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Old 06-02-2011, 03:42 PM
Aadill Aadill is offline
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Baalzy came into this thread and actually provided a somewhat reasonable alternative. It's still more GM interaction but there are a combination of things that have been discussed in this thread that far outperform "removing variance," which by itself only causes problems. The interesting thing about the proposal is that you're emulating random events (server repops) and somehow have to make *that* fair without catering to one crowd or the other, too much. "The windows are too far apart and xxxx guild is getting too many kills, reset the windows early!"

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Originally Posted by Trimm [You must be logged in to view images. Log in or Register.]
I'll address this one because it seems to come up every once in a while. [...]

Skope has his own ideas and opinions about the server and raid scene. As stated before, many people in Div disagree with him and most everyone doesn't have a problem with raiding on this server. If this is a person crusade he wants to continue, more power to him.
I understand, only citing an example.
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Old 06-02-2011, 04:07 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
"The windows are too far apart and xxxx guild is getting too many kills, reset the windows early!"


It would take about 5 minutes to develop a tool the GMs could put up on the website that randomly generates a date/time for the server reboot (within a certain range, obviously), the server gets rebooted at that time which everyone knows about and the state of raid pops is left to whatever it happened to evolve into until that point. Patches were generally known in advance, so this would continue with the simulation of classic-feeling.

Emergency maintenance/random outages are surprises to everybody, which is also classic.
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  #3  
Old 06-02-2011, 03:50 PM
Skope Skope is offline
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Aadill, with zero variance (or classic variance) you're emulating that week in and week out. The only difference would be that one would be spontaneous whereas the other merely weekly occurrence.

err, not emulating, *reliving*. =P
  #4  
Old 06-02-2011, 04:00 PM
anthony210 anthony210 is offline
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Want no varience? Lets see how fun having all the raid capable guilds on this server know the exact time a boss is going to spawn. Picture all of these guilds raids sitting there waiting for the spawn. All of them try to hit the boss first as soon as he spawns.

This server has more raid capable guilds in it that our classic live servers had. Classic spawn cycles would not work here it would be total chaos. Its one thing to deal with 2 guilds showing up and having them work it out. But when 5-6 or more guilds show up to a kill boss its going to be impossible to come to some sort of agreement.

If its not broken dont fix it. The raid scene right now is just fine. The only thing I would like to see changed is lower the varience windows on the bosses. Cut it half or something.
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  #5  
Old 06-02-2011, 03:54 PM
Troy Troy is offline
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The most plausible solution I'd support is that written by baalzy: zero to minimal variance with server resets every ~month.

If I were in charge I'd just have the mobs spawn all at once every 25 hours with 1/7th or 1/3rd the loot depending on their original spawn time. Would promote smaller guilds or at least smaller raid forces, making things much more challenging.
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Old 06-02-2011, 04:12 PM
Skope Skope is offline
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Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
  #7  
Old 06-02-2011, 04:15 PM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
Trakanon would like to have a word with you.
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Old 06-02-2011, 04:22 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
The difference is, right now it doesnt come down to who has the luck to strike the first hit, but who is the fastest to get there and be ready to kill him.

Skill/effort vs. luck
  #9  
Old 06-02-2011, 04:24 PM
Troy Troy is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
The difference is, right now it doesnt come down to who has the luck to strike the first hit, but who is the fastest to get there and be ready to kill him.

Skill/effort vs. luck
It never took "skill" to get a shot at spawns in classic, only to actually kill them if you were lucky enough to win a shot. Why change that here?
  #10  
Old 06-02-2011, 05:11 PM
Shiftin Shiftin is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
It never took "skill" to get a shot at spawns in classic, only to actually kill them if you were lucky enough to win a shot. Why change that here?
I wasn't sitting there next to you 11 years ago to know if you're just making this up or not, but this was hilariously untrue on so, so many servers.
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