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Old 05-31-2011, 06:56 PM
Splorf22 Splorf22 is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
None of your ideas is even nearly as good as what we current have. At least not for people that want to compete. And thats what EQ raiding is about, if we had a rotation i could go play EQ2 or WoW and raid instanced based.
Hey, I'm all for competition. The question though is what kind of competition. And right now that competition is who is willing to drop whatever they are doing at any given time to kill a raid mob.
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Old 05-31-2011, 08:58 PM
Ronas Ronas is offline
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Sorry no hand out for you. Plus taking out bosses only takes around 20-30 people. Its not all that much if you consider most guild at the moment have over 50 people. Its just most guild are not willing to put in the work/time and organization to be able to have only 1/3, 1/2 of there guild to come on when things are up.

Really quite simple, if your current guild cannot do that then join one that can. There is currently around 6 guilds that have the numbers to take out bosses. 1 with double the others, 5 with generally the same amount yet only 2 are competing. What the hell are the other 4 doing?
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Old 05-31-2011, 09:08 PM
Skope Skope is offline
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Quote:
Originally Posted by Ronas [You must be logged in to view images. Log in or Register.]
Sorry no hand out for you. Plus taking out bosses only takes around 20-30 people. Its not all that much if you consider most guild at the moment have over 50 people. Its just most guild are not willing to put in the work/time and organization to be able to have only 1/3, 1/2 of there guild to come on when things are up.

Really quite simple, if your current guild cannot do that then join one that can. There is currently around 6 guilds that have the numbers to take out bosses. 1 with double the others, 5 with generally the same amount yet only 2 are competing. What the hell are the other 4 doing?
Ronas, your idiotic notion of competing has nothing to do with the original everquest. This idea that a guild who gets a target in a 4-day window is somehow "competing" has been invented here on p99. Nobody's looking for a handout, and i'm certainly not. What I want is actual classic raiding.
  #4  
Old 05-31-2011, 05:31 PM
Kika Maslyaka Kika Maslyaka is offline
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ah the endless debate about "fairness" of raiding vs "competition" [You must be logged in to view images. Log in or Register.]

I see only 3 options here:

1. Classic static respawns. Just how it was, with all the drama, player arranged rotations (which end up only observed by SOME of the guilds, since its impossible to force in anyway), prime-time drama and wide range cockblocking

2. Instancing - everyone gets their own sandbox. You ALWAYS get your kills, you ALWAYS get any gear you want.. And you virtually will NEVER hear about any other guild ever again, or that there even maybe other people outside of your guild....
Solves the drama problem permanently, but totally undermines a concept of massive multiplayer world...

3. Variance spawns... While not classic, it at least gives you SOME chance at getting a target you want, albeit somewhat RANDOM at times, and keeps a fair amount of competition

Don't really see any options beyond these. Chose your poison
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Old 05-31-2011, 06:22 PM
Rejuvenation Rejuvenation is offline
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The system is fine the way it is, there currently is one guild that is significantly more prepared for some of the harder fights than others right now. When the other guilds catch up, there wont be as much of a monopoly.
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Last edited by Rejuvenation; 05-31-2011 at 06:24 PM..
  #6  
Old 05-31-2011, 06:35 PM
Skope Skope is offline
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Quote:
Originally Posted by Rejuvenation [You must be logged in to view images. Log in or Register.]
The system is fine the way it is, there currently is one guild that is significantly more prepared for some of the harder fights than others right now. When the other guilds catch up, there wont be as much of a monopoly.
damnit juju, the notion of preparedness =! tracking. Variance didn't exist on live. Preparedness meant organizing your guild's resists and gear and telling them what to do, not spend 4 days waiting for something to spawn in a massive window.

And Nedala, welcome to everquest. All of those clusterfucks and KSing and training and even rotations were all classic EQ behavior and rules. This idea that variance encourages people who try harder isn't classic either. People didn't get targets because they sat in the zone for 4 days, they got it because they were able to kill it when other guilds weren't, or were willing to wake up when other guilds didn't. Not to mention, you can cure the clusterfucks and whatnot. 6 guilds at a target with 20+ for each? /random to see who goes in what order. Don't want to wake up at 4am to kill a target? you still don't have to.

My point is variance is unnecessary and benefits only those who mass recruit and who are willing to waste time (or cheat) -- this is a COMPLETELY new concept that was invented here to stop poopsocking, which didn't work, and now to ease the GM involvement, which is unnecessary.
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Old 06-01-2011, 03:11 AM
Nedala Nedala is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
No, it was put into p99 to prevent poopsocking, which it didn't prevent at all. It stayed because it eases the pressure on GMs from hearing /petitions, and that's not needed. You still had training/KSing/Memblurring even with variance. Your point is moot.

It didnt prevent poopsocking? it did not? on what server do you play? Who is currently poopsocking?? you want classic raiding as it was back then? its not possible, because without a variance you will have 5 guilds beating on one target, why cant you see that? Not the guild who "can kill" a target would get the kills, it would always be the guild that engaged first. Make /random for a kill order? Grats first guild in line on your kill.

Seriously did you ever raid on this server? You dont sound like it.
  #8  
Old 05-31-2011, 09:37 PM
Skope Skope is offline
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No, it was put into p99 to prevent poopsocking, which it didn't prevent at all. It stayed because it eases the pressure on GMs from hearing /petitions, and that's not needed. You still had training/KSing/Memblurring even with variance. Your point is moot.

this notion that it'll cause more KSing, training and etc... it won't. That has more to do with the raiding and server ruleset than it has to do with variance
Last edited by Skope; 05-31-2011 at 09:40 PM..
  #9  
Old 06-01-2011, 01:59 AM
Hobby Hobby is offline
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If you want a mob, then put in the effort to get it.

As far as changing how raid targets spawn, I am not the one who makes the decision...but I doubt it is going to change simply because theres no reason to change it. Raid targets are meant to be highly competitive, and thats exactly how it is.
  #10  
Old 06-01-2011, 02:13 AM
bakkily bakkily is offline
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so what is tr's secret to finding raid mobs so quick?
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