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#1
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#2
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Sorry no hand out for you. Plus taking out bosses only takes around 20-30 people. Its not all that much if you consider most guild at the moment have over 50 people. Its just most guild are not willing to put in the work/time and organization to be able to have only 1/3, 1/2 of there guild to come on when things are up.
Really quite simple, if your current guild cannot do that then join one that can. There is currently around 6 guilds that have the numbers to take out bosses. 1 with double the others, 5 with generally the same amount yet only 2 are competing. What the hell are the other 4 doing? | ||
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#3
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#4
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ah the endless debate about "fairness" of raiding vs "competition" [You must be logged in to view images. Log in or Register.]
I see only 3 options here: 1. Classic static respawns. Just how it was, with all the drama, player arranged rotations (which end up only observed by SOME of the guilds, since its impossible to force in anyway), prime-time drama and wide range cockblocking 2. Instancing - everyone gets their own sandbox. You ALWAYS get your kills, you ALWAYS get any gear you want.. And you virtually will NEVER hear about any other guild ever again, or that there even maybe other people outside of your guild.... Solves the drama problem permanently, but totally undermines a concept of massive multiplayer world... 3. Variance spawns... While not classic, it at least gives you SOME chance at getting a target you want, albeit somewhat RANDOM at times, and keeps a fair amount of competition Don't really see any options beyond these. Chose your poison | ||
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#5
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The system is fine the way it is, there currently is one guild that is significantly more prepared for some of the harder fights than others right now. When the other guilds catch up, there wont be as much of a monopoly.
__________________
Rejuvenation <Divinity>
60 Cleric | ||
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Last edited by Rejuvenation; 05-31-2011 at 06:24 PM..
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#6
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And Nedala, welcome to everquest. All of those clusterfucks and KSing and training and even rotations were all classic EQ behavior and rules. This idea that variance encourages people who try harder isn't classic either. People didn't get targets because they sat in the zone for 4 days, they got it because they were able to kill it when other guilds weren't, or were willing to wake up when other guilds didn't. Not to mention, you can cure the clusterfucks and whatnot. 6 guilds at a target with 20+ for each? /random to see who goes in what order. Don't want to wake up at 4am to kill a target? you still don't have to. My point is variance is unnecessary and benefits only those who mass recruit and who are willing to waste time (or cheat) -- this is a COMPLETELY new concept that was invented here to stop poopsocking, which didn't work, and now to ease the GM involvement, which is unnecessary. | |||
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#7
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It didnt prevent poopsocking? it did not? on what server do you play? Who is currently poopsocking?? you want classic raiding as it was back then? its not possible, because without a variance you will have 5 guilds beating on one target, why cant you see that? Not the guild who "can kill" a target would get the kills, it would always be the guild that engaged first. Make /random for a kill order? Grats first guild in line on your kill. Seriously did you ever raid on this server? You dont sound like it. | |||
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#8
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No, it was put into p99 to prevent poopsocking, which it didn't prevent at all. It stayed because it eases the pressure on GMs from hearing /petitions, and that's not needed. You still had training/KSing/Memblurring even with variance. Your point is moot.
this notion that it'll cause more KSing, training and etc... it won't. That has more to do with the raiding and server ruleset than it has to do with variance | ||
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Last edited by Skope; 05-31-2011 at 09:40 PM..
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#9
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If you want a mob, then put in the effort to get it.
As far as changing how raid targets spawn, I am not the one who makes the decision...but I doubt it is going to change simply because theres no reason to change it. Raid targets are meant to be highly competitive, and thats exactly how it is. | ||
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#10
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so what is tr's secret to finding raid mobs so quick?
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