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  #1  
Old 11-21-2019, 11:07 AM
Frug Frug is offline
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Quote:
Originally Posted by bigjeff100 [You must be logged in to view images. Log in or Register.]
Doesn't matter if the server is red, blue, green, teal, or purple.. The same gross people will always exist, and will always ruin it for others.. Just sucks it kills the motivation to login and want to play..
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  #2  
Old 11-20-2019, 11:34 PM
turbosilk turbosilk is offline
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Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
1999 you ran through dungeon X... group here.. group there.. group everywhere... 2019 you run through dungeon X... group here... ench solo there... ench solo everywhere. But it's not just enchanters... people are soloing everywhere. And soloing light blues instead of grouping. Befallen you have lvl 15s soloing first floor. Getting no exp on some mobs but killing them so a light blue pops in their place. Lvl 8 group zones in and there isn't any mobs and only 3 people on first floor. And we aren't even twink quest yet. Sure there are rubicite bp pallies running around with GBs.. but only a few.

I was 1 of the people killing light greens in befallen on an alt. I gave my area to the group. It's the right thing to do. But the other 2 refused to let them get exp. Makes me wonder why. And I see this is many dungeons. People with surnames killing orc cents. People with surnames farming yard trash in unrest. lvl 40s keeping zone in area clear of lizards...

Am I just that bad of a crap poster?
Sounds like a green server problem. I haven't seen any of that on teal.
  #3  
Old 11-21-2019, 10:55 AM
bum3 bum3 is offline
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Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Sounds like a green server problem. I haven't seen any of that on teal.
I'm on teal. =)
  #4  
Old 11-21-2019, 11:02 AM
Modwolf Modwolf is offline
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Quote:
Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
I'm on teal. =)
I was gonna say it sounds like a teal problem. More soloers wanting prime camps came to teal in hopes the low pop would allow them to.
  #5  
Old 11-21-2019, 11:15 AM
Cuktus Cuktus is offline
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Sometimes I group, like last night. Sometimes I solo, like the night before last night. I am not going to give up my camp, whatever it is, just cause someone else wants wants it. It is strange to me someone would even ask me to do so. Now, if I can't hold everything I am claiming, sure, take the mobs I am not "engaging within a reasonable time". I have no problem with that.
This also works in reverse. There is no expectation on my part of mobs being free when I show up to a zone. Why would I?
OP said he gave up his camp for a group of lower level players. That it was the right thing to do. Why? What makes 6 people who didn't bother to scout out their camp more important then the first guy to start killing crap?
  #6  
Old 11-21-2019, 06:55 PM
bum3 bum3 is offline
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Originally Posted by Cuktus [You must be logged in to view images. Log in or Register.]
OP said he gave up his camp for a group of lower level players. That it was the right thing to do. Why? What makes 6 people who didn't bother to scout out their camp more important then the first guy to start killing crap?
I'll answer this by saying that I wasn't getting exp for every mob. And impeding experience of other players is against the play nice policy. If all the mobs were giving me experience then that wouldn't have been the case. So, yeah it was the right thing to do. When I was a guide on Tunare... I forced many players to leave their non-exp camps for groups that could. If it was a good item camp it was with the understanding that the person who had to give up their non-exp camp it got first loot of it. Most players were happy with this, except the ones who wanted multiples of that item to sell.
  #7  
Old 11-21-2019, 10:44 PM
Cuktus Cuktus is offline
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Quote:
Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
I'll answer this by saying that I wasn't getting exp for every mob. And impeding experience of other players is against the play nice policy. If all the mobs were giving me experience then that wouldn't have been the case. So, yeah it was the right thing to do. When I was a guide on Tunare... I forced many players to leave their non-exp camps for groups that could. If it was a good item camp it was with the understanding that the person who had to give up their non-exp camp it got first loot of it. Most players were happy with this, except the ones who wanted multiples of that item to sell.
Impeding xp gains and killing green, I dont think those are the same thing. Live rules and p99 rules are different. I looked in the PNP and I cant find any mention that mobs are required to grant xp to be claimed as part of a camp. I could very well be wrong here.
  #8  
Old 11-22-2019, 01:32 PM
bum3 bum3 is offline
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Quote:
Originally Posted by Cuktus [You must be logged in to view images. Log in or Register.]
Impeding xp gains and killing green, I dont think those are the same thing. Live rules and p99 rules are different. I looked in the PNP and I cant find any mention that mobs are required to grant xp to be claimed as part of a camp. I could very well be wrong here.
It doesn't specify. But that doesn't mean it's not the "right thing to do". Number 10 says you must not disrupt the normal playability of a zone or area. My interpretation, which includes guide guidelines from live circa 2000, that "normal playability" of a zone or area is for the purpose of gaining experience for character advancement. Raid zones/mobs are for gaining of high end items. The next part in bold "-Monopolizing most or all of the kills in an area." Which unless the person killing greens is only taking the named.. they are killing most of the mobs in the area.. because they can. If you want to follow the camp rules for dungeons.. then you can only take the room you claim and if there is a door or bend, what is on other side isn't yours to claim. Out door camps are a single spawn point.

Simple way I look at it is... don't be a prick. If you are trying to get certain items. Tell the group, hey, if you don't mind giving me the bone chips, you can have these mobs for exp. You'll find many people will be happy for arrangements like that. And that's what guides mean by players compromise before petitioning.

An example is in Crushbone other night. My group setup at Iron Orc and there was a group at tents. I contacted that group and said.. please leave us the cents and you can have our legions. Even though we could kill the red legions with a lvl 6-8 group, it made us have long downtimes and cents didn't give them exp anyway. They were more than happy to make this arrangement.
  #9  
Old 11-22-2019, 02:14 PM
Cuktus Cuktus is offline
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Quote:
Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
It doesn't specify. But that doesn't mean it's not the "right thing to do". Number 10 says you must not disrupt the normal playability of a zone or area. My interpretation, which includes guide guidelines from live circa 2000, that "normal playability" of a zone or area is for the purpose of gaining experience for character advancement. Raid zones/mobs are for gaining of high end items. The next part in bold "-Monopolizing most or all of the kills in an area." Which unless the person killing greens is only taking the named.. they are killing most of the mobs in the area.. because they can. If you want to follow the camp rules for dungeons.. then you can only take the room you claim and if there is a door or bend, what is on other side isn't yours to claim. Out door camps are a single spawn point.

Simple way I look at it is... don't be a prick. If you are trying to get certain items. Tell the group, hey, if you don't mind giving me the bone chips, you can have these mobs for exp. You'll find many people will be happy for arrangements like that. And that's what guides mean by players compromise before petitioning.

An example is in Crushbone other night. My group setup at Iron Orc and there was a group at tents. I contacted that group and said.. please leave us the cents and you can have our legions. Even though we could kill the red legions with a lvl 6-8 group, it made us have long downtimes and cents didn't give them exp anyway. They were more than happy to make this arrangement.
I completely agree with you, "Don't be a prick". Absolutely. Your example is great, btw. Trading less effective mobs for more effective mobs just makes sense. Reds slow you down, while the other group had some crappy xp granting greens to trade for them. This has that wonderful classic community feel we all love.

I brought up greens and camps and granting xp in my last post on this thread, I regret that. I don't want to rules lawyer issues like this. We, the players, have added... not rules, per say, more like social norms, that are not listed anywhere. For example, the one mob camp in outdoor zones. We, the players, pretty much except that this isn't a real thing. For example, Millers in Qhills or Treants in SK. Guards outside of arena. The rule is there, no doubt, and if a guide/GM shows up and says, give it up, I will do so, no questions asked. But another player /petitioning for that to happen, well, like you say, don't be a prick.

To that end, here is my question: If I am soloing in Befallen for a few hour and have to clear green spawns to get those tasty low blue mobs I actually want, should I have to give up the camp for other players who can xp off both? Morally, not rules lawyery. To add some context, lets say giving up 1/2 of the spawns would making staying in location completely not worth the time for either party. Its an all or nothing kind of deal. Also, lets say, the party does not want to just clear the greens. They are completely able to hold down everything I have, regardless if they all spawn high. Who is the prick?
  #10  
Old 11-21-2019, 11:52 AM
zaneosak zaneosak is offline
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I'm guilty of this except I pretty much only duo. XP is just so damn slow in a full group. Back in the day I didn't know any better and I was a cleric so I had little options. It's hard when you're older with a job and responsibilities to use your 3-4 hours in the evening to play to get a yellow bubble in a full group when you can knock out 80% of your level in the same time.

Also I think Classic just doesn't cater to full grouping very well. In Kunark we have Karnors Castle, Old Sebilis that can house up to half a dozen full groups with great loot options to hope for while getting your sub-optimal full group XP.
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