |||
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#6
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Trust me they will claim they killed one ph which probably isnt even a ph then snipe it.
__________________
Frozencaux - Green Server Shaman
Gnomaldtrump - Blue Server Enchanter | ||
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#7
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OP must be a fucking nightmare in /gu.
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#8
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The reason that 1 person shouldn't be allowed to have claim to QM is that most people who claim they are camping it solo are not capable of even knowing if QM is up.
There have been a couple times back on blue when I would be checking on the camp and there would be some melee class killing PHs and calling QM as camp (meanwhile QM is flying around somewhere else in the zone for a bit and this person doesn't even know it is up.) For a bard or druid its pretty easy to solo camp but you will still miss out on a few quillmanes if there are people at hermit or centaurs (two popular camps even on blue last year, I can't imagine how it looks on green/teal.) The sooner you accept that any QM that spawns is not yours the sooner you will be okay with farming it (if you are really up to the task at level 7 or whatever.)
__________________
"Another fairy who thinks everyone in the game should get a ban if they didn't touch dicks before a raid." -Drest/Toothed, 2019
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#9
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I used to solo farm quillmane very efficiently just using the lowbies in the zone. I'd bring a bunch of random gear, or a decent amount of plat, and every few minutes I'd offer a piece of gear or some plat to whoever killed the most calfs and lionesses in a 15 minute period. People would put an x in /OOC after every kill, winner would get a prize, and I'd run in circles through his spawn points. Turned the entire zone into my quillmane group. Sure, anyone could have taken my quillmane, but more often than not, its spawn would get called, or I would see it first, and it would be mine. It all depends on your attitude. Every time I showed up, declared him camped, and got hostile, shit sucked. Every time I payed out like 200 plat worth of coin and junk, I got a cloak, had fun, and made friends. So, I learned which option was better for me.
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#10
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We keep saying PH. In fact the lioness and elephant calf are Trigger mobs for Quillmane in that they keep spawning non stop regardless if their death insta triggered a Quillmane spawn.
I do this on my mage solo. I spawned 13 Quillmanes for the guild the other day on Harms. Usually the zone will cooperate if you call Quillmane but you are always at risk if you do not camp each spawn point as pointed out. Really though get some friends why try solo? | ||
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