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#1
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Baalzy came into this thread and actually provided a somewhat reasonable alternative. It's still more GM interaction but there are a combination of things that have been discussed in this thread that far outperform "removing variance," which by itself only causes problems. The interesting thing about the proposal is that you're emulating random events (server repops) and somehow have to make *that* fair without catering to one crowd or the other, too much. "The windows are too far apart and xxxx guild is getting too many kills, reset the windows early!"
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#2
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Emergency maintenance/random outages are surprises to everybody, which is also classic.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#3
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Aadill, with zero variance (or classic variance) you're emulating that week in and week out. The only difference would be that one would be spontaneous whereas the other merely weekly occurrence.
err, not emulating, *reliving*. =P | ||
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#4
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Want no varience? Lets see how fun having all the raid capable guilds on this server know the exact time a boss is going to spawn. Picture all of these guilds raids sitting there waiting for the spawn. All of them try to hit the boss first as soon as he spawns.
This server has more raid capable guilds in it that our classic live servers had. Classic spawn cycles would not work here it would be total chaos. Its one thing to deal with 2 guilds showing up and having them work it out. But when 5-6 or more guilds show up to a kill boss its going to be impossible to come to some sort of agreement. If its not broken dont fix it. The raid scene right now is just fine. The only thing I would like to see changed is lower the varience windows on the bosses. Cut it half or something.
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Lvl 59 Monk - Jinsho Lee
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#5
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The most plausible solution I'd support is that written by baalzy: zero to minimal variance with server resets every ~month.
If I were in charge I'd just have the mobs spawn all at once every 25 hours with 1/7th or 1/3rd the loot depending on their original spawn time. Would promote smaller guilds or at least smaller raid forces, making things much more challenging. | ||
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#6
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Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.
You have 4 guilds at targets now too, what the hell is the difference? | ||
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#7
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#8
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Skill/effort vs. luck | |||
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#9
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#10
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Shiftin Anout
Formerly of Tunare | |||
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