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  #1  
Old 06-01-2011, 08:56 PM
Troy Troy is offline
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Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
My favorite idea has been and always will be a completely random spawn. Sunday to Saturday, every mob has a chance to pop only once in that entire week (except draco), if the mob hasnt popped by saturday night it would be forced. Then sunday all timers start again. That will never happen, but i personally like it.
I'd actually be in favor of this if it were completely random on an even longer time scale. Make it so there's a chance of bosses respawning everywhere from instantly to say 3 months, with the expected spawn time set to the classic timer. Make it such a huge window that tracking will no longer be possible.

Basically I'm against anything that encourages people to sit for long periods of time waiting for something to spawn, that is not competing it is wasting time.

I'd possibly also be in favor of other non-classic solutions such has having bosses spawn 3x as often but with 1/3 the loot (or an even higher ratio), making it so that more people could do high end stuff without changing the amount of items entering the world.
  #2  
Old 06-02-2011, 10:00 PM
Hobby Hobby is offline
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We are not opposed to editing and improving rules. But, as they are right now, theres very little reason to change anything. If better ideas become public consensus, then its now something we would consider amongst ourselves.

Keep in mind that we enjoy the competition, and reducing competition to a poopsock time-sink only causes more problems. Its nice to think "well we wont need gm's if we do this..." but this isnt a fairytale. Every change in a rule will either increase work for us or decrease it. We have FTE Varience because it takes us almost out of the equation --- 200 people do not sit on a spawn point, its clearly a race and people will see who engage it first 90% of the time, thus leaving very little to us to monitor.

A smaller varience is nice in theory, but it increases the risk of poopsocking, thus increasing the risk of causing US issues.

My favorite idea has been and always will be a completely random spawn. Sunday to Saturday, every mob has a chance to pop only once in that entire week (except draco), if the mob hasnt popped by saturday night it would be forced. Then sunday all timers start again. That will never happen, but i personally like it.
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And creating more work for gm's is what is out..It is easy to change a timer, its easy to change and enforce rules...The thing that will never change is : Mob A spawns, players B~Z kill. We will not make zone-repops happen for every mob, we will not change encounters period.



Mob A spawns, players B~Z kill it.
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Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
Skope I am not going to say anything more than this: There are 20x more issues involved with having static timers as compared to a varience.


I call bullshit, sir.
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  #3  
Old 06-01-2011, 08:21 PM
Skope Skope is offline
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Getting the general playerbase to agree was how the rules have been changed before. The problem is getting input from the GMs/Devs as to what would or wouldn't work. It's fruitless for me to be shooting in the dark if I don't know where the boundaries are.

Randomized spawn is even further from what we have now and doesn't cure the issue but rather exacerbate it.

I noted that the smaller variance, though great in theory, would increase GM involvement, but then so did FTE when it first came out. Over the course of 2-3 weeks things eventually died down. I think the argument that decreasing windows to reasonable levels somehow doesn't address that issue isn't being realistic, as FTE didn't address that issue either, in fact it just made it worse.

How much leeway is there? What is the leeway? My point is there are questions that'd need to be answered before you can even come up with a plausible idea that would suit the GM/Devs before selling it to the playerbase.

As for nothing wrong with what we have... hobby, please. There's plenty wrong with what we have, and no matter what we pick someone's gonna find some faults. My point, and the wall-o-text explanation, was showing exactly what's wrong with what we have. The first decision isn't "let's make something perfect", but rather "let's try to get less wrong this time."

Making the mobs spawn just as they did on live should be the default option, not variance. It's far easier to build around and justify the rules in a classic EQ raiding frame then it is one as heavily controlled as we have now.
Last edited by Skope; 06-01-2011 at 08:27 PM..
  #4  
Old 06-01-2011, 08:26 PM
Hobby Hobby is offline
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I said it was what i liked personally, not that it would ever be apart of the server.

And creating more work for gm's is what is out..It is easy to change a timer, its easy to change and enforce rules...The thing that will never change is : Mob A spawns, players B~Z kill. We will not make zone-repops happen for every mob, we will not change encounters period.



Mob A spawns, players B~Z kill it.
  #5  
Old 06-01-2011, 08:28 PM
Skope Skope is offline
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Then toss the massive variance and make it classic variance. Problem solved.

From there you can work around having less GM involvement -- if that's even necessary.
  #6  
Old 06-01-2011, 08:29 PM
Hobby Hobby is offline
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...sigh
  #7  
Old 06-01-2011, 08:38 PM
Skope Skope is offline
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Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
...sigh
is the same shit you're trying to prevent, albeit half-heartedly (no shit). That suggestion -- which is all it was -- still is more credible than the current solution we have.

I'm not a fool, i understand. There's thousands of players and GMs who don't want to pander or focus around a raiding scene that will just spew venom and bitch, moan and cry whenever something doesn't go their way. They're impossible to please and trying to do so is an endless endeavor and a pointless agenda. But to say that there's no problem isn't true at all. There's definitely a problem.

I'm not here to provide you a golden solution. there is no such thing. But to even consider that there may be a better idea requires that you agree that there's flaws in the current one.
  #8  
Old 06-02-2011, 03:09 AM
Ledzepp02 Ledzepp02 is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
But to say that there's no problem isn't true at all. There's definitely a problem
The only problem is that you are mad that TR is getting the majority of the kills, mainly Trak because after leveling their mains to 60 what else is there to do besides park them there, if VP is the desired goal by all "hardcore" raiders?

You are mad that targets are not easily acquired by the general population.

The fact is, they put in time and effort to prepare and strategize, hence why they effectively obtain more targets than the rest of us, especially Trak, being that it is their highest priority.

The system as of now minimizes poopsocking and GM intervention. We've been over this. You can argue classic/not-classic all you want. But, you need to seriously consider the fact that these Guides/GM's are NOT GETTING PAID TO BABYSIT YOU. Sony/Verant Guides were.

So, with that said, if the current system is working fairly for guilds to obtain targets based on the time and effort put in to acquiring said targets, and the Guides/GM's can focus on fixing bugs, answering petitions, generally making the server a better place to play on, all you are arguing for is to leave bugs unfixed, characters to be stuck in random places, and unnecessary headaches between raiding guilds because now GM's have to be involved in every dispute.

Basically, you need to quit trying to fix what is not broken. I'm looking at the BIG picture here buddy. When are you going to take those toilet paper rolls off your eyes?
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  #9  
Old 06-01-2011, 08:45 PM
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Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
...sigh
my thoughts 15 pages ago.
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  #10  
Old 06-01-2011, 09:04 PM
Innovative Innovative is offline
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I think when most people played this game we were teenagers but now should be somewhat grown up adults. It's a shame that Guild A can spend time in a zone clearing to Target A, when Guild B shows up knowing Guild A's intentions, and can kill Target A before Guild A can due to sheer force and numbers. Guild B should at least wait to see if Guild A would wipe or not. It's just a matter of niceness. When this stuff happens it makes me wonder what these people are like in real life.

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